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Engine.SavedMove


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//=============================================================================
// SavedMove is used during network play to buffer recent client moves,
// for use when the server modifies the clients actual position, etc.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class SavedMove expands Info;

// also stores info in Acceleration attribute
var SavedMove NextMove;
var float TimeStamp;
var float Delta;
var byte MoveFlags;
var EDodgeDir DodgeMove;
var bool    bSent;

final function Clear()
{
    TimeStamp = 0;
    Delta = 0;
    MoveFlags = 0;
    bSent = false;
    DodgeMove = DODGE_None;
    Acceleration = vect(0,0,0);
}

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Class file time: Sun 21/2/2010 23:05:50.000 - Creation time: Sun 21/2/2010 23:07:07.323 - Created with UnCodeX