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U2.AsteroidGame

Extends
XMPGame

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- U2.XMPGame
            |   
            +-- U2.AsteroidGame

Constants Summary
Inherited Contants from U2.XMPGame
MaxEnergySources

Variables Summary
Inherited Variables from U2.XMPGame
AllArtifactsCheckDelay, ArtifactCamperCheckInterval, ArtInfo, bAutoShuffleTeams, bJumpJetRechargesOnLanding, bTeamAutobalance, ConsumerList, CountdownAlertTimes, CountdownIndex, DeploymentPointList, ElapsedTime, EndTime, EnergyCriticalLevel, EnergyCriticalTimeout, EnergySources[MaxEnergySources], EnergyThresholds, GameEndUIEvent, JumpJetRechargeTime, LastArtifactCamperCheckTime, LastCriticalLevelTime, LimboLocationString, MaxArtifactCarryTime, NextLevelLoadingUIEvent, NumEnergySources, RemainingTime, RespawnDelaySeconds, RespawnTimer, RestartWait, ScoreKeeper, ScoreKeeperClass, TeamEnergyInfo, TeamEnergyInitial, TeamEnergyMax, TeamFeatureWarningThreshold, UniqueArtifactID
Inherited Variables from Engine.GameInfo
AccessControl, AccessControlClass, Acronym, AutoAim, bAdminCanPause, bAllowBehindView, bAllowWeaponThrowing, bAlreadyChanged, bAlternateMode, BaseMutator, bCanChangeSkin, bCanViewOthers, bChangeLevels, bClearBannedBetweenMaps, bDelayedStart, bDisplayHud, BeaconName, bEnableStatLogging, bGameEnded, bGameRestarted, bKeepSamePlayerStart, bLoggingGame, bOverTime, bPauseable, bRestartLevel, BroadcastHandler, BroadcastHandlerClass, bTeamGame, bWaitingToStartMatch, bWeaponStay, bWelcomePending, CurrentID, DeathMessageClass, DecoTextName, DefaultPlayerClassName, DefaultPlayerName, FearCostFallOff, GameDifficulty, GameMessageClass, GameName, GameReplicationInfo, GameReplicationInfoClass, GameRulesModifiers, GameSpeed, GameStats, GameStatsClass, GIPropsDisplayText[11], GIPropsExtras[2], GoalScore, GoreLevel, HUDType, MapListType, MapPrefix, MaxLives, MaxPlayers, MaxSpectators, MinTeamChangeDelay, MutatorClass, NumBots, NumPlayers, NumSpectators, OtherMesgGroup, PauseKey, PlayerControllerClass, PlayerControllerClassName, PreMatchWait, ScoreboardType, ScreenShotName, SecurityClass, StartTime, TeamDamage, TimeLimit, Version, VoiceChatters

Enumerations Summary
Inherited Enumerations from U2.XMPGame
EArtifactState, EFeatureState

Structures Summary
Inherited Structures from U2.XMPGame
ArtifactInfo, ConsumerInfoT, FeatureThresholdT, TeamEnergyInfoT
Inherited Structures from Engine.GameInfo
VoiceChatterInfo

