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XMPTEb6.XMPTEController

Extends
function
Modifiers
config ( user )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.function
         |   
         +-- U2.function
            |   
            +-- XMPTEb6.XMPTEController

Variables Summary
boolbIsFemale
boolbKeepLocked
Inherited Variables from U2.function
ArtifactGlow, Description, GlowEffects, InventoryClass, PickupClass, TeamIndex
Inherited Variables from Engine.function
aBaseX, aBaseY, aBaseZ, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerLevel, AnnouncerVolume, aStrafe, aTurn, aUp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoSwitch, bAutoTaunt, bBadConnectionAlert, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bDoubleJump, bDynamicNetSpeed, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnablePickupForceFeedback, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumpStatus, bKeyboardLook, BlendedTargetViewRotation, bLook, bLookUpStairs, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, bPendingDestroy, bPendingVote, bPressedJump, bRadarEnabled, bSetTurnRot, bShortConnectTimeOut, bSnapLevel, bSnapToLevel, bSpectatorTeamLocked, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bVehicleBehindView, bViewBot, bXAxis, bYAxis, bZeroRoll, bZooming, CameraDist, CameraEffects, CheatClass, CheatFlyingSpeed, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DeathFont, DefaultFOV, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DoubleClickDir, DrivenVehicle, DynamicPingThreshold, EnemyTurnSpeed, EntryTime, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlaySound, LastPlaySpeech, LastUpdateTime, LastViewTargetActor, LastViewTargetActualDistance, LastViewTargetHitLocation, LastViewTargetHitNormal, LastViewTargetLocation, LastViewTargetRotation, LastViewTargetTime, LastViewTargetTraceDistance, LastZone, LoadingMusic, LocalMessageClass, MaxResponseTime, MaxTimeMargin, MessageFont, Misc1, Misc2, NextSpeedChange, NextTeamChangeTime, NoPauseMessage, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PassengerNumber, PendingMove, Player, PlayerInput, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RocketLockSound, SavedMoves, SavedPhysics, ServerOnlyStates, ServerTimeStamp, ShakeDuration, ShakeMagX, ShakeMagY, ShakeOffset, ShakePeriodX, ShakePeriodY, ShakeTime, ShowFlags, Song, SpectateSpeed, StatsPassword, StatsUsername, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TempTurretRotation, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UIAlpha, UseDistance, UseFixedVisibility, UseLatency, UseProjector, UseTarget, ViewingFrom, ViewTarget, VoteFailedMsg, WaitDelay, WeaponUpdate, ZoomLevel

Structures Summary
Inherited Structures from U2.function
UserInfoT
Inherited Structures from Engine.function
TAmmoFlags

Functions Summary
function Admin (string CommandLine)
function AdminLogin (string Password)
function AdminLogout ()
function BeginState ()
PlayerSpectating
function ChangeTeam (int N)
function ClientDisplayScoreMsg (string Msg)
function ClientStartMatchCountdown (float NewTime)
functionbool EnoughPlayers ()
function Female ()
function Fire (optional float F)
PlayerWaiting
event InitPlayer ()
function Kick (string S)
function KickBan (string S)
function KickBanID (int i)
function KickID (int i)
function MakeSpectator ()
function Male ()
functionbool MatchStarted ()
function PlayerList ()
function ServerSetDeployPoint ()
WaitingToDeploy
function ServerSetFemale (bool bSet)
function ServerSetReady (bool bReady)
function ServerViewNextDeployPoint ()
WaitingToDeploy
function SetPreMatchTime (float NewTime)
PlayerWaiting
function SetSpectatorTeamLocked (bool B)
function Summon (string ClassName)
function VoteKick (int i)
function VoteKickBan (int i)
Inherited Functions from U2.function
CreateGlow, Destroyed, DestroyGlow, GetTeam, SetTeam
Inherited Functions from Engine.function
ActivateInventoryItem, ActivateItem, AddCameraEffect, AdjustAim, AdjustView, AllowVoiceMessage, AltFire, AskForPawn, BeginState, BehindView, BlendRot, bool, CalcBehindView, CalcFirstPersonView, CanRestartPlayer, CanSwitchToStateOnClient, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatter, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAddCheats, ClientAdjustGlow, ClientAdjustPosition, ClientCapBandwidth, ClientChangeVoiceChatter, ClientFlash, ClientGotoState, ClientHearSound, ClientLeaveVoiceChat, ClientMessage, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientRestart, ClientSendEvent, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientSetThirdPersonVehicleMode, ClientSetViewTarget, ClientShake, ClientStopForceFeedback, ClientTravel, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, color, CompressAccel, ConsoleCommand, ContinueNotifyRocketLockOnA, ContinueNotifyRocketLockOnB, ContinueNotifyRocketLockOnC, ContinueNotifyRocketLockOnD, CopyToClipboard, CreateCameraEffect, damageAttitudeTo, DemoClientSetHUD, Destroyed, DoUnTeleport, DumpStates, EndState, EndZoom, EnterStartState, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceRestart, FOV, GameOverAnnounce, GetAimRotation, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetKickPlayer, GetPlayerNetworkAddress, GetRadarZoomPct, GetServerNetworkAddress, GetURLProtocol, GetUseBarEnable, GetUseBarIconIndex, GetViewRotation, GetWeapon, GivePawn, HandleDying, HandleMercyKilled, HandlePickup, HandleRevived, HandleSpawnedObject, HandleWalking, InitInputSystem, InitPlayer, IsDead, IsSpectating, Jump, KickRequest, LeaveVoiceChat, LoadPlayers, LocalTravel, LongClientAdjustPosition, MoveAutonomous, Mutate, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, NotifyRocketLockOnA, NotifyRocketLockOnB, NotifyRocketLockOnC, NotifyRocketLockOnD, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerSees, PlayerSeesEx, PlayerSeesEx2, PlayerTick, PlayIntroMusic, PlayLoadingMusic, Possess, PostBeginPlay, PostNetBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, QuickLoad, QuickSave, ReceiveLocalizedMessage, Reload, RemoveCameraEffect, ReplicateMove, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, Say, SendEvent, ServerAddCheats, ServerCanCheat, ServerChangeClass, ServerChangeVoiceChatter, ServerCheckCommandLine, ServerDeployCheat, ServerDrive, ServerDumpStates, ServerGetVoiceChatters, ServerGivePawn, ServerMove, ServerQuit, ServerReload, ServerRestartGame, ServerReStartPlayer, ServerSetClientDemo, ServerSetTeamEnergy, ServerSpectateSpeed, ServerSummon, ServerThrowWeapon, ServerToggleBehindView, ServerToggleVehicleView, ServerUnuse, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, SetFOV, SetFOVAngle, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetSpectatorTeamLocked, SetUseTarget, SetViewTarget, ShakeView, ShortClientAdjustPosition, ShortServerMove, ShouldAutoSwitch, ShowHUD, Speech, StartClientDemoRec, StartZoom, StopForceFeedback, StopIntroMusic, StopLoadingMusic, StopZoom, string, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TargetUnuse, TargetUse, TeamMessage, TeamSay, TeamSpeech, TestShake, ThrowWeapon, Timer, ToggleBehindView, ToggleVehicleView, ToggleZoom, TraceForMemStats, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UnUse, UpdateRotation, UpdateURL, Use, VeryShortClientAdjustPosition, ViewNextBot, ViewShake, VoteNo, VoteYes, WantsSmoothedView

