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Weapons.GrenadeProjectileSmoke

Extends
GrenadeProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Weapons.GrenadeProjectile
         |   
         +-- Weapons.GrenadeProjectileSmoke

Variables Summary
Inherited Variables from Weapons.GrenadeProjectile
bExploded, bParticlesDoDamage, ExplosionEffect, ExplosionSound, ShakeDuration, ShakeMagnitude, ShakeRadius, Trail
Inherited Variables from Engine.Projectile
bNoFalloff, BounceDamping, BounceSound, BounceSoundRadius, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, StopNormalZ, TossZ, ZeroCollider

Functions Summary
Inherited Functions from Weapons.GrenadeProjectile
Destroyed, Explode, PreBeginPlay
Inherited Functions from Engine.Projectile
BlowUp, EncroachingOn, Explode, GetTossVelocity, HitWall, Landed, PreBeginPlay, ProcessTouch, RandSpin, Touch


Defaultproperties

defaultproperties
{
    ExplosionEffect=ParticleSalamander'GL_Smoke.ParticleSalamander0'
    ExplosionSound=Sound'WeaponsA.GrenadeLauncher.GL_ExplodeSmoke'
    Damage=5.000000
    DamageRadius=50.000000
    MyDamageType=Class'U2.DamageTypePhysical'
}

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Creation time: Tue 27/4/2010 03:12:36.228 - Created with UnCodeX