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Weapons.EnergyRifleAttachment

Extends
U2WeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- U2.U2WeaponAttachment
            |   
            +-- Weapons.EnergyRifleAttachment

Variables Summary
boolbAltFire
vectorEffectLocation
rotatorEffectRotation
ParticleGeneratorFireA
ParticleGeneratorFireB
floatTimer
Inherited Variables from U2.U2WeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, FiringMode, FiringSpeed, FlashCount

Functions Summary
event BeginState ()
Firing
function Destroyed ()
event EndState ()
Firing
function Fire ()
event ThirdPersonEffects ()
event Tick (float DeltaTime)
Firing
Inherited Functions from U2.U2WeaponAttachment
PostNetBeginPlay, ThirdPersonEffects, UpdateFiringAnim
Inherited Functions from Engine.WeaponAttachment
PostNetBeginPlay, ThirdPersonEffects

States Summary
Firing Source code
simulated state Firing
BeginState, EndState, Tick


Variables Detail

bAltFire Source code

var bool bAltFire;

EffectLocation Source code

var vector EffectLocation;

EffectRotation Source code

var rotator EffectRotation;

FireA Source code

var ParticleGenerator FireA;

FireB Source code

var ParticleGenerator FireB;

Timer Source code

var float Timer;


Functions Detail

BeginState Firing Source code

simulated event BeginState ( )

Destroyed Source code

simulated function Destroyed ( )

EndState Firing Source code

simulated event EndState ( )

Fire Source code

simulated function Fire ( )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( )

Tick Firing Source code

simulated event Tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
    bRapidFire=True
    Mesh=SkeletalMesh'Weapons3rdPK.ER_TP'
}

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Creation time: Tue 27/4/2010 03:12:34.744 - Created with UnCodeX