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Vehicles.JuggernautTurretBarrelBase

Extends
XMPVehicleBarrel
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.function
      |   
      +-- Engine.XMPVehicleBarrel
         |   
         +-- Vehicles.JuggernautTurretBarrelBase

Direct Known Subclasses:

SJuggernautTurretBarrelBase

Variables Summary
ParticleGeneratorMuzzleflash
JuggernautTurretBarrelTurretBarrel
Inherited Variables from Engine.XMPVehicleBarrel
AdjustedAim, bAmbientFireSound, BarrelBone, BarrelNumber, BarrelOffset, BaseMesh, bAutoFire, bForceAltFire, bForceFire, bGlowing, bInstantHit, BloodEffect, bPendingAltFire, bPendingFire, bRapidFire, bRepeatFire, bSteadyToggle, bUseMe, Crosshair, Damage, DirtEffect, DisplayFOV, DriverViewMesh, EnergyCost, FireOffset, FirePitch, FireSound, FireTime, FireTimer, FiringOffset, FiringSpeed, Instigator, LastTargetName, MaxRange, MomentumTransfer, MyCabViewModel, MyDamageType, MyFlashCount, MyTurret, NameColor, OfflineSound, OldWeaponStateFiring, OldWeaponStateIdle, OwnedBySVehicle, ProjectileClass, ProjectileFireStartLocation, RefireRate, ShakeMag, ShakeTime, SparkEffect, StopFiringTime, synchronized, TargetableTypes, TempTimer, TraceAccuracy, TraceDist, TraceFireStartLocation, TraceSpread, WarnTargetPct, WeaponStateFiring, WeaponStateIdle
Inherited Variables from Engine.function
aBaseX, aBaseY, aBaseZ, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerLevel, AnnouncerVolume, aStrafe, aTurn, aUp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoSwitch, bAutoTaunt, bBadConnectionAlert, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bDoubleJump, bDynamicNetSpeed, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnablePickupForceFeedback, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumpStatus, bKeyboardLook, BlendedTargetViewRotation, bLook, bLookUpStairs, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, bPendingDestroy, bPendingVote, bPressedJump, bRadarEnabled, bSetTurnRot, bShortConnectTimeOut, bSnapLevel, bSnapToLevel, bSpectatorTeamLocked, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bVehicleBehindView, bViewBot, bXAxis, bYAxis, bZeroRoll, bZooming, CameraDist, CameraEffects, CheatClass, CheatFlyingSpeed, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DeathFont, DefaultFOV, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DoubleClickDir, DrivenVehicle, DynamicPingThreshold, EnemyTurnSpeed, EntryTime, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlaySound, LastPlaySpeech, LastUpdateTime, LastViewTargetActor, LastViewTargetActualDistance, LastViewTargetHitLocation, LastViewTargetHitNormal, LastViewTargetLocation, LastViewTargetRotation, LastViewTargetTime, LastViewTargetTraceDistance, LastZone, LoadingMusic, LocalMessageClass, MaxResponseTime, MaxTimeMargin, MessageFont, Misc1, Misc2, NextSpeedChange, NextTeamChangeTime, NoPauseMessage, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PassengerNumber, PendingMove, Player, PlayerInput, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RocketLockSound, SavedMoves, SavedPhysics, ServerOnlyStates, ServerTimeStamp, ShakeDuration, ShakeMagX, ShakeMagY, ShakeOffset, ShakePeriodX, ShakePeriodY, ShakeTime, ShowFlags, Song, SpectateSpeed, StatsPassword, StatsUsername, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TempTurretRotation, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UIAlpha, UseDistance, UseFixedVisibility, UseLatency, UseProjector, UseTarget, ViewingFrom, ViewTarget, VoteFailedMsg, WaitDelay, WeaponUpdate, ZoomLevel

