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Weapons.RocketProjectileDrunken

Extends
Projectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Weapons.RocketProjectileDrunken

Constants Summary
Inherited Contants from Engine.Actor
CCFloatHeight, DF_Collision, DF_None, MAXSTEPHEIGHT, MINFLOORZ, TRACE_AcceptProjectors, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Corona, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_Projectors, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World

Variables Summary
boolbExploded
intIndex
vectorStartLocation
vectorStartVelocity
floatTimePassed
ParticleGeneratorTrail
floatxMag
floatxPeriods
floatyMag
floatyPeriods
RocketProjectileDrunken
soundExplodeSound
rangePeriodRange
floatShakeDuration
floatShakeMagnitude
floatShakeRadius
RangexMagRange
RangeyMagRange
Inherited Variables from Engine.Projectile
bNoFalloff, BounceDamping, BounceSound, BounceSoundRadius, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, StopNormalZ, TossZ, ZeroCollider
Inherited Variables from Engine.Actor
Acceleration, ActorRenderData, AlternateSkins, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlwaysRelevant, bAlwaysRelevantToInstigator, bAlwaysRelevantToOwner, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeBaseForPawns, bCanBeDamaged, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableSorting, bDisturbFluidSurface, bDontBatch, bDynamicLight, bDynamicWorldGeometry, bEdShouldSnap, bEdSnap, bFixedRotationDir, bFullVolume, bGameRelevant, bHardAttach, bHasBlood, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bShowUseReticle, bSkipActorPropertyReplication, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUsable, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConglomerateID, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetDependents, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, RepSkinIndex, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, SpecialDisplayFlags, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, Face, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
functionvector CalcLocation ()
event Destroyed ()
function Explode (vector HitLocation, vector HitNormal, actor HitActor)
function PreBeginPlay ()
function SetCorrectLocation (optional float DeltaTime)
function SetupData ()
function TakeDamage (int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType)
event Tick (float DeltaTime)
Inherited Functions from Engine.Projectile
BlowUp, EncroachingOn, Explode, GetTossVelocity, HitWall, Landed, PreBeginPlay, ProcessTouch, RandSpin, Touch
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BoneRefresh, bool, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, Clock, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkblue, ColorDkcyan, ColorDkgreen, ColorDkgrey, ColorDkmagenta, ColorDkred, ColorDkyellow, ColorGreen, ColorGrey, ColorLtgrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, ConvertRelativeLocation, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DM, DMN, DMT, DMTN, DMTNS, DrawDebugLine, DrawFace, DrawFaces, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, float, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCollisionExtent, GetCommandLine, GetConsumerClassIndex, GetDebugName, GetHumanReadableName, GetItemName, GetKillerController, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetTeam, GetURLMap, HasAnim, HitWall, HurtRadius, IgnoreEncroachingMovement, int, IsAnimating, IsInPain, IsInVolume, IsRealPlayer, IsTweening, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KSleep, KUpdateState, KVelDropBelow, KWake, Landed, LaunchPawn, LaunchPawnDamage, LinkMesh, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyTeamEnergyStatus, OnlyAffectPawns, OnUnuse, OnUse, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayMusic, PlayOwnedSound, PlaySound, PlayTeleportEffect, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadarAddActor, RadarRemoveActor, RadiusActors, RenderOverlays, RenderTexture, ReplaceText, Reset, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetKillerController, SetLocation, SetNetDirty, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTeam, SetTimer, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopMusic, string, SuggestFallVelocity, TakeDamage, TestLocation, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UsedBy, VisibleActors, VisibleCollidingActors, ZapActor, ZoneChange


Variables Detail

bExploded Source code

var bool bExploded;

Index Source code

var int Index;

StartLocation Source code

var vector StartLocation;

StartVelocity Source code

var vector StartVelocity;

TimePassed Source code

var float TimePassed;

Trail Source code

var ParticleGenerator Trail;

xMag Source code

var float xMag;

xPeriods Source code

var float xPeriods;

yMag Source code

var float yMag;

yPeriods Source code

var float yPeriods;

RocketProjectileDrunken

ExplodeSound Source code

var(RocketProjectileDrunken) sound ExplodeSound;

PeriodRange Source code

var(RocketProjectileDrunken) range PeriodRange;

ShakeDuration Source code

var(RocketProjectileDrunken) float ShakeDuration;

ShakeMagnitude Source code

var(RocketProjectileDrunken) float ShakeMagnitude;

ShakeRadius Source code

var(RocketProjectileDrunken) float ShakeRadius;

xMagRange Source code

var(RocketProjectileDrunken) Range xMagRange;

yMagRange Source code

var(RocketProjectileDrunken) Range yMagRange;


Functions Detail

CalcLocation Source code

simulated function vector CalcLocation ( )

Destroyed Source code

simulated event Destroyed ( )

Explode Source code

simulated function Explode ( vector HitLocation, vector HitNormal, actor HitActor )

PreBeginPlay Source code

simulated function PreBeginPlay ( )

SetCorrectLocation Source code

simulated function SetCorrectLocation ( optional float DeltaTime )

SetupData Source code

function SetupData ( )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType )

Tick Source code

simulated event Tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
    ShakeRadius=512.000000
    ShakeMagnitude=20.000000
    ShakeDuration=0.300000
    ExplodeSound=Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'
    xMagRange=(A=32.000000,B=140.000000)
    yMagRange=(A=32.000000,B=140.000000)
    PeriodRange=(A=0.800000,B=1.500000)
    Speed=1200.000000
    MaxSpeed=1200.000000
    Damage=70.000000
    DamageRadius=80.000000
    MomentumTransfer=25000.000000
    MyDamageType=Class'U2.RocketDamage'
    SpawnSound=Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'
    LightType=LT_Steady
    LightEffect=LE_NonIncidence
    LightBrightness=255.000000
    LightRadius=6.000000
    LightHue=28
    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'343M.Projectiles.Rocket_Small'
    LifeSpan=12.000000
    SoundRadius=30.000000
    SoundVolume=255
    SoundPitch=100
    TransientSoundRadius=500.000000
}

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Creation time: Tue 27/4/2010 03:12:39.228 - Created with UnCodeX