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Vehicles.GardenTurret

Extends
XMPStationaryTurret
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.function
      |   
      +-- Engine.StationaryTurret
         |   
         +-- Vehicles.XMPStationaryTurret
            |   
            +-- Vehicles.GardenTurret

Variables Summary
Inherited Variables from Vehicles.XMPStationaryTurret
bHaveSpawnedEffect, DamageFilterClass, ExplosionClass, ImDead, MyCabViewModel, MyTeam, MyTurretCost, MyTurretProxy, RespawnDelay, SinceLastChecked, SpawnEffect
Inherited Variables from Engine.StationaryTurret
Barrel, Barrel1FiringOffset, Barrel2FiringOffset, bArticulated, bGetOut, bProxyControlled, bRelativeRotation, bTurretIsAltFiring, bTurretIsFiring, CameraOffset, DestroyEffectClass, Driver, DriverController, ExitPositions, GunBarrelClass, initialLocation, initialRotation, LastOccupiedTeam, LastOccupiedTime, LastTimeRotated, MaxRotation, MyTurretRotation, OldRotation, OnLine, PitchConstraint, ProjectileClass, RateOfFire, RotateSound, RotateStartSound, RotationCenter, Steering, Synchronized, Throttle, TurretOffset, TurretRotation, YawConstraint

Functions Summary
Inherited Functions from Vehicles.XMPStationaryTurret
ClientKDriverEnter, ClientKDriverLeave, FeignDeath, KDriverEnter, KDriverLeave, Resurrect, SetTeam, TakeDamage, Tick
Inherited Functions from Engine.StationaryTurret
ClientKDriverEnter, ClientKDriverLeave, Destroyed, EncroachedBy, FeignDeath, Fire, GetWeaponBoneFor, int, KDriverEnter, KDriverLeave, NotifyEndGame, NotifyTeamEnergyStatus, OnUse, PossessedBy, PostBeginPlay, PostNetBeginPlay, postnetreceive, Resurrect, RotateTurret, SetTeam, SpecialCalcView, TakeDamage, Tick, TryToDrive, TurretCeaseFire, TurretFire, UnPossessed


Defaultproperties

defaultproperties
{
    PitchConstraint=4551
    YawConstraint=65536
    CameraOffset=(X=-25.155001,Z=297.263000)
    Barrel1FiringOffset=(X=550.000000,Z=435.000000)
    GunBarrelClass=Class'Vehicles.GardenTurretBarrel'
    MaxRotation=25000
    bRelativeRotation=True
    bProxyControlled=True
    bArticulated=True
    Health=600
    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'Arch_TurretsM.Medium.GardenTurretBase_TD_01'
    bUsable=False
    bHardAttach=True
     AlternateSkins(0)=Shader'Arch_TurretsT.Medium.GardenTurretFX_TD_01_Red'
     AlternateSkins(1)=Shader'Arch_TurretsT.Medium.GardenTurretFX_TD_01_Blue'
    CollisionRadius=200.000000
}

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Creation time: Tue 27/4/2010 03:12:36.119 - Created with UnCodeX