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UnrealEd.MeshEditProps

Extends
MeshObject
Modifiers
hidecategories ( Object ) native

Core.Object
|   
+-- Engine.MeshObject
   |   
   +-- UnrealEd.MeshEditProps

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RotationUnitsToDegrees

Variables Summary
intWBrowserAnimationPtr
Animation
MeshAnimationDefaultAnimation
Attach
boolApplyNewSockets
boolContinuousUpdate
array<AttachSocket>Sockets
Collision
array<MEPBonePrimBox>CollisionBoxes
array<MEPBonePrimSphere>CollisionSpheres
floatTestCollisionHeight
floatTestCollisionRadius
Impostor
boolbImpostorPresent
colorImpColor
EImpDrawModeImpDrawMode
EImpLightModeImpLightMode
EImpSpaceModeImpSpaceMode
vectorRelativeLocation
rotatorRelativeRotation
vectorScale3D
MaterialSpriteMaterial
LOD
array<LODLevel>LODLevels
floatLOD_Strength
floatSkinTesselationFactor
Mesh
vectorMaxVisBound
vectorMinVisBound
rotatorRotation
vectorScale
vectorTranslation
vectorVisSphereCenter
floatVisSphereRadius
Redigest
intLODStyle
Skin
array<Material>Material
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Engine.MeshObject
EImpDrawMode, EImpLightMode, EImpSpaceMode, EMeshSectionMethod
Inherited Enumerations from Core.Object
EAlignment, EAxis, ECamOrientation, ESheerAxis

Structures Summary
AttachSocket
A_Translation, A_Rotation, AttachAlias, BoneName, Test_Scale, TestMesh, TestStaticMesh
FSectionDigest
MeshSectionMethod, MaxRigidParts, MinPartFaces, MeldSize
LODLevel
DistanceFactor, ReductionFactor, Hysteresis, MaxInfluences, RedigestSwitch, Rigidize
MEPBonePrimBox
BoneName, Offset, Radii
MEPBonePrimSphere
BoneName, Offset, Radius
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, CompressedPosition, Coords, Dimension, Guid, InterpCurve, InterpCurvePoint, Matrix, ParticleHandle, Plane, Point, Quat, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddTimer, AddTimerS, Asc, Asin, Atan, BeginState, Blend, BlendR, Caps, Chr, Clamp, ClassIsChildOf, ClockwiseFrom, ColorCode, Constructed, Cos, Cross, Delete, Disable, Dot, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetPackageContents, GetPropertyText, GetRand, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, ProgressSeed, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveTimer, RemoveTimerS, ResetConfig, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

WBrowserAnimationPtr Source code

var const int WBrowserAnimationPtr;

Animation

DefaultAnimation Source code

var(Animation) MeshAnimation DefaultAnimation;

Attach

ApplyNewSockets Source code

var(Attach) bool ApplyNewSockets;

ContinuousUpdate Source code

var(Attach) bool ContinuousUpdate;

Sockets Source code

var(Attach) array<AttachSocket> Sockets;

Collision

CollisionBoxes Source code

var(Collision) array<MEPBonePrimBox> CollisionBoxes;

CollisionSpheres Source code

var(Collision) array<MEPBonePrimSphere> CollisionSpheres;

TestCollisionHeight Source code

var(Collision) float TestCollisionHeight;

TestCollisionRadius Source code

var(Collision) float TestCollisionRadius;

Impostor

bImpostorPresent Source code

var(Impostor) bool bImpostorPresent;

ImpColor Source code

var(Impostor) color ImpColor;

ImpDrawMode Source code

var(Impostor) EImpDrawMode ImpDrawMode;

ImpLightMode Source code

var(Impostor) EImpLightMode ImpLightMode;

ImpSpaceMode Source code

var(Impostor) EImpSpaceMode ImpSpaceMode;

RelativeLocation Source code

var(Impostor) vector RelativeLocation;

RelativeRotation Source code

var(Impostor) rotator RelativeRotation;

Scale3D Source code

var(Impostor) vector Scale3D;

SpriteMaterial Source code

var(Impostor) Material SpriteMaterial;

LOD

LODLevels Source code

var(LOD) array<LODLevel> LODLevels;

LOD_Strength Source code

var(LOD) float LOD_Strength;

SkinTesselationFactor Source code

var(LOD) float SkinTesselationFactor;

Mesh

MaxVisBound Source code

var(Mesh) vector MaxVisBound;

MinVisBound Source code

var(Mesh) vector MinVisBound;

Rotation Source code

var(Mesh) rotator Rotation;

Scale Source code

var(Mesh) vector Scale;

Translation Source code

var(Mesh) vector Translation;

VisSphereCenter Source code

var(Mesh) vector VisSphereCenter;

VisSphereRadius Source code

var(Mesh) float VisSphereRadius;

Redigest

LODStyle Source code

var(Redigest) int LODStyle;

Skin

Material Source code

var(Skin) array<Material> Material;


Structures Detail

AttachSocket Source code

struct AttachSocket
{
var(MeshEditProps) name AttachAlias;
var(MeshEditProps) rotator A_Rotation;
var(MeshEditProps) vector A_Translation;
var(MeshEditProps) name BoneName;
var(MeshEditProps) mesh TestMesh;
var(MeshEditProps) staticmesh TestStaticMesh;
var(MeshEditProps) float Test_Scale;
};


FSectionDigest Source code

struct FSectionDigest
{
var(MeshEditProps) int MaxRigidParts;
var(MeshEditProps) float MeldSize;
var(MeshEditProps) EMeshSectionMethod MeshSectionMethod;
var(MeshEditProps) int MinPartFaces;
};


LODLevel Source code

struct LODLevel
{
var(MeshEditProps) float DistanceFactor;
var(MeshEditProps) float Hysteresis;
var(MeshEditProps) int MaxInfluences;
var(MeshEditProps) bool RedigestSwitch;
var(MeshEditProps) float ReductionFactor;
var(MeshEditProps) FSectionDigest Rigidize;
};


MEPBonePrimBox Source code

struct MEPBonePrimBox
{
var(MeshEditProps) name BoneName;
var(MeshEditProps) vector Offset;
var(MeshEditProps) vector Radii;
};


MEPBonePrimSphere Source code

struct MEPBonePrimSphere
{
var(MeshEditProps) name BoneName;
var(MeshEditProps) vector Offset;
var(MeshEditProps) float Radius;
};



Defaultproperties

defaultproperties
{
    Scale=(X=1.000000,Y=1.000000,Z=1.000000)
    SkinTesselationFactor=1.000000
    Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)
    ImpSpaceMode=ISM_PivotVertical
}

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Creation time: Tue 27/4/2010 03:12:37.885 - Created with UnCodeX