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U2.HealthPowerUp

Extends
PowerUp

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- U2.PowerUp
         |   
         +-- U2.HealthPowerUp

Variables Summary
Inherited Variables from U2.PowerUp
AmmoUnits, Description, EnergyUnits, HealthUnits, LastTransferTime, PowerUpOwner, TargetPowerSuit, TransferRate
Inherited Variables from Engine.Inventory
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, bMergesCopies, BobDamping, bTossedOut, Charge, GroupOffset, Icon, IconIndex, InventoryGroup, ItemID, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, StatusIcon, ThirdPersonActor

Functions Summary
Inherited Functions from U2.PowerUp
ActivateStation, AddUnits, CalcPowerUp, CheckPowerUpEmpty, CheckUserFulfulled, DeactivateStation, GiveTo, HandlePickupQuery, HandlePowerUpEmpty, HandleUserFulfilled, IsUsable, MakeStationEmpty, OnUnuse, OnUse, PreBeginPlay, StopStation, Tick, TickPowerUp, TransferProperties
Inherited Functions from Engine.Inventory
AttachToPawn, ClientAddInventory, ClientDeleteInventory, Destroyed, DetachFromPawn, DropFrom, Dump, GetHumanReadableName, GiveTo, HandlePickupQuery, NextWeapon, NotifyAddInventory, NotifyDeleteInventory, OwnerEvent, PickupFunction, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, Resupply, SelectNext, SetOwnerDisplay, StaticItemName, TransferSpecialProperties, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange


Defaultproperties

defaultproperties
{
    ItemName="Health Pickup"
}

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Creation time: Tue 27/4/2010 03:12:36.353 - Created with UnCodeX