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Weapons.GrenadeLauncherAttachment

Extends
U2WeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- U2.U2WeaponAttachment
            |   
            +-- Weapons.GrenadeLauncherAttachment

Variables Summary
Inherited Variables from U2.U2WeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, FiringMode, FiringSpeed, FlashCount

Functions Summary
Inherited Functions from U2.U2WeaponAttachment
PostNetBeginPlay, ThirdPersonEffects, UpdateFiringAnim
Inherited Functions from Engine.WeaponAttachment
PostNetBeginPlay, ThirdPersonEffects


Defaultproperties

defaultproperties
{
    Mesh=SkeletalMesh'Weapons3rdPK.GL_TP'
}

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Creation time: Tue 27/4/2010 03:12:36.181 - Created with UnCodeX