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U2.AmmoPowerUp

Extends
PowerUp

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- U2.PowerUp
         |   
         +-- U2.AmmoPowerUp

Variables Summary
Inherited Variables from U2.PowerUp
AmmoUnits, Description, EnergyUnits, HealthUnits, LastTransferTime, PowerUpOwner, TargetPowerSuit, TransferRate
Inherited Variables from Engine.Inventory
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, bMergesCopies, BobDamping, bTossedOut, Charge, GroupOffset, Icon, IconIndex, InventoryGroup, ItemID, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, StatusIcon, ThirdPersonActor

Functions Summary
event PostBeginPlay ()
Inherited Functions from U2.PowerUp
ActivateStation, AddUnits, CalcPowerUp, CheckPowerUpEmpty, CheckUserFulfulled, DeactivateStation, GiveTo, HandlePickupQuery, HandlePowerUpEmpty, HandleUserFulfilled, IsUsable, MakeStationEmpty, OnUnuse, OnUse, PreBeginPlay, StopStation, Tick, TickPowerUp, TransferProperties
Inherited Functions from Engine.Inventory
AttachToPawn, ClientAddInventory, ClientDeleteInventory, Destroyed, DetachFromPawn, DropFrom, Dump, GetHumanReadableName, GiveTo, HandlePickupQuery, NextWeapon, NotifyAddInventory, NotifyDeleteInventory, OwnerEvent, PickupFunction, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, Resupply, SelectNext, SetOwnerDisplay, StaticItemName, TransferSpecialProperties, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange


Functions Detail

PostBeginPlay Source code

event PostBeginPlay ( )


Defaultproperties

defaultproperties
{
    ItemName="Ammo Pickup"
}

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Creation time: Tue 27/4/2010 03:12:33.213 - Created with UnCodeX