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SuicideRaptor.RaptorPack

Extends
PackBase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.function
         |   
         +-- Deployables.DeployableInventory
            |   
            +-- Deployables.PackBase
               |   
               +-- SuicideRaptor.RaptorPack

Constants Summary
Inherited Contants from Deployables.DeployableInventory
DeployDropHeight, DeployHorizontalFudge

Variables Summary
Inherited Variables from Deployables.DeployableInventory
ActivateSound, bCanIntersectDUs, bCanIntersectPawns, bIgnoreOwnerYaw, bTossProjectiles, DeActivateSound, DeployClass, DeployFailedSound, DeploySkillCost, EffectSound, EquipResidue, MaxDeployDistance, MinDUSeparation, MinPawnSeparation

Functions Summary
functionbool IsValidDefaultInventory (pawn PlayerPawn)
Inherited Functions from Deployables.PackBase
AreSupplyPacksOnline, CanDeploy, DeployDestinationIsValid, NextWeapon, PlayFiring, PostDeploy, PrevWeapon, WeaponChange
Inherited Functions from Deployables.DeployableInventory
Activate, ActivateUnit, AdjustDamage, AltFire, Ammo_AddAmmo, Ammo_DeployableUseAmmo, Ammo_UseAmmo, CalcDeploySpot, CanDeploy, Deactivate, Deploy, DeployDestinationIsValid, HandleDeployFailed, HasNeededSkill, IsValidDefaultInventory, PlayFiring, PlayReloading, PostDeploy, PreSetAimingParameters, Tick, Timer, TossDeployed, TraceFire, UseSkill


Functions Detail

IsValidDefaultInventory Source code

static function bool IsValidDefaultInventory ( pawn PlayerPawn )


Defaultproperties

defaultproperties
{
    DeployClass=Class'SuicideRaptor.RaptorPickup'
    DeploySkillCost=0.002500
    ActivateSound=Sound'U2XMPA.AmmoPacks.AP_Activate'
    MaxAmmo(0)=0
    AmmoAmount(0)=1
    AmmoUsed(0)=1
    PickupAmmoCount=1
    SelectSound=Sound'U2XMPA.AmmoPacks.AP_Select'
     TargetableTypes(0)="Pawn"
    InventoryGroup=4
    ItemName="Explosive Raptor Spawn"
    ItemID="RP"
    IconIndex=18
}

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Creation time: Tue 27/4/2010 03:12:39.088 - Created with UnCodeX