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Weapons.LowlandsGiantMortar

Extends
TurretWeapon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.function
         |   
         +-- Weapons.TurretWeapon
            |   
            +-- Weapons.LowlandsGiantMortar

Constants Summary

Variables Summary
VectorBarrelEnd
vectorEnd
BendiBeamGeneratorFireBeam
RotatorFlashRotation
vectorHitLocation
vectorHitNormal
ParticleGeneratorMuzzledamage
actorOther
Inherited Variables from Weapons.TurretWeapon
EnergyCost, MyThirdPersonActor, OfflineSound
Inherited Variables from Engine.function
aBaseX, aBaseY, aBaseZ, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerLevel, AnnouncerVolume, aStrafe, aTurn, aUp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoSwitch, bAutoTaunt, bBadConnectionAlert, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bDoubleJump, bDynamicNetSpeed, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnablePickupForceFeedback, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumpStatus, bKeyboardLook, BlendedTargetViewRotation, bLook, bLookUpStairs, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, bPendingDestroy, bPendingVote, bPressedJump, bRadarEnabled, bSetTurnRot, bShortConnectTimeOut, bSnapLevel, bSnapToLevel, bSpectatorTeamLocked, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bVehicleBehindView, bViewBot, bXAxis, bYAxis, bZeroRoll, bZooming, CameraDist, CameraEffects, CheatClass, CheatFlyingSpeed, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DeathFont, DefaultFOV, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DoubleClickDir, DrivenVehicle, DynamicPingThreshold, EnemyTurnSpeed, EntryTime, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlaySound, LastPlaySpeech, LastUpdateTime, LastViewTargetActor, LastViewTargetActualDistance, LastViewTargetHitLocation, LastViewTargetHitNormal, LastViewTargetLocation, LastViewTargetRotation, LastViewTargetTime, LastViewTargetTraceDistance, LastZone, LoadingMusic, LocalMessageClass, MaxResponseTime, MaxTimeMargin, MessageFont, Misc1, Misc2, NextSpeedChange, NextTeamChangeTime, NoPauseMessage, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PassengerNumber, PendingMove, Player, PlayerInput, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RocketLockSound, SavedMoves, SavedPhysics, ServerOnlyStates, ServerTimeStamp, ShakeDuration, ShakeMagX, ShakeMagY, ShakeOffset, ShakePeriodX, ShakePeriodY, ShakeTime, ShowFlags, Song, SpectateSpeed, StatsPassword, StatsUsername, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TempTurretRotation, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UIAlpha, UseDistance, UseFixedVisibility, UseLatency, UseProjector, UseTarget, ViewingFrom, ViewTarget, VoteFailedMsg, WaitDelay, WeaponUpdate, ZoomLevel

