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U2.function

Extends
UIHelper
Modifiers
int GetNumScoreStats ( ) { return ArrayCount ( ScoreData )

Core.Object
|   
+-- UI.UIHelper
   |   
   +-- U2.function

Constants Summary
TotalScores=44
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RotationUnitsToDegrees

Variables Summary
ScoreInfoTScoreData[TotalScores]
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, EAxis, ECamOrientation, ESheerAxis

Structures Summary
ScoreInfoT
ScoreGroup, ScoreType, PlayerScore, MVPName, MVPScore
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, CompressedPosition, Coords, Dimension, Guid, InterpCurve, InterpCurvePoint, Matrix, ParticleHandle, Plane, Point, Quat, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
functionint GetScoreStatData ()
functioninterface UpdateScoreData ()
Inherited Functions from UI.UIHelper
ConsoleCommand, GetClient, GetConsole, GetPlayerOwner, GetTimeSeconds, GetUIConsole
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddTimer, AddTimerS, Asc, Asin, Atan, BeginState, Blend, BlendR, Caps, Chr, Clamp, ClassIsChildOf, ClockwiseFrom, ColorCode, Constructed, Cos, Cross, Delete, Disable, Dot, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetPackageContents, GetPropertyText, GetRand, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, ProgressSeed, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveTimer, RemoveTimerS, ResetConfig, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Constants Detail

TotalScores Source code

const TotalScores = 44;


Variables Detail

ScoreData[TotalScores] Source code

var ScoreInfoT ScoreData[TotalScores];


Structures Detail

ScoreInfoT Source code

struct ScoreInfoT
{
var string MVPName;
var float MVPScore;
var float PlayerScore;
var string ScoreGroup;
var string ScoreType;
};



Functions Detail

GetScoreStatData Source code

native interface function int GetScoreStatData ( )

UpdateScoreData Source code

function interface UpdateScoreData ( )


Defaultproperties

defaultproperties
{
    ScoreData(0)=(ScoreGroup="Artifact",ScoreType="Capture")
    ScoreData(1)=(ScoreGroup="Artifact",ScoreType="Teammate capture")
    ScoreData(2)=(ScoreGroup="Artifact",ScoreType="Picked up dropped artifact")
    ScoreData(3)=(ScoreGroup="Artifact",ScoreType="Recovered artifact")
    ScoreData(4)=(ScoreGroup="Artifact",ScoreType="Stole artifact")
    ScoreData(5)=(ScoreGroup="Frag",ScoreType="Deployable")
    ScoreData(6)=(ScoreGroup="Frag",ScoreType="Player")
    ScoreData(7)=(ScoreGroup="Frag",ScoreType="Deployable fragged player")
    ScoreData(8)=(ScoreGroup="Frag",ScoreType="Giant turret")
    ScoreData(9)=(ScoreGroup="Frag",ScoreType="Medium turret")
    ScoreData(10)=(ScoreGroup="Frag",ScoreType="Small turret")
    ScoreData(11)=(ScoreGroup="Frag",ScoreType="Harbinger")
    ScoreData(12)=(ScoreGroup="Frag",ScoreType="Juggernaut")
    ScoreData(13)=(ScoreGroup="Frag",ScoreType="Raptor")
    ScoreData(14)=(ScoreGroup="Hack",ScoreType="Assist")
    ScoreData(15)=(ScoreGroup="Hack",ScoreType="Deploy point")
    ScoreData(16)=(ScoreGroup="Hack",ScoreType="Energy source")
    ScoreData(17)=(ScoreGroup="Hack",ScoreType="Door")
    ScoreData(18)=(ScoreGroup="Resupply",ScoreType="Heal time")
    ScoreData(19)=(ScoreGroup="Resupply",ScoreType="Health pack")
    ScoreData(20)=(ScoreGroup="Resupply",ScoreType="Repair time")
    ScoreData(21)=(ScoreGroup="Resupply",ScoreType="Repair pack")
    ScoreData(22)=(ScoreGroup="Resupply",ScoreType="Resupply time")
    ScoreData(23)=(ScoreGroup="Resupply",ScoreType="Resupply pack")
    ScoreData(24)=(ScoreGroup="Revive",ScoreType="Revive")
    ScoreData(25)=(ScoreGroup="Artifact",ScoreType="Carrying artifact")
    ScoreData(26)=(ScoreGroup="Frag",ScoreType="Denied artifact capture")
    ScoreData(27)=(ScoreGroup="Frag",ScoreType="Defended artifact carrier")
    ScoreData(28)=(ScoreGroup="Frag",ScoreType="Defended dropped artifact")
    ScoreData(29)=(ScoreGroup="Frag",ScoreType="Defended energy source")
    ScoreData(30)=(ScoreGroup="Frag",ScoreType="Defended hacker")
    ScoreData(31)=(ScoreGroup="Frag",ScoreType="Defended icon node")
    ScoreData(32)=(ScoreGroup="Frag",ScoreType="Artifact carrier")
    ScoreData(33)=(ScoreGroup="Frag",ScoreType="Base defender")
    ScoreData(34)=(ScoreGroup="Frag",ScoreType="Hacker")
    ScoreData(35)=(ScoreGroup="Frag",ScoreType="Headshot")
    ScoreData(36)=(ScoreGroup="Frag",ScoreType="Self")
    ScoreData(37)=(ScoreGroup="Frag",ScoreType="Teammate")
    ScoreData(38)=(ScoreGroup="Resupply",ScoreType="Healed artifact carrier")
    ScoreData(39)=(ScoreGroup="Frag",ScoreType="Monster kill")
    ScoreData(40)=(ScoreGroup="Resupply",ScoreType="Repaired artifact carrier")
    ScoreData(41)=(ScoreGroup="Resupply",ScoreType="Resupplied artifact carrier")
    ScoreData(42)=(ScoreGroup="Resupply",ScoreType="Supplying the enemy")
    ScoreData(43)=(ScoreGroup="Frag",ScoreType="Vehicular manslaughter")
}

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Creation time: Tue 27/4/2010 03:12:35.947 - Created with UnCodeX