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Vehicles.CarnivalTurret

Extends
XMPStationaryTurret
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.function
      |   
      +-- Engine.StationaryTurret
         |   
         +-- Vehicles.XMPStationaryTurret
            |   
            +-- Vehicles.CarnivalTurret

Variables Summary
vectorDesiredLocation
CarnivalTurret
floatMaxHeight
floatMoveSpeed
Inherited Variables from Vehicles.XMPStationaryTurret
bHaveSpawnedEffect, DamageFilterClass, ExplosionClass, ImDead, MyCabViewModel, MyTeam, MyTurretCost, MyTurretProxy, RespawnDelay, SinceLastChecked, SpawnEffect
Inherited Variables from Engine.StationaryTurret
Barrel, Barrel1FiringOffset, Barrel2FiringOffset, bArticulated, bGetOut, bProxyControlled, bRelativeRotation, bTurretIsAltFiring, bTurretIsFiring, CameraOffset, DestroyEffectClass, Driver, DriverController, ExitPositions, GunBarrelClass, initialLocation, initialRotation, LastOccupiedTeam, LastOccupiedTime, LastTimeRotated, MaxRotation, MyTurretRotation, OldRotation, OnLine, PitchConstraint, ProjectileClass, RateOfFire, RotateSound, RotateStartSound, RotationCenter, Steering, Synchronized, Throttle, TurretOffset, TurretRotation, YawConstraint

Functions Summary
function PostBeginPlay ()
function Tick (float deltaSeconds)
Inherited Functions from Vehicles.XMPStationaryTurret
ClientKDriverEnter, ClientKDriverLeave, FeignDeath, KDriverEnter, KDriverLeave, Resurrect, SetTeam, TakeDamage, Tick
Inherited Functions from Engine.StationaryTurret
ClientKDriverEnter, ClientKDriverLeave, Destroyed, EncroachedBy, FeignDeath, Fire, GetWeaponBoneFor, int, KDriverEnter, KDriverLeave, NotifyEndGame, NotifyTeamEnergyStatus, OnUse, PossessedBy, PostBeginPlay, PostNetBeginPlay, postnetreceive, Resurrect, RotateTurret, SetTeam, SpecialCalcView, TakeDamage, Tick, TryToDrive, TurretCeaseFire, TurretFire, UnPossessed


Variables Detail

DesiredLocation Source code

var vector DesiredLocation;

CarnivalTurret

MaxHeight Source code

var(CarnivalTurret) float MaxHeight;

MoveSpeed Source code

var(CarnivalTurret) float MoveSpeed;


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( )

Tick Source code

simulated function Tick ( float deltaSeconds )


Defaultproperties

defaultproperties
{
    MaxHeight=2700.000000
    MoveSpeed=500.000000
    PitchConstraint=19114
    YawConstraint=65536
    CameraOffset=(X=-222.199997,Z=60.380001)
    Barrel1FiringOffset=(X=550.000000,Z=435.000000)
    GunBarrelClass=Class'Vehicles.CarnivalTurretBarrel'
    MaxRotation=25000
    bRelativeRotation=True
    bProxyControlled=True
    bArticulated=True
    Health=600
    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'Arch_TurretsM.Small.Turret_PostArm'
    bUsable=False
    bCollideWorld=False
}

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Creation time: Tue 27/4/2010 03:12:33.588 - Created with UnCodeX