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U2.EnergyPickup

Extends
PowerUpPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- U2.PowerUpPickup
         |   
         +-- U2.EnergyPickup

Variables Summary
Inherited Variables from U2.PowerUpPickup
AmmoUnits, Description, EnergyUnits, HealthUnits, ParticleEffectA, ParticleEffectB, PickupEffectOffset, PickupEffectsA, PickupEffectsB, TransferRate
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, FadeTimeout, InventoryType, MaxDesireability, MyMarker, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime

Functions Summary
function AnnouncePickup (Pawn Receiver)
functionbool CheckForValidTouch (Actor Other)
functionbool PawnInventoryWillRestoreFullEnergy (U2Pawn P)
functionbool PawnNeedsEnergy (U2Pawn P)
functionbool ValidTouch (actor Other)
FallingPickup
functionbool ValidTouch (actor Other)
Pickup
Inherited Functions from U2.PowerUpPickup
BaseChange, Destroyed, Landed, PreBeginPlay, SpawnCopy
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetLocalString, GetRespawnTime, InitDroppedPickupFor, Landed, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, ValidTouch

States Summary
FallingPickup Source code
state FallingPickup
ValidTouch
Pickup Source code
auto state Pickup
ValidTouch


Functions Detail

AnnouncePickup Source code

function AnnouncePickup ( Pawn Receiver )

CheckForValidTouch Source code

function bool CheckForValidTouch ( Actor Other )

PawnInventoryWillRestoreFullEnergy Source code

function bool PawnInventoryWillRestoreFullEnergy ( U2Pawn P )

PawnNeedsEnergy Source code

function bool PawnNeedsEnergy ( U2Pawn P )

ValidTouch FallingPickup Source code

function bool ValidTouch ( actor Other )

ValidTouch Pickup Source code

function bool ValidTouch ( actor Other )


Defaultproperties

defaultproperties
{
    EnergyUnits=25
    TransferRate=25
    Description="Energy Pickup"
    ParticleEffectA=ParticleSalamander'Pickup_FX.ParticleSalamander7'
    ParticleEffectB=ParticleSalamander'Pickup_FX.ParticleSalamander9'
    InventoryType=Class'U2.EnergyPowerUp'
    PickupMessage="You got an Energy Pickup."
    PickupSound=Sound'U2A.Powerups.EnergyPowerUp'
     Skins(0)=Shader'XMPWorldItemsT.Items.metl_pickup_TDSD_001_Energy'
}

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Creation time: Tue 27/4/2010 03:12:34.713 - Created with UnCodeX