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U2.WeaponPanel

Extends
UIHelper
Modifiers
native

Core.Object
|   
+-- UI.UIHelper
   |   
   +-- U2.WeaponPanel

Constants Summary
AddAllEvent="AddAllWeapons"
AddPrefix="AddWeapon"
HidePanelEvent="HideWeaponPanel"
HideTrayEvent="HideWeaponTray"
HiliteAllEvent="HiliteAllWeapons"
HilitePrefix="HiliteWeapon"
RemoveAllEvent="RemoveAllWeapons"
RemovePrefix="RemoveWeapon"
Sep="_"
ShowPanelEvent="ShowWeaponPanel"
ShowTrayEvent="ShowWeaponTray"
UnHiliteAllEvent="UnHiliteAllWeapons"
UnHilitePrefix="UnHiliteWeapon"
UnknownID="??"
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RotationUnitsToDegrees

Variables Summary
floatTimeShown
WeaponPanel
boolbShown
bytebTrayShown[6]
floatTimeShownMax
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, CompressedPosition, Coords, Dimension, Guid, InterpCurve, InterpCurvePoint, Matrix, ParticleHandle, Plane, Point, Quat, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
functionint AddWeapon (string WeaponName, int iTray, int Priority)
event Constructed ()
function DoAddWeapon (Weapon W, bool bSendUIEvents, optional bool bSyncing)
function DoRemoveWeapon (Weapon W, bool bSendUIEvents)
function ExchangeTray (int iTray, int A, int B)
functionU2PlayerController GetU2Player ()
functionWeapon GetWeapon (int iTray, int iElement)
functionstring GetWeaponAmmo (int i, nt j)
functionint GetWeaponIcon (int i, nt j)
functionbool GetWeaponIndex (string WeaponName, out int i, out int j)
functionstring GetWeaponLabel (int i, nt j)
functionint GetWeaponPriority (int iTray, int iElement)
event Hide ()
function HideTray (int Which)
function HighlightWeapon (Weapon NewWeapon)
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function RegisterWeapon (Weapon W)
function SetWeapon (Weapon W, int iTray, int iElement)
functionbool ShouldExchange (U2PlayerController.WeaponInfo A, U2PlayerController.WeaponInfo B)
event Show ()
function ShowTray (int Which)
function SortTray (int iTray)
functionint SortTrayPerc (int iTray, int j)
function SortTrays ()
functioninterface string ((()
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function Sync ()
function Toggle ()
function UnRegisterWeapon (Weapon W)
functionint WeaponsInTray (int iTray)
Inherited Functions from UI.UIHelper
ConsoleCommand, GetClient, GetConsole, GetPlayerOwner, GetTimeSeconds, GetUIConsole
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddTimer, AddTimerS, Asc, Asin, Atan, BeginState, Blend, BlendR, Caps, Chr, Clamp, ClassIsChildOf, ClockwiseFrom, ColorCode, Constructed, Cos, Cross, Delete, Disable, Dot, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetPackageContents, GetPropertyText, GetRand, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, ProgressSeed, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveTimer, RemoveTimerS, ResetConfig, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Constants Detail

AddAllEvent Source code

const AddAllEvent = "AddAllWeapons";

AddPrefix Source code

const AddPrefix = "AddWeapon";

HidePanelEvent Source code

const HidePanelEvent = "HideWeaponPanel";

HideTrayEvent Source code

const HideTrayEvent = "HideWeaponTray";

HiliteAllEvent Source code

const HiliteAllEvent = "HiliteAllWeapons";

HilitePrefix Source code

const HilitePrefix = "HiliteWeapon";

RemoveAllEvent Source code

const RemoveAllEvent = "RemoveAllWeapons";

RemovePrefix Source code

const RemovePrefix = "RemoveWeapon";

Sep Source code

const Sep = "_";

ShowPanelEvent Source code

const ShowPanelEvent = "ShowWeaponPanel";

ShowTrayEvent Source code

const ShowTrayEvent = "ShowWeaponTray";

UnHiliteAllEvent Source code

const UnHiliteAllEvent = "UnHiliteAllWeapons";

UnHilitePrefix Source code

const UnHilitePrefix = "UnHiliteWeapon";

UnknownID Source code

const UnknownID = "??";


Variables Detail

TimeShown Source code

var float TimeShown;

WeaponPanel

bShown Source code

var(WeaponPanel) bool bShown;

bTrayShown[6] Source code

var(WeaponPanel) byte bTrayShown[6];

TimeShownMax Source code

var(WeaponPanel) float TimeShownMax;


Functions Detail

AddWeapon Source code

function int AddWeapon ( string WeaponName, int iTray, int Priority )

Constructed Source code

event Constructed ( )

DoAddWeapon Source code

function DoAddWeapon ( Weapon W, bool bSendUIEvents, optional bool bSyncing )

DoRemoveWeapon Source code

function DoRemoveWeapon ( Weapon W, bool bSendUIEvents )

ExchangeTray Source code

function ExchangeTray ( int iTray, int A, int B )

GetU2Player Source code

function U2PlayerController GetU2Player ( )

GetWeapon Source code

function Weapon GetWeapon ( int iTray, int iElement )

GetWeaponAmmo Source code

function string GetWeaponAmmo ( int i,int j )

GetWeaponIcon Source code

function int GetWeaponIcon ( int i,int j )

GetWeaponIndex Source code

function bool GetWeaponIndex ( string WeaponName, out int i, out int j )

GetWeaponLabel Source code

function string GetWeaponLabel ( int i,int j )

GetWeaponPriority Source code

function int GetWeaponPriority ( int iTray, int iElement )

Hide Source code

event Hide ( )

HideTray Source code

function HideTray ( int Which )

HighlightWeapon Source code

function HighlightWeapon ( Weapon NewWeapon )

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RegisterWeapon Source code

function RegisterWeapon ( Weapon W )

SetWeapon Source code

function SetWeapon ( Weapon W, int iTray, int iElement )

ShouldExchange Source code

function bool ShouldExchange ( U2PlayerController.WeaponInfo A, U2PlayerController.WeaponInfo B )

Show Source code

event Show ( )

ShowTray Source code

function ShowTray ( int Which )

SortTray Source code

function SortTray ( int iTray )

SortTrayPerc Source code

function int SortTrayPerc ( int iTray, int j )

SortTrays Source code

function SortTrays ( )

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Sync Source code

function Sync ( )

Toggle Source code

function Toggle ( )

UnRegisterWeapon Source code

function UnRegisterWeapon ( Weapon W )

WeaponsInTray Source code

function int WeaponsInTray ( int iTray )


Defaultproperties

defaultproperties
{
    TimeShownMax=3.000000
}

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Creation time: Tue 27/4/2010 03:12:40.885 - Created with UnCodeX