Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2.ScoreboardInfoManager

Extends
DebugInfoManager
Modifiers
config ( User )

Core.Object
|   
+-- Legend.DebugInfoManager
   |   
   +-- U2.ScoreboardInfoManager

Constants Summary
EnemyFieldLen=20
GoalFieldLen=20
HealthFieldLen=4
MaxCountedPawns=32
MaxDisplayedPawns=32
MetaStateFieldLen=4
NameFieldLen=20
OrdersFieldLen=10
OrdersObjectFieldLen=20
PowerSuitFieldLen=7
StateFieldLen=24
WeaponFieldLen=2
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RotationUnitsToDegrees

Variables Summary
PlayerReplicationInfoPRIArray[MaxCountedPawns]
ESBTypeSBType
stringStaticHeaderStr
Inherited Variables from Legend.DebugInfoManager
bConsoleEcho, bEnabled, bLogfileEcho, InfoStrings, MaxEnabled, PCOwner, XOffset, YOffset
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
ESBType
SB_None, SB_Client, SB_ServerMP, SB_ServerSP,
Inherited Enumerations from Core.Object
EAlignment, EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, CompressedPosition, Coords, Dimension, Guid, InterpCurve, InterpCurvePoint, Matrix, ParticleHandle, Plane, Point, Quat, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
function AppendHeader (coerce string Str)
function Cleanup ()
function SetClientInfoStrings ()
function SetEnabled (byte bVal)
function SetInfoStrings ()
function SetPawnInfo (float BestScore, PlayerReplicationInfo PRI, optional Controller C)
function SetServerInfoStringsMP ()
function SetServerInfoStringsSP ()
function SetStaticHeaderStr ()
functionbool TeamGame ()
function UpdatePRIArrayTimer ()
Inherited Functions from Legend.DebugInfoManager
Cleanup, ClearInfoStrings, CycleEnabled, DoDrawText, GetEchoToConsole, GetEchoToLog, GetEnabled, Initialize, PostRender, SetEchoToConsole, SetEchoToLog, SetEnabled, SetInfoStrings
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddTimer, AddTimerS, Asc, Asin, Atan, BeginState, Blend, BlendR, Caps, Chr, Clamp, ClassIsChildOf, ClockwiseFrom, ColorCode, Constructed, Cos, Cross, Delete, Disable, Dot, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetPackageContents, GetPropertyText, GetRand, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, ProgressSeed, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveTimer, RemoveTimerS, ResetConfig, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Constants Detail

EnemyFieldLen Source code

const EnemyFieldLen = 20;

GoalFieldLen Source code

const GoalFieldLen = 20;

HealthFieldLen Source code

const HealthFieldLen = 4;

MaxCountedPawns Source code

const MaxCountedPawns = 32;

MaxDisplayedPawns Source code

const MaxDisplayedPawns = 32;

MetaStateFieldLen Source code

const MetaStateFieldLen = 4;

NameFieldLen Source code

const NameFieldLen = 20;

OrdersFieldLen Source code

const OrdersFieldLen = 10;

OrdersObjectFieldLen Source code

const OrdersObjectFieldLen = 20;

PowerSuitFieldLen Source code

const PowerSuitFieldLen = 7;

StateFieldLen Source code

const StateFieldLen = 24;

WeaponFieldLen Source code

const WeaponFieldLen = 2;


Variables Detail

PRIArray[MaxCountedPawns] Source code

var PlayerReplicationInfo PRIArray[MaxCountedPawns];

SBType Source code

var ESBType SBType;

StaticHeaderStr Source code

var string StaticHeaderStr;


Enumerations Detail

ESBType Source code

enum ESBType
{
SB_None, SB_Client, SB_ServerMP, SB_ServerSP,
};


Functions Detail

AppendHeader Source code

function AppendHeader ( coerce string Str )

Cleanup Source code

function Cleanup ( )

SetClientInfoStrings Source code

function SetClientInfoStrings ( )

SetEnabled Source code

function SetEnabled ( byte bVal )

SetInfoStrings Source code

function SetInfoStrings ( )

SetPawnInfo Source code

function SetPawnInfo ( float BestScore, PlayerReplicationInfo PRI, optional Controller C )

SetServerInfoStringsMP Source code

function SetServerInfoStringsMP ( )

SetServerInfoStringsSP Source code

function SetServerInfoStringsSP ( )

SetStaticHeaderStr Source code

function SetStaticHeaderStr ( )

TeamGame Source code

function bool TeamGame ( )

UpdatePRIArrayTimer Source code

function UpdatePRIArrayTimer ( )


Defaultproperties

defaultproperties
{
    YOffset=-20
    MaxEnabled=2
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Tue 27/4/2010 03:12:39.322 - Created with UnCodeX