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U2.U2WeaponAttachment

Extends
WeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- U2.U2WeaponAttachment

Direct Known Subclasses:

AssaultAttachment, CarnivalMGAttachment, EnergyCannonAttachment, EnergyPackAttachment, EnergyRifleAttachment, FieldGeneratorAttachment, FlamethrowerAttachment, GardenMGAttachment, GrenadeLauncherAttachment, JuggernautCannonAttachment, JuggernautFlamethrowerAttachment, LandMineAttachment, LaserTripMineAttachment, LowlandsGiantMortarAttachment, MortarAttachment, MultiRocketAttachment, PistolAttachment, RaptorMGAttachment, RocketAttachment, RoundHouseMGAttachment, ShotgunAttachment, SniperAttachment, TurretAttachment, WingedCannonAttachment

Variables Summary
WeaponLitWeapon
actormHitActor
vectormHitNormal
U2WeaponAttachment
boolbAltRapidFire
boolbHeavy
boolbRapidFire
Inherited Variables from Engine.WeaponAttachment
bAutoFire, FiringMode, FiringSpeed, FlashCount

Functions Summary
function PostNetBeginPlay ()
event ThirdPersonEffects ()
function UpdateFiringAnim ()
Inherited Functions from Engine.WeaponAttachment
PostNetBeginPlay, ThirdPersonEffects
Inherited Functions from Engine.InventoryAttachment
InitFor, SetEnabled


Variables Detail

LitWeapon Source code

var Weapon LitWeapon;

mHitActor Source code

var actor mHitActor;

mHitNormal Source code

var vector mHitNormal;

U2WeaponAttachment

bAltRapidFire Source code

var(U2WeaponAttachment) bool bAltRapidFire;

bHeavy Source code

var(U2WeaponAttachment) bool bHeavy;

bRapidFire Source code

var(U2WeaponAttachment) bool bRapidFire;


Functions Detail

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( )

UpdateFiringAnim Source code

simulated function UpdateFiringAnim ( )


Defaultproperties

defaultproperties
{
    DrawScale=0.400000
}

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Creation time: Tue 27/4/2010 03:12:40.338 - Created with UnCodeX