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U2WebAdmin.U2ServerAdminSpectator

Extends
MessagingSpectator
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.function
         |   
         +-- Engine.MessagingSpectator
            |   
            +-- U2WebAdmin.U2ServerAdminSpectator

Variables Summary
boolbClientMessages
boolbLocalizedMessages
boolbTeamMessages
boolbVoiceMessages
byteLastMsg
array<string>Messages
byteNextMsg
byteReceivedMsgMax
U2ServerAdminServer
array<HtmlChar>SpecialChars
Inherited Variables from Engine.function
aBaseX, aBaseY, aBaseZ, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerLevel, AnnouncerVolume, aStrafe, aTurn, aUp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoSwitch, bAutoTaunt, bBadConnectionAlert, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bDoubleJump, bDynamicNetSpeed, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnablePickupForceFeedback, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumpStatus, bKeyboardLook, BlendedTargetViewRotation, bLook, bLookUpStairs, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, bPendingDestroy, bPendingVote, bPressedJump, bRadarEnabled, bSetTurnRot, bShortConnectTimeOut, bSnapLevel, bSnapToLevel, bSpectatorTeamLocked, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bVehicleBehindView, bViewBot, bXAxis, bYAxis, bZeroRoll, bZooming, CameraDist, CameraEffects, CheatClass, CheatFlyingSpeed, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DeathFont, DefaultFOV, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DoubleClickDir, DrivenVehicle, DynamicPingThreshold, EnemyTurnSpeed, EntryTime, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlaySound, LastPlaySpeech, LastUpdateTime, LastViewTargetActor, LastViewTargetActualDistance, LastViewTargetHitLocation, LastViewTargetHitNormal, LastViewTargetLocation, LastViewTargetRotation, LastViewTargetTime, LastViewTargetTraceDistance, LastZone, LoadingMusic, LocalMessageClass, MaxResponseTime, MaxTimeMargin, MessageFont, Misc1, Misc2, NextSpeedChange, NextTeamChangeTime, NoPauseMessage, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PassengerNumber, PendingMove, Player, PlayerInput, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RocketLockSound, SavedMoves, SavedPhysics, ServerOnlyStates, ServerTimeStamp, ShakeDuration, ShakeMagX, ShakeMagY, ShakeOffset, ShakePeriodX, ShakePeriodY, ShakeTime, ShowFlags, Song, SpectateSpeed, StatsPassword, StatsUsername, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TempTurretRotation, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UIAlpha, UseDistance, UseFixedVisibility, UseLatency, UseProjector, UseTarget, ViewingFrom, ViewTarget, VoteFailedMsg, WaitDelay, WeaponUpdate, ZoomLevel

Structures Summary
HtmlChar
Plain, Coded
PlayerMessage
PRI, Text, Type, Next
Inherited Structures from Engine.function
TAmmoFlags

Functions Summary
function AddMessage (PlayerReplicationInfo PRI, String S, name Type)
functionstring CleanASCII (string s)
function ClientGameEnded ()
event ClientMessage (coerce string S, optional Name Type)
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, optional Object OptionalObject)
event Destroyed ()
function Dump ()
functionString FormatMessage (PlayerReplicationInfo PRI, String Text, name Type)
function GameHasEnded ()
functionstring HtmlEncode (string src)
function InitPlayerReplicationInfo ()
functionint LastMessage ()
functionstring NextMessage (out int msg)
function Pause ()
event PostBeginPlay ()
event PreBeginPlay ()
event ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
functionstring ReplaceTag (string from, string tag, coerce string with)
functionbool SetPause (bool bPause, optional int Key)
event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional sound MessageSound)
Inherited Functions from Engine.MessagingSpectator
PostBeginPlay
Inherited Functions from Engine.function
ActivateInventoryItem, ActivateItem, AddCameraEffect, AdjustAim, AdjustView, AllowVoiceMessage, AltFire, AskForPawn, BeginState, BehindView, BlendRot, bool, CalcBehindView, CalcFirstPersonView, CanRestartPlayer, CanSwitchToStateOnClient, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatter, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAddCheats, ClientAdjustGlow, ClientAdjustPosition, ClientCapBandwidth, ClientChangeVoiceChatter, ClientFlash, ClientGotoState, ClientHearSound, ClientLeaveVoiceChat, ClientMessage, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientRestart, ClientSendEvent, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientSetThirdPersonVehicleMode, ClientSetViewTarget, ClientShake, ClientStopForceFeedback, ClientTravel, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, color, CompressAccel, ConsoleCommand, ContinueNotifyRocketLockOnA, ContinueNotifyRocketLockOnB, ContinueNotifyRocketLockOnC, ContinueNotifyRocketLockOnD, CopyToClipboard, CreateCameraEffect, damageAttitudeTo, DemoClientSetHUD, Destroyed, DoUnTeleport, DumpStates, EndState, EndZoom, EnterStartState, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceRestart, FOV, GameOverAnnounce, GetAimRotation, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetKickPlayer, GetPlayerNetworkAddress, GetRadarZoomPct, GetServerNetworkAddress, GetURLProtocol, GetUseBarEnable, GetUseBarIconIndex, GetViewRotation, GetWeapon, GivePawn, HandleDying, HandleMercyKilled, HandlePickup, HandleRevived, HandleSpawnedObject, HandleWalking, InitInputSystem, InitPlayer, IsDead, IsSpectating, Jump, KickRequest, LeaveVoiceChat, LoadPlayers, LocalTravel, LongClientAdjustPosition, MoveAutonomous, Mutate, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, NotifyRocketLockOnA, NotifyRocketLockOnB, NotifyRocketLockOnC, NotifyRocketLockOnD, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerSees, PlayerSeesEx, PlayerSeesEx2, PlayerTick, PlayIntroMusic, PlayLoadingMusic, Possess, PostBeginPlay, PostNetBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, QuickLoad, QuickSave, ReceiveLocalizedMessage, Reload, RemoveCameraEffect, ReplicateMove, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, Say, SendEvent, ServerAddCheats, ServerCanCheat, ServerChangeClass, ServerChangeVoiceChatter, ServerCheckCommandLine, ServerDeployCheat, ServerDrive, ServerDumpStates, ServerGetVoiceChatters, ServerGivePawn, ServerMove, ServerQuit, ServerReload, ServerRestartGame, ServerReStartPlayer, ServerSetClientDemo, ServerSetTeamEnergy, ServerSpectateSpeed, ServerSummon, ServerThrowWeapon, ServerToggleBehindView, ServerToggleVehicleView, ServerUnuse, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, SetFOV, SetFOVAngle, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetSpectatorTeamLocked, SetUseTarget, SetViewTarget, ShakeView, ShortClientAdjustPosition, ShortServerMove, ShouldAutoSwitch, ShowHUD, Speech, StartClientDemoRec, StartZoom, StopForceFeedback, StopIntroMusic, StopLoadingMusic, StopZoom, string, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TargetUnuse, TargetUse, TeamMessage, TeamSay, TeamSpeech, TestShake, ThrowWeapon, Timer, ToggleBehindView, ToggleVehicleView, ToggleZoom, TraceForMemStats, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UnUse, UpdateRotation, UpdateURL, Use, VeryShortClientAdjustPosition, ViewNextBot, ViewShake, VoteNo, VoteYes, WantsSmoothedView

