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U2.TimeRemainingMessage

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- U2.TimeRemainingMessage

Variables Summary
stringFiveMinutesRemainingText
stringFourMinutesRemainingText
stringOneMinuteRemainingText
stringTenSecondsRemainingText
stringThirtySecondsRemainingText
stringThreeMinutesRemainingText
stringTwoMinutesRemainingText
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, MessageFont, MessageHolder, MessageLabel, MessageSound, MessageText, MessageWrapX, SomeoneString, TeamColorCodes[2], XPos, YPos

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFont, GetFontSize, GetFormattedName, GetLifeTime, GetMessageSound, GetOffset, GetRelatedString, GetString, RenderComplexMessage


Variables Detail

FiveMinutesRemainingText Source code

var localized string FiveMinutesRemainingText;

FourMinutesRemainingText Source code

var localized string FourMinutesRemainingText;

OneMinuteRemainingText Source code

var localized string OneMinuteRemainingText;

TenSecondsRemainingText Source code

var localized string TenSecondsRemainingText;

ThirtySecondsRemainingText Source code

var localized string ThirtySecondsRemainingText;

ThreeMinutesRemainingText Source code

var localized string ThreeMinutesRemainingText;

TwoMinutesRemainingText Source code

var localized string TwoMinutesRemainingText;


Functions Detail

ClientReceive Source code

static function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )


Defaultproperties

defaultproperties
{
    FiveMinutesRemainingText="Five minutes remaining"
    FourMinutesRemainingText="Four minutes remaining"
    ThreeMinutesRemainingText="Three minutes remaining"
    TwoMinutesRemainingText="Two minutes remaining"
    OneMinuteRemainingText="One minute remaining"
    ThirtySecondsRemainingText="Thirty seconds remaining"
    TenSecondsRemainingText="Ten seconds remaining"
    DrawColor=(B=0,G=0)
    MessageHolder="GameMessageHolder"
    MessageLabel="GameMessageLabel"
}

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Creation time: Tue 27/4/2010 03:12:40.150 - Created with UnCodeX