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Vehicles.HarbingerBubbleTurretBarrel

Extends
XMPVehicleBarrel
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.function
      |   
      +-- Engine.XMPVehicleBarrel
         |   
         +-- Vehicles.HarbingerBubbleTurretBarrel

Direct Known Subclasses:

SHarbingerBubbleTurretBarrel

Variables Summary
VectorEffectLocationA
VectorEffectLocationB
RotatorEffectRotation
ParticleGeneratorFireA
ParticleGeneratorFireB
ParticleGeneratorMuzzleflashA
ParticleGeneratorMuzzleFlashB
Inherited Variables from Engine.XMPVehicleBarrel
AdjustedAim, bAmbientFireSound, BarrelBone, BarrelNumber, BarrelOffset, BaseMesh, bAutoFire, bForceAltFire, bForceFire, bGlowing, bInstantHit, BloodEffect, bPendingAltFire, bPendingFire, bRapidFire, bRepeatFire, bSteadyToggle, bUseMe, Crosshair, Damage, DirtEffect, DisplayFOV, DriverViewMesh, EnergyCost, FireOffset, FirePitch, FireSound, FireTime, FireTimer, FiringOffset, FiringSpeed, Instigator, LastTargetName, MaxRange, MomentumTransfer, MyCabViewModel, MyDamageType, MyFlashCount, MyTurret, NameColor, OfflineSound, OldWeaponStateFiring, OldWeaponStateIdle, OwnedBySVehicle, ProjectileClass, ProjectileFireStartLocation, RefireRate, ShakeMag, ShakeTime, SparkEffect, StopFiringTime, synchronized, TargetableTypes, TempTimer, TraceAccuracy, TraceDist, TraceFireStartLocation, TraceSpread, WarnTargetPct, WeaponStateFiring, WeaponStateIdle
Inherited Variables from Engine.function
aBaseX, aBaseY, aBaseZ, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerLevel, AnnouncerVolume, aStrafe, aTurn, aUp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoSwitch, bAutoTaunt, bBadConnectionAlert, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bDoubleJump, bDynamicNetSpeed, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnablePickupForceFeedback, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumpStatus, bKeyboardLook, BlendedTargetViewRotation, bLook, bLookUpStairs, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, bPendingDestroy, bPendingVote, bPressedJump, bRadarEnabled, bSetTurnRot, bShortConnectTimeOut, bSnapLevel, bSnapToLevel, bSpectatorTeamLocked, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bVehicleBehindView, bViewBot, bXAxis, bYAxis, bZeroRoll, bZooming, CameraDist, CameraEffects, CheatClass, CheatFlyingSpeed, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DeathFont, DefaultFOV, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DoubleClickDir, DrivenVehicle, DynamicPingThreshold, EnemyTurnSpeed, EntryTime, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlaySound, LastPlaySpeech, LastUpdateTime, LastViewTargetActor, LastViewTargetActualDistance, LastViewTargetHitLocation, LastViewTargetHitNormal, LastViewTargetLocation, LastViewTargetRotation, LastViewTargetTime, LastViewTargetTraceDistance, LastZone, LoadingMusic, LocalMessageClass, MaxResponseTime, MaxTimeMargin, MessageFont, Misc1, Misc2, NextSpeedChange, NextTeamChangeTime, NoPauseMessage, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PassengerNumber, PendingMove, Player, PlayerInput, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RocketLockSound, SavedMoves, SavedPhysics, ServerOnlyStates, ServerTimeStamp, ShakeDuration, ShakeMagX, ShakeMagY, ShakeOffset, ShakePeriodX, ShakePeriodY, ShakeTime, ShowFlags, Song, SpectateSpeed, StatsPassword, StatsUsername, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TempTurretRotation, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UIAlpha, UseDistance, UseFixedVisibility, UseLatency, UseProjector, UseTarget, ViewingFrom, ViewTarget, VoteFailedMsg, WaitDelay, WeaponUpdate, ZoomLevel