Structures Summary
Inherited Structures from Engine.function
TAmmoFlags

Functions Summary
function Destroyed ()
functionfloat GetProjSpeed (bool bAlt)
function PlayFiring ()
function PostBeginPlay ()
Inherited Functions from Weapons.TurretWeapon
AttachToPawn, BeginState, ExecuteFire, PostNetReceive, ProjectileFire, PutDown, SendEvent, TraceFire, UseAmmo
Inherited Functions from Engine.function
ActivateInventoryItem, ActivateItem, AddCameraEffect, AdjustAim, AdjustView, AllowVoiceMessage, AltFire, AskForPawn, BeginState, BehindView, BlendRot, bool, CalcBehindView, CalcFirstPersonView, CanRestartPlayer, CanSwitchToStateOnClient, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatter, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAddCheats, ClientAdjustGlow, ClientAdjustPosition, ClientCapBandwidth, ClientChangeVoiceChatter, ClientFlash, ClientGotoState, ClientHearSound, ClientLeaveVoiceChat, ClientMessage, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientRestart, ClientSendEvent, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientSetThirdPersonVehicleMode, ClientSetViewTarget, ClientShake, ClientStopForceFeedback, ClientTravel, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, color, CompressAccel, ConsoleCommand, ContinueNotifyRocketLockOnA, ContinueNotifyRocketLockOnB, ContinueNotifyRocketLockOnC, ContinueNotifyRocketLockOnD, CopyToClipboard, CreateCameraEffect, damageAttitudeTo, DemoClientSetHUD, Destroyed, DoUnTeleport, DumpStates, EndState, EndZoom, EnterStartState, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceRestart, FOV, GameOverAnnounce, GetAimRotation, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetKickPlayer, GetPlayerNetworkAddress, GetRadarZoomPct, GetServerNetworkAddress, GetURLProtocol, GetUseBarEnable, GetUseBarIconIndex, GetViewRotation, GetWeapon, GivePawn, HandleDying, HandleMercyKilled, HandlePickup, HandleRevived, HandleSpawnedObject, HandleWalking, InitInputSystem, InitPlayer, IsDead, IsSpectating, Jump, KickRequest, LeaveVoiceChat, LoadPlayers, LocalTravel, LongClientAdjustPosition, MoveAutonomous, Mutate, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, NotifyRocketLockOnA, NotifyRocketLockOnB, NotifyRocketLockOnC, NotifyRocketLockOnD, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerSees, PlayerSeesEx, PlayerSeesEx2, PlayerTick, PlayIntroMusic, PlayLoadingMusic, Possess, PostBeginPlay, PostNetBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, QuickLoad, QuickSave, ReceiveLocalizedMessage, Reload, RemoveCameraEffect, ReplicateMove, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, Say, SendEvent, ServerAddCheats, ServerCanCheat, ServerChangeClass, ServerChangeVoiceChatter, ServerCheckCommandLine, ServerDeployCheat, ServerDrive, ServerDumpStates, ServerGetVoiceChatters, ServerGivePawn, ServerMove, ServerQuit, ServerReload, ServerRestartGame, ServerReStartPlayer, ServerSetClientDemo, ServerSetTeamEnergy, ServerSpectateSpeed, ServerSummon, ServerThrowWeapon, ServerToggleBehindView, ServerToggleVehicleView, ServerUnuse, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, SetFOV, SetFOVAngle, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetSpectatorTeamLocked, SetUseTarget, SetViewTarget, ShakeView, ShortClientAdjustPosition, ShortServerMove, ShouldAutoSwitch, ShowHUD, Speech, StartClientDemoRec, StartZoom, StopForceFeedback, StopIntroMusic, StopLoadingMusic, StopZoom, string, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TargetUnuse, TargetUse, TeamMessage, TeamSay, TeamSpeech, TestShake, ThrowWeapon, Timer, ToggleBehindView, ToggleVehicleView, ToggleZoom, TraceForMemStats, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UnUse, UpdateRotation, UpdateURL, Use, VeryShortClientAdjustPosition, ViewNextBot, ViewShake, VoteNo, VoteYes, WantsSmoothedView

States Summary
Firing Source code
simulated state Firing


Variables Detail

BarrelEnd Source code

var Vector BarrelEnd;

End Source code

var vector End;

FireBeam Source code

var BendiBeamGenerator FireBeam;

FlashRotation Source code

var Rotator FlashRotation;

HitLocation Source code

var vector HitLocation;

HitNormal Source code

var vector HitNormal;

Muzzledamage Source code

var ParticleGenerator Muzzledamage;

Other Source code

var actor Other;


Functions Detail

Destroyed Source code

simulated function Destroyed ( )

GetProjSpeed Source code

function float GetProjSpeed ( bool bAlt )

PlayFiring Source code

simulated function PlayFiring ( )

PostBeginPlay Source code

simulated function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
    EnergyCost=0.010000
    MaxAmmo(0)=9999
    AmmoAmount(0)=9999
    FireTime(0)=4.000000
    FireLastReloadTime(0)=3.230000
    FireLastDownTime(0)=1.692000
    ShakeMag(0)=0.000000
    ShakeTime(0)=0.000000
    AmmoFlags(0)=(bRapidFire=True)
    PickupAmmoCount=64
    AutoSwitchPriority=10
    FireOffset=(X=42.000000,Y=9.000000,Z=-34.000000)
     TargetableTypes(0)="Pawn"
    Crosshair="Crosshair_Pistol"
    GroupOffset=1
    PlayerViewOffset=(X=20.000000,Y=4.000000,Z=-32.000000)
    AttachmentClass=Class'Weapons.LowlandsGiantMortarAttachment'
    ItemName="Mortar"
    ItemID="S"
    IconIndex=12
}

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Creation time: Tue 27/4/2010 03:12:37.306 - Created with UnCodeX