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Engine.Bitmap


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//=============================================================================
// Bitmap: An abstract bitmap.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Bitmap expands Object
    intrinsic;

// Texture format.
var const enum ETextureFormat
{
    TEXF_P8,
    TEXF_RGB32,
    TEXF_MAX
} Format;

// Palette.
var(Texture) palette Palette;

// Internal info.
var const byte  UBits, VBits;
var const int   USize, VSize;
var(Texture) const int UClamp, VClamp;
var const color MipZero;
var const color MaxColor;
var const int   InternalTime[2];

defaultproperties
{
     MipZero=(R=64,G=128,B=64)
     MaxColor=(R=255,G=255,B=255,A=255)
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:51.197 - Created with UnCodeX