States Summary
PlayerSpectating Source code
state PlayerSpectating
BeginState
PlayerWaiting Source code
auto state PlayerWaiting
Fire, SetPreMatchTime
WaitingToDeploy Source code
state WaitingToDeploy
ServerSetDeployPoint, ServerViewNextDeployPoint


Variables Detail

bIsFemale Source code

var config bool bIsFemale;

bKeepLocked Source code

var bool bKeepLocked;


Functions Detail

Admin Source code

exec function Admin ( string CommandLine )

AdminLogin Source code

exec function AdminLogin ( string Password )

AdminLogout Source code

exec function AdminLogout ( )

BeginState PlayerSpectating Source code

function BeginState ( )

ChangeTeam Source code

exec function ChangeTeam ( int N )

ClientDisplayScoreMsg Source code

function ClientDisplayScoreMsg ( string Msg )

ClientStartMatchCountdown Source code

function ClientStartMatchCountdown ( float NewTime )

EnoughPlayers Source code

function bool EnoughPlayers ( )

Female Source code

exec function Female ( )

Fire PlayerWaiting Source code

exec function Fire ( optional float F )

InitPlayer Source code

simulated event InitPlayer ( )

Kick Source code

exec function Kick ( string S )

KickBan Source code

exec function KickBan ( string S )

KickBanID Source code

exec function KickBanID ( int i )

KickID Source code

exec function KickID ( int i )

MakeSpectator Source code

function MakeSpectator ( )

Male Source code

exec function Male ( )

MatchStarted Source code

function bool MatchStarted ( )

PlayerList Source code

exec function PlayerList ( )

ServerSetDeployPoint WaitingToDeploy Source code

function ServerSetDeployPoint ( )

ServerSetFemale Source code

function ServerSetFemale ( bool bSet )

ServerSetReady Source code

function ServerSetReady ( bool bReady )

ServerViewNextDeployPoint WaitingToDeploy Source code

function ServerViewNextDeployPoint ( )

SetPreMatchTime PlayerWaiting Source code

simulated function SetPreMatchTime ( float NewTime )

SetSpectatorTeamLocked Source code

function SetSpectatorTeamLocked ( bool B )

Summon Source code

exec function Summon ( string ClassName )

VoteKick Source code

exec function VoteKick ( int i )

VoteKickBan Source code

exec function VoteKickBan ( int i )


Defaultproperties

defaultproperties
{
     LoadingMusic(0)="DutyCallsA"
     LoadingMusic(1)="DutyCallsB"
     LoadingMusic(2)="m09f_outro"
     LoadingMusic(3)="marsh_outro"
     LoadingMusic(4)="PA_AVALONB_Music"
     LoadingMusic(5)="PA_SHORT_Music"
     LoadingMusic(6)="PAHELL"
     LoadingMusic(7)="PDHELL2"
     ServerOnlyStates(0)="FallingOutOfWorld"
     ServerOnlyStates(1)="GutBlowed"
}

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Creation time: Tue 27/4/2010 03:12:41.291 - Created with UnCodeX