Functions Summary
event BeginState ()
Firing
function Destroyed ()
event EndState ()
Firing
functionfloat GetProjSpeed (bool bAlt)
function HandleTargetDetails (Actor A, Canvas Canvas, vector ViewLoc, rotator ViewRot)
function OnUse (Actor User)
function PlayFiring (optional float Rate, optional name FiringMode)
function PostNetBeginPlay ()
event Tick (float DeltaTime)
Firing
Inherited Functions from Engine.XMPVehicleBarrel
AdjustProjectileAim, AdjustTraceAim, Ammo_GetDamageRadius, Ammo_ProcessTraceHit, Ammo_ShakeView, Ammo_SpawnProjectile, AuthorityFire, BeginState, bool, ClientKDriverEnter, ClientKDriverLeave, ClientReStart, Destroyed, EncroachedBy, EndState, EverywhereFire, ExecuteFire, EyePosition, Fire, float, FocusOnLeader, GetFireStart, GetHumanReadableName, GetProjSpeed, GetWeaponBoneFor, HandleTraceImpact, HideCrosshair, IncrementFlashCount, int, IsFiring, PawnAgentEvent, PlayFiring, PlayWeaponSound, PointOfView, PossessedBy, PostBeginPlay, PostNetBeginPlay, postnetreceive, PostSetAimingParameters, PreBeginPlay, PreSetAimingParameters, ProjectileFire, RangedAttackTime, RecommendRangedAttack, SendEvent, ServerFire, ServerRapidFire, ServerStopFiring, SetFireStartLocations, SpecialCalcView, StopFiring, string, SyncParts, TakeDamage, ThirdPersonEffects, Tick, TraceFire, UnPossessed, WeaponAdjustAim
Inherited Functions from Engine.function
ActivateInventoryItem, ActivateItem, AddCameraEffect, AdjustAim, AdjustView, AllowVoiceMessage, AltFire, AskForPawn, BeginState, BehindView, BlendRot, bool, CalcBehindView, CalcFirstPersonView, CanRestartPlayer, CanSwitchToStateOnClient, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatter, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAddCheats, ClientAdjustGlow, ClientAdjustPosition, ClientCapBandwidth, ClientChangeVoiceChatter, ClientFlash, ClientGotoState, ClientHearSound, ClientLeaveVoiceChat, ClientMessage, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientRestart, ClientSendEvent, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientSetThirdPersonVehicleMode, ClientSetViewTarget, ClientShake, ClientStopForceFeedback, ClientTravel, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, color, CompressAccel, ConsoleCommand, ContinueNotifyRocketLockOnA, ContinueNotifyRocketLockOnB, ContinueNotifyRocketLockOnC, ContinueNotifyRocketLockOnD, CopyToClipboard, CreateCameraEffect, damageAttitudeTo, DemoClientSetHUD, Destroyed, DoUnTeleport, DumpStates, EndState, EndZoom, EnterStartState, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceRestart, FOV, GameOverAnnounce, GetAimRotation, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetKickPlayer, GetPlayerNetworkAddress, GetRadarZoomPct, GetServerNetworkAddress, GetURLProtocol, GetUseBarEnable, GetUseBarIconIndex, GetViewRotation, GetWeapon, GivePawn, HandleDying, HandleMercyKilled, HandlePickup, HandleRevived, HandleSpawnedObject, HandleWalking, InitInputSystem, InitPlayer, IsDead, IsSpectating, Jump, KickRequest, LeaveVoiceChat, LoadPlayers, LocalTravel, LongClientAdjustPosition, MoveAutonomous, Mutate, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, NotifyRocketLockOnA, NotifyRocketLockOnB, NotifyRocketLockOnC, NotifyRocketLockOnD, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerSees, PlayerSeesEx, PlayerSeesEx2, PlayerTick, PlayIntroMusic, PlayLoadingMusic, Possess, PostBeginPlay, PostNetBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, QuickLoad, QuickSave, ReceiveLocalizedMessage, Reload, RemoveCameraEffect, ReplicateMove, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, Say, SendEvent, ServerAddCheats, ServerCanCheat, ServerChangeClass, ServerChangeVoiceChatter, ServerCheckCommandLine, ServerDeployCheat, ServerDrive, ServerDumpStates, ServerGetVoiceChatters, ServerGivePawn, ServerMove, ServerQuit, ServerReload, ServerRestartGame, ServerReStartPlayer, ServerSetClientDemo, ServerSetTeamEnergy, ServerSpectateSpeed, ServerSummon, ServerThrowWeapon, ServerToggleBehindView, ServerToggleVehicleView, ServerUnuse, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, SetFOV, SetFOVAngle, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetSpectatorTeamLocked, SetUseTarget, SetViewTarget, ShakeView, ShortClientAdjustPosition, ShortServerMove, ShouldAutoSwitch, ShowHUD, Speech, StartClientDemoRec, StartZoom, StopForceFeedback, StopIntroMusic, StopLoadingMusic, StopZoom, string, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TargetUnuse, TargetUse, TeamMessage, TeamSay, TeamSpeech, TestShake, ThrowWeapon, Timer, ToggleBehindView, ToggleVehicleView, ToggleZoom, TraceForMemStats, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UnUse, UpdateRotation, UpdateURL, Use, VeryShortClientAdjustPosition, ViewNextBot, ViewShake, VoteNo, VoteYes, WantsSmoothedView

States Summary
Firing Source code
simulated state Firing
BeginState, EndState, Tick


Variables Detail

EffectLocationA Source code

var Vector EffectLocationA;

EffectLocationB Source code

var Vector EffectLocationB;

EffectRotation Source code

var Rotator EffectRotation;

FireA Source code

var ParticleGenerator FireA;

FireB Source code

var ParticleGenerator FireB;

MuzzleflashA Source code

var ParticleGenerator MuzzleflashA;

MuzzleFlashB Source code

var ParticleGenerator MuzzleFlashB;


Functions Detail

BeginState Firing Source code

simulated event BeginState ( )

Destroyed Source code

simulated function Destroyed ( )

EndState Firing Source code

simulated event EndState ( )

GetProjSpeed Source code

function float GetProjSpeed ( bool bAlt )

HandleTargetDetails Source code

simulated function HandleTargetDetails ( Actor A, Canvas Canvas, vector ViewLoc, rotator ViewRot )

OnUse Source code

function OnUse ( Actor User )

PlayFiring Source code

simulated function PlayFiring ( optional float Rate, optional name FiringMode )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

Tick Firing Source code

simulated event Tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
    DriverViewMesh=StaticMesh'VehiclesM.Harbinger.HarbingerBubbleTurretCam_TD_001'
    FiringOffset=(X=120.000000,Z=-20.000000)
    EnergyCost=0.001000
    FireTime=0.100000
    ShakeMag=1.000000
    ShakeTime=0.200000
    FirePitch=(A=0.950000,B=1.000000)
    FireSound=Sound'WeaponsA.EnergyRifle.ER_Fire'
    bRapidFire=True
    Crosshair="Crosshair_ER"
    StaticMesh=StaticMesh'VehiclesM.Harbinger.HarbingerBubbleTurret_TD_001'
    bUsable=True
     AlternateSkins(0)=Shader'VehiclesT.Harbinger.HarbingerFX_TD_01_Red'
     AlternateSkins(1)=Shader'VehiclesT.Harbinger.HarbingerFX_TD_01_Blue'
}

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Creation time: Tue 27/4/2010 03:12:36.291 - Created with UnCodeX