Functions Summary
function Destroyed ()
functionrotator GetAimRotation ()
function OnUse (Actor User)
function PlayFiring (optional float Rate, optional name FiringMode)
function PostNetBeginPlay ()
functionProjectile ProjectileFire ()
Inherited Functions from Engine.XMPVehicleBarrel
AdjustProjectileAim, AdjustTraceAim, Ammo_GetDamageRadius, Ammo_ProcessTraceHit, Ammo_ShakeView, Ammo_SpawnProjectile, AuthorityFire, BeginState, bool, ClientKDriverEnter, ClientKDriverLeave, ClientReStart, Destroyed, EncroachedBy, EndState, EverywhereFire, ExecuteFire, EyePosition, Fire, float, FocusOnLeader, GetFireStart, GetHumanReadableName, GetProjSpeed, GetWeaponBoneFor, HandleTraceImpact, HideCrosshair, IncrementFlashCount, int, IsFiring, PawnAgentEvent, PlayFiring, PlayWeaponSound, PointOfView, PossessedBy, PostBeginPlay, PostNetBeginPlay, postnetreceive, PostSetAimingParameters, PreBeginPlay, PreSetAimingParameters, ProjectileFire, RangedAttackTime, RecommendRangedAttack, SendEvent, ServerFire, ServerRapidFire, ServerStopFiring, SetFireStartLocations, SpecialCalcView, StopFiring, string, SyncParts, TakeDamage, ThirdPersonEffects, Tick, TraceFire, UnPossessed, WeaponAdjustAim
Inherited Functions from Engine.function
ActivateInventoryItem, ActivateItem, AddCameraEffect, AdjustAim, AdjustView, AllowVoiceMessage, AltFire, AskForPawn, BeginState, BehindView, BlendRot, bool, CalcBehindView, CalcFirstPersonView, CanRestartPlayer, CanSwitchToStateOnClient, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatter, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAddCheats, ClientAdjustGlow, ClientAdjustPosition, ClientCapBandwidth, ClientChangeVoiceChatter, ClientFlash, ClientGotoState, ClientHearSound, ClientLeaveVoiceChat, ClientMessage, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientRestart, ClientSendEvent, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientSetThirdPersonVehicleMode, ClientSetViewTarget, ClientShake, ClientStopForceFeedback, ClientTravel, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, color, CompressAccel, ConsoleCommand, ContinueNotifyRocketLockOnA, ContinueNotifyRocketLockOnB, ContinueNotifyRocketLockOnC, ContinueNotifyRocketLockOnD, CopyToClipboard, CreateCameraEffect, damageAttitudeTo, DemoClientSetHUD, Destroyed, DoUnTeleport, DumpStates, EndState, EndZoom, EnterStartState, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceRestart, FOV, GameOverAnnounce, GetAimRotation, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetKickPlayer, GetPlayerNetworkAddress, GetRadarZoomPct, GetServerNetworkAddress, GetURLProtocol, GetUseBarEnable, GetUseBarIconIndex, GetViewRotation, GetWeapon, GivePawn, HandleDying, HandleMercyKilled, HandlePickup, HandleRevived, HandleSpawnedObject, HandleWalking, InitInputSystem, InitPlayer, IsDead, IsSpectating, Jump, KickRequest, LeaveVoiceChat, LoadPlayers, LocalTravel, LongClientAdjustPosition, MoveAutonomous, Mutate, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, NotifyRocketLockOnA, NotifyRocketLockOnB, NotifyRocketLockOnC, NotifyRocketLockOnD, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerSees, PlayerSeesEx, PlayerSeesEx2, PlayerTick, PlayIntroMusic, PlayLoadingMusic, Possess, PostBeginPlay, PostNetBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, QuickLoad, QuickSave, ReceiveLocalizedMessage, Reload, RemoveCameraEffect, ReplicateMove, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, Say, SendEvent, ServerAddCheats, ServerCanCheat, ServerChangeClass, ServerChangeVoiceChatter, ServerCheckCommandLine, ServerDeployCheat, ServerDrive, ServerDumpStates, ServerGetVoiceChatters, ServerGivePawn, ServerMove, ServerQuit, ServerReload, ServerRestartGame, ServerReStartPlayer, ServerSetClientDemo, ServerSetTeamEnergy, ServerSpectateSpeed, ServerSummon, ServerThrowWeapon, ServerToggleBehindView, ServerToggleVehicleView, ServerUnuse, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, SetFOV, SetFOVAngle, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetSpectatorTeamLocked, SetUseTarget, SetViewTarget, ShakeView, ShortClientAdjustPosition, ShortServerMove, ShouldAutoSwitch, ShowHUD, Speech, StartClientDemoRec, StartZoom, StopForceFeedback, StopIntroMusic, StopLoadingMusic, StopZoom, string, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TargetUnuse, TargetUse, TeamMessage, TeamSay, TeamSpeech, TestShake, ThrowWeapon, Timer, ToggleBehindView, ToggleVehicleView, ToggleZoom, TraceForMemStats, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UnUse, UpdateRotation, UpdateURL, Use, VeryShortClientAdjustPosition, ViewNextBot, ViewShake, VoteNo, VoteYes, WantsSmoothedView


Variables Detail

Muzzleflash Source code

var ParticleGenerator Muzzleflash;

TurretBarrel Source code

var JuggernautTurretBarrel TurretBarrel;


Functions Detail

Destroyed Source code

simulated function Destroyed ( )

GetAimRotation Source code

simulated function rotator GetAimRotation ( )

OnUse Source code

function OnUse ( Actor User )

PlayFiring Source code

simulated function PlayFiring ( optional float Rate, optional name FiringMode )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

ProjectileFire Source code

function Projectile ProjectileFire ( )


Defaultproperties

defaultproperties
{
    BarrelOffset=(X=-69.370003,Y=-57.549999,Z=7.010000)
    DriverViewMesh=StaticMesh'VehiclesM.Juggernaut.JuggernautTurretCam_TD_001'
    FiringOffset=(X=279.000000,Z=7.010000)
    EnergyCost=0.003000
    FireTime=3.000000
    ShakeMag=4.000000
    ShakeTime=0.500000
    ProjectileClass=Class'Vehicles.JuggernautCannonProjectile'
    FireOffset=(X=42.000000,Y=9.000000,Z=-34.000000)
    Crosshair="Crosshair_S"
    StaticMesh=StaticMesh'VehiclesM.Juggernaut.JuggernautTurretBarrelBase_TD_001'
    bUsable=True
     AlternateSkins(0)=Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red'
     AlternateSkins(1)=Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue'
}

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Creation time: Tue 27/4/2010 03:12:36.541 - Created with UnCodeX