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Vehicles.SHarbingerBubbleTurretBarrel

Extends
HarbingerBubbleTurretBarrel
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.function
      |   
      +-- Engine.XMPVehicleBarrel
         |   
         +-- Vehicles.HarbingerBubbleTurretBarrel
            |   
            +-- Vehicles.SHarbingerBubbleTurretBarrel

Variables Summary
Inherited Variables from Vehicles.HarbingerBubbleTurretBarrel
EffectLocationA, EffectLocationB, EffectRotation, FireA, FireB, MuzzleflashA, MuzzleFlashB
Inherited Variables from Engine.XMPVehicleBarrel
AdjustedAim, bAmbientFireSound, BarrelBone, BarrelNumber, BarrelOffset, BaseMesh, bAutoFire, bForceAltFire, bForceFire, bGlowing, bInstantHit, BloodEffect, bPendingAltFire, bPendingFire, bRapidFire, bRepeatFire, bSteadyToggle, bUseMe, Crosshair, Damage, DirtEffect, DisplayFOV, DriverViewMesh, EnergyCost, FireOffset, FirePitch, FireSound, FireTime, FireTimer, FiringOffset, FiringSpeed, Instigator, LastTargetName, MaxRange, MomentumTransfer, MyCabViewModel, MyDamageType, MyFlashCount, MyTurret, NameColor, OfflineSound, OldWeaponStateFiring, OldWeaponStateIdle, OwnedBySVehicle, ProjectileClass, ProjectileFireStartLocation, RefireRate, ShakeMag, ShakeTime, SparkEffect, StopFiringTime, synchronized, TargetableTypes, TempTimer, TraceAccuracy, TraceDist, TraceFireStartLocation, TraceSpread, WarnTargetPct, WeaponStateFiring, WeaponStateIdle

Functions Summary
Inherited Functions from Vehicles.HarbingerBubbleTurretBarrel
BeginState, Destroyed, EndState, GetProjSpeed, HandleTargetDetails, OnUse, PlayFiring, PostNetBeginPlay, Tick
Inherited Functions from Engine.XMPVehicleBarrel
AdjustProjectileAim, AdjustTraceAim, Ammo_GetDamageRadius, Ammo_ProcessTraceHit, Ammo_ShakeView, Ammo_SpawnProjectile, AuthorityFire, BeginState, bool, ClientKDriverEnter, ClientKDriverLeave, ClientReStart, Destroyed, EncroachedBy, EndState, EverywhereFire, ExecuteFire, EyePosition, Fire, float, FocusOnLeader, GetFireStart, GetHumanReadableName, GetProjSpeed, GetWeaponBoneFor, HandleTraceImpact, HideCrosshair, IncrementFlashCount, int, IsFiring, PawnAgentEvent, PlayFiring, PlayWeaponSound, PointOfView, PossessedBy, PostBeginPlay, PostNetBeginPlay, postnetreceive, PostSetAimingParameters, PreBeginPlay, PreSetAimingParameters, ProjectileFire, RangedAttackTime, RecommendRangedAttack, SendEvent, ServerFire, ServerRapidFire, ServerStopFiring, SetFireStartLocations, SpecialCalcView, StopFiring, string, SyncParts, TakeDamage, ThirdPersonEffects, Tick, TraceFire, UnPossessed, WeaponAdjustAim


Defaultproperties

defaultproperties
{
    BarrelNumber=2
    OwnedBySVehicle=True
     AlternateSkins(0)=Shader'VehiclesT.Harbinger.HarbingerFX_TD_01_Red'
     AlternateSkins(1)=Shader'VehiclesT.Harbinger.HarbingerFX_TD_01_Blue'
}

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Creation time: Tue 27/4/2010 03:12:39.525 - Created with UnCodeX