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U2.ArtifactHolderShield

Extends
function
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- U2.function
         |   
         +-- U2.ArtifactHolderShield

Variables Summary
Inherited Variables from U2.function
ArtifactGlow, Description, GlowEffects, InventoryClass, PickupClass, TeamIndex
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, Description, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
Inherited Functions from U2.function
CreateGlow, Destroyed, DestroyGlow, GetTeam, SetTeam
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Defaultproperties

defaultproperties
{
    Description="Shield Artifact"
    PickupClass=Class'U2.ArtifactShield'
    InventoryClass=Class'U2.ArtifactInvShield'
     GlowEffects(0)=ParticleSalamander'Artifact_Carry_FX.ParticleSalamander1'
     GlowEffects(1)=ParticleSalamander'Artifact_Carry_FX.ParticleSalamander2'
    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'XMPM.Pickups.Aft_Armour'
     AlternateSkins(0)=Shader'XMPT.Pickups.AFT_ArmourFX_002'
     AlternateSkins(1)=Shader'XMPT.Pickups.Aft_ArmourFX_003'
}

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Creation time: Tue 27/4/2010 03:12:33.306 - Created with UnCodeX