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Weapons.GrenadeProjectileFragment

Extends
GrenadeProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Weapons.GrenadeProjectile
         |   
         +-- Weapons.GrenadeProjectileFragment

Variables Summary
Inherited Variables from Weapons.GrenadeProjectile
bExploded, bParticlesDoDamage, ExplosionEffect, ExplosionSound, ShakeDuration, ShakeMagnitude, ShakeRadius, Trail
Inherited Variables from Engine.Projectile
bNoFalloff, BounceDamping, BounceSound, BounceSoundRadius, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, StopNormalZ, TossZ, ZeroCollider

Functions Summary
function Explode (vector HitLocation, vector HitNormal, actor HitActor)
Inherited Functions from Weapons.GrenadeProjectile
Destroyed, Explode, PreBeginPlay
Inherited Functions from Engine.Projectile
BlowUp, EncroachingOn, Explode, GetTossVelocity, HitWall, Landed, PreBeginPlay, ProcessTouch, RandSpin, Touch


Functions Detail

Explode Source code

simulated function Explode ( vector HitLocation, vector HitNormal, actor HitActor )


Defaultproperties

defaultproperties
{
    ExplosionEffect=ParticleSalamander'GL_Frag.ParticleSalamander2'
    ExplosionSound=Sound'WeaponsA.GrenadeLauncher.GL_ExplodeFragment'
    ShakeMagnitude=40.000000
    Damage=200.000000
    DamageRadius=320.000000
    MomentumTransfer=90000.000000
    MyDamageType=Class'U2.DamageTypePhysical'
}

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Creation time: Tue 27/4/2010 03:12:36.213 - Created with UnCodeX