Functions Summary
function RestartPlayer (Controller aPlayer)
Inherited Functions from U2.XMPGame
AddArtifactPickup, AddDefaultInventory, AddDefaultPowerSuit, AddDeployPoint, ArtifactsNeededToWin, BeginState, CanSpectate, ChangeFeatureStatus, ChangeName, ChangeTeam, CheckCanChangeTeam, CheckConsumerList, CheckForAllArtifactsInPlay, CheckForAllArtifactsInPlayTimer, CheckForArtifactCampers, CheckForArtifactWin, CheckForHasAllArtifacts, CheckForSituationCritical, CheckForSituationCriticalReturned, CheckForSituationCriticalScored, CheckForSituationCriticalStolen, CheckForTeamEnergyWin, CheckTeamEnergy, Deploy, DeployPlayers, Destroyed, DiscardInventory, DrainTeamEnergy, EndGame, FindPlayerStart, ForceDeploy, GetArtifactID, GetArtifactTeam, GetArtifactType, GetAverageTeamSize, GetNextDeploymentPoint, GetServerDetails, GetSmallestTeam, HandleCountdownAlert, HandleTeamEnergyWin, HandleTeamWon, HasAllDeployPoints, HasAllEnergySources, InitArtifactScoreboard, InitScoreStats, IsArtifactCamping, IsReadyToRedeploy, IsTeamFeatureOnline, Killed, LockInCurrentDeployPoint, NextUniqueID, NotifyArtifactDropped, NotifyArtifactExists, NotifyArtifactPickedup, NotifyArtifactSentHome, NotifyArtifactStolen, NotifyArtifactStored, NotifyDeployableDestroyed, NotifyDeployPointHacked, NotifyDriverEnter, NotifyDriverLeave, NotifyHackedDeployPoint, NotifyHackedEnergySource, NotifyHackedOther, NotifyHealTeammateWithPack, NotifyRepairTeammateWithPack, NotifyResupplyTeammateWithPack, NotifyRevived, NotifyTeammateHealTime, NotifyTeammateRepairTime, NotifyTeammateResupplyTime, NotifyTurretKilled, NotifyVehicleKilled, NumPlayerLockedInAt, OtherTeam, ParseMessageString, PickTeam, PlayArtifactStolenMessage, PlayerIsSpectating, PlayerTappedOut, PostLogin, PreBeginPlay, ReduceDamage, RegisterConsumer, RemoveArtifactPickup, RemoveDeployPoint, RestartGame, RestartPlayer, ScoreKill, SendFeatureMessage, SetInitialState, SetPawnClass, StartMatch, StopPreMatchCountdown, StoreEnergyFromSources, Timer, UnLockCurrentDeployPoint, UnregisterConsumer, UpdateArtifactInfo, UpdateArtifactScore, UpdateDeployableCost, UpdateTeamEnergy
Inherited Functions from Engine.GameInfo
AcceptInventory, AddArtifactPickup, AddDefaultInventory, AddDefaultWeapons, AddDeployPoint, AddMutator, AdminSay, AtCapacity, Broadcast, BroadcastDeathMessage, BroadcastLocalized, BroadcastLocalizedTeam, BroadcastTeam, CanSpectate, ChangeName, ChangeTeam, ChangeVoiceChatter, CheckCanChangeTeam, CheckConsumerList, CheckEndGame, CheckScore, ClearBanned, DetailChange, DiscardInventory, DrainTeamEnergy, EndGame, EndLogging, FindPlayerByID, FindPlayerStart, FindTeamDesignation, GameEnding, GetArtifactID, GetArtifactTeam, GetBeaconText, GetDefaultPlayerClass, GetIntOption, GetKeyValue, GetMapList, GetNetworkNumber, GetNumPlayers, GetServerDetails, GetServerInfo, GetServerPlayers, GetServerPort, GrabOption, HasAllDeployPoints, HasAllEnergySources, HasOption, InitGame, InitGameReplicationInfo, InitLogging, IsOnTeam, IsTeamFeatureOnline, Kick, KickBan, KillBots, Killed, KillEvent, Login, Logout, NotifyArtifactDropped, NotifyArtifactPickedup, NotifyArtifactSentHome, NotifyArtifactStolen, NotifyArtifactStored, NotifyDeployableDestroyed, NotifyDeployPointHacked, NotifyDriverEnter, NotifyDriverLeave, NotifyHackedDeployPoint, NotifyHackedEnergySource, NotifyHackedOther, NotifyHealTeammateWithPack, NotifyKilled, NotifyRepairTeammateWithPack, NotifyResupplyTeammateWithPack, NotifyRevived, NotifyTeammateHealTime, NotifyTeammateRepairTime, NotifyTeammateResupplyTime, NotifyTurretKilled, NotifyVehicleKilled, OtherTeam, ParseKillMessage, ParseMessageString, ParseOption, PickTeam, PickupQuery, PlayerTappedOut, PostBeginPlay, PostLogin, PreBeginPlay, PrecacheGameStaticMeshes, PrecacheGameTextures, PreLogin, PreventDeath, PreventSever, ProcessServerTravel, RatePlayerStart, ReduceDamage, RegisterConsumer, RegisterVehicle, RemoveArtifactPickup, RemoveDeployPoint, Reset, RestartGame, RestartPlayer, ReviewJumpSpots, ScoreEvent, ScoreKill, ScoreObjective, SendPlayer, SetGameSpeed, SetPause, SetPawnClass, SetPlayerDefaults, ShouldRespawn, StartMatch, TeamScoreEvent, Timer, TooManyBots, UnregisterConsumer, UpdateDeployableCost, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UseLowGore


Functions Detail

RestartPlayer Source code

function RestartPlayer ( Controller aPlayer )


Defaultproperties

defaultproperties
{
     EnergyThresholds(0)=(Feature="IconNode",Threshold=0.800000)
     EnergyThresholds(1)=(Feature="PackBase",Threshold=0.750000)
     EnergyThresholds(2)=(Feature="XMPStationaryTurret",Threshold=0.700000)
     EnergyThresholds(3)=(Feature="RocketTurret",Threshold=0.650000)
     EnergyThresholds(4)=(Feature="LandMines",Threshold=0.600000)
     EnergyThresholds(5)=(Feature="FieldGenerator",Threshold=0.550000)
     EnergyThresholds(6)=(Feature="LaserTripMines",Threshold=0.500000)
     EnergyThresholds(7)=(Feature="AutoTurret",Threshold=0.350000)
     EnergyThresholds(8)=(Feature="Vehicle",Threshold=0.300000)
     EnergyThresholds(9)=(Feature="PowerStation",Threshold=0.200000)
     CountdownAlertTimes(0)=300
     CountdownAlertTimes(1)=240
     CountdownAlertTimes(2)=180
     CountdownAlertTimes(3)=120
     CountdownAlertTimes(4)=60
     CountdownAlertTimes(5)=30
     CountdownAlertTimes(6)=10
}

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Creation time: Tue 27/4/2010 03:12:33.400 - Created with UnCodeX