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Editor.EditorEngine


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//=============================================================================
// EditorEngine: The UnrealEd subsystem.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class EditorEngine expands Engine
    intrinsic
    transient
    config;

#exec Texture Import File=Textures\B_MenuDn.pcx Mips=Off
#exec Texture Import File=Textures\B_MenuUp.pcx Mips=Off
#exec Texture Import File=Textures\B_CollOn.pcx Mips=Off
#exec Texture Import File=Textures\B_CollOf.pcx Mips=Off
#exec Texture Import File=Textures\B_PlyrOn.pcx Mips=Off
#exec Texture Import File=Textures\B_PlyrOf.pcx Mips=Off
#exec Texture Import File=Textures\B_LiteOn.pcx Mips=Off
#exec Texture Import File=Textures\B_LiteOf.pcx Mips=Off

#exec Texture Import File=Textures\Bad.pcx
#exec Texture Import File=Textures\Bkgnd.pcx
#exec Texture Import File=Textures\BkgndHi.pcx

// Objects.
var const int         NotifyVtbl;
var const level       Level;
var const model       TempModel;
var const texture     CurrentTexture;
var const class       CurrentClass;
var const transbuffer Trans;
var const textbuffer  Results;
var const int         Pad[8];

// Icons.
var const texture MenuUp, MenuDn;
var const texture CollOn, CollOff;
var const texture PlyrOn, PlyrOff;
var const texture LiteOn, LiteOff;

// Textures.
var const texture Bad, Bkgnd, BkgndHi;

// Toggles.
var const bool bShow2DGrid;
var const bool bShow3DGrid;
var const bool bBootstrapping;

// Other variables.
var const config int AutoSaveIndex;
var const int AutoSaveCount, Mode, ClickFlags;
var const float MovementSpeed;
var const package PackageContext;
var const vector AddLocation;
var const plane AddPlane;

// Misc.
var const dynamicarray Tools;
var const class BrowseClass;

// Grid.
var const int ConstraintsVtbl;
var(Grid) config bool GridEnabled;
var(Grid) config bool SnapVertices;
var(Grid) config float SnapDistance;
var(Grid) config vector GridSize;

// Rotation grid.
var(RotationGrid) config bool RotGridEnabled;
var(RotationGrid) config rotator RotGridSize;

// Advanced.
var(Advanced) config float FovAngleDegrees;
var(Advanced) config bool GodMode;
var(Advanced) config bool AutoSave;
var(Advanced) config byte AutosaveTimeMinutes;
var(Advanced) config string[240] GameCommandLine;
var(Advanced) config string[96] EditPackages[32];

// Color preferences.
var(Colors) config color
    C_WorldBox,
    C_GroundPlane,
    C_GroundHighlight,
    C_BrushWire,
    C_Pivot,
    C_Select,
    C_Current,
    C_AddWire,
    C_SubtractWire,
    C_GreyWire,
    C_BrushVertex,
    C_BrushSnap,
    C_Invalid,
    C_ActorWire,
    C_ActorHiWire,
    C_Black,
    C_White,
    C_Mask,
    C_SemiSolidWire,
    C_NonSolidWire,
    C_WireBackground,
    C_WireGridAxis,
    C_ActorArrow,
    C_ScaleBox,
    C_ScaleBoxHi,
    C_ZoneWire,
    C_Mover,
    C_OrthoBackground;

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Class file time: Sun 21/2/2010 23:05:50.000 - Creation time: Sun 21/2/2010 23:07:07.152 - Created with UnCodeX