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U2.AmmoStation

Extends
PowerStation
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- U2.PowerUp
         |   
         +-- U2.PowerStation
            |   
            +-- U2.AmmoStation

Variables Summary
Inherited Variables from U2.PowerStation
ActiveStationEffect, bLimited, DelayTime, LastRechargeTime, ParticleEffect, RechargeRate, StartingAmmoUnits, StartingEnergyUnits, StartingHealthUnits, StationEffectOffset, StationErrorSound, StationInUseSound, StationStartUsingSound, StationStopUsingSound, TeamEnergyCost, TouchingCollisionProxy, TouchingHeight, TouchingRadius
Inherited Variables from U2.PowerUp
AmmoUnits, Description, EnergyUnits, HealthUnits, LastTransferTime, PowerUpOwner, TargetPowerSuit, TransferRate

Functions Summary
function ActivateStation (Pawn P)
Inherited Functions from U2.PowerStation
ActivateStation, CalcRecharge, CleanupCollisionProxy, ClearProperties, DeactivateStation, Destroyed, HandlePowerUpEmpty, HandleUserFulfilled, MakeStationEmpty, PostBeginPlay, PreBeginPlay, SetStationActiveOff, SetStationInUse, StationCanBeUsed, StationError, StopStation, string, TickPowerUp, Touch, UnTouch
Inherited Functions from U2.PowerUp
ActivateStation, AddUnits, CalcPowerUp, CheckPowerUpEmpty, CheckUserFulfulled, DeactivateStation, GiveTo, HandlePickupQuery, HandlePowerUpEmpty, HandleUserFulfilled, IsUsable, MakeStationEmpty, OnUnuse, OnUse, PreBeginPlay, StopStation, Tick, TickPowerUp, TransferProperties


Functions Detail

ActivateStation Source code

function ActivateStation ( Pawn P )


Defaultproperties

defaultproperties
{
    StationStartUsingSound=Sound'U2A.Stations.AmmoStationActivate'
    StationStopUsingSound=Sound'U2A.Stations.AmmoStationDeactivate'
    StationInUseSound=Sound'U2A.Stations.AmmoStationAmbient'
    StationErrorSound=Sound'U2A.Stations.AmmoStationError'
    ParticleEffect=ParticleSalamander'Station_FX.ParticleSalamander3'
    AmmoUnits=999999
    TransferRate=25
    Description="Ammo Station"
    ItemName="Ammo Station"
    DrawType=DT_StaticMesh
     Skins(0)=Shader'XMPWorldItemsT.Items.Station_FX_Supply_001'
     Skins(2)=Shader'XMPWorldItemsT.Items.station_fx_supply_002'
}

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Creation time: Tue 27/4/2010 03:12:33.213 - Created with UnCodeX