States Summary
NotPlaying Source code
auto state NotPlaying


Variables Detail

bClientMessages Source code

var config bool bClientMessages;

bLocalizedMessages Source code

var config bool bLocalizedMessages;

bTeamMessages Source code

var config bool bTeamMessages;

bVoiceMessages Source code

var config bool bVoiceMessages;

LastMsg Source code

var byte LastMsg;

Messages Source code

var array<string> Messages;

NextMsg Source code

var byte NextMsg;

ReceivedMsgMax Source code

var config byte ReceivedMsgMax;

Server Source code

var U2ServerAdmin Server;

SpecialChars Source code

var array<HtmlChar> SpecialChars;


Structures Detail

HtmlChar Source code

struct HtmlChar
{
var string Coded;
var string Plain;
};


PlayerMessage Source code

struct PlayerMessage
{
var PlayerMessage Next;
var PlayerReplicationInfo PRI;
var string Text;
var Name Type;
};



Functions Detail

AddMessage Source code

function AddMessage ( PlayerReplicationInfo PRI, String S, name Type )

CleanASCII Source code

function string CleanASCII ( string s )

ClientGameEnded Source code

function ClientGameEnded ( )

ClientMessage Source code

event ClientMessage ( coerce string S, optional Name Type )

ClientVoiceMessage Source code

function ClientVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, optional Object OptionalObject )

Destroyed Source code

event Destroyed ( )

Dump Source code

function Dump ( )

FormatMessage Source code

function String FormatMessage ( PlayerReplicationInfo PRI, String Text, name Type )

GameHasEnded Source code

function GameHasEnded ( )

HtmlEncode Source code

function string HtmlEncode ( string src )

InitPlayerReplicationInfo Source code

function InitPlayerReplicationInfo ( )

LastMessage Source code

function int LastMessage ( )

NextMessage Source code

function string NextMessage ( out int msg )

Pause Source code

exec function Pause ( )

PostBeginPlay Source code

event PostBeginPlay ( )

PreBeginPlay Source code

event PreBeginPlay ( )

ReceiveLocalizedMessage Source code

simulated event ReceiveLocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )

ReplaceTag Source code

static final function string ReplaceTag ( string from, string tag, coerce string with )

SetPause Source code

function bool SetPause ( bool bPause, optional int Key )

TeamMessage Source code

event TeamMessage ( PlayerReplicationInfo PRI, coerce string S, name Type, optional sound MessageSound )


Defaultproperties

defaultproperties
{
    ReceivedMsgMax=32
    bClientMessages=True
    bTeamMessages=True
    bLocalizedMessages=True
     SpecialChars(0)=(Plain="&",Coded="&")
     SpecialChars(1)=(Coded=""")
     SpecialChars(2)=(Plain=" ",Coded=" ")
     SpecialChars(3)=(Plain="<",Coded="<")
     SpecialChars(4)=(Plain=">",Coded=">")
     SpecialChars(5)=(Plain="",Coded="©")
     SpecialChars(6)=(Plain="",Coded="™")
     SpecialChars(7)=(Plain="",Coded="®")
     LoadingMusic(0)="DutyCallsA"
     LoadingMusic(1)="DutyCallsB"
     LoadingMusic(2)="m09f_outro"
     LoadingMusic(3)="marsh_outro"
     LoadingMusic(4)="PA_AVALONB_Music"
     LoadingMusic(5)="PA_SHORT_Music"
     LoadingMusic(6)="PAHELL"
     LoadingMusic(7)="PDHELL2"
}

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Creation time: Tue 27/4/2010 03:12:40.338 - Created with UnCodeX