Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Pawns.Gunner1FemaleVoice

Extends
VoicePack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- Pawns.Gunner1FemaleVoice

Variables Summary
Inherited Variables from Engine.VoicePack
Messages, Sounds

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
Inherited Functions from Engine.VoicePack
GetMessage, GetSound


Defaultproperties

defaultproperties
{
     Messages(0)="Acknowledged."
     Messages(1)="All clear."
     Messages(2)="Get in the vehicle."
     Messages(3)="I've got an artifact!"
     Messages(4)="I need backup!"
     Messages(5)="We need defense!"
     Messages(6)="We need more deploy points!"
     Messages(7)="We need energy!"
     Messages(8)="I need a medic!"
     Messages(9)="I need repairs!"
     Messages(10)="I need supplies!"
     Messages(11)="No problem."
     Messages(12)="Sorry."
     Messages(13)="Thanks."
     Messages(14)="Incoming!"
     Messages(15)="Wait up!"
     Messages(16)="Affirmative!"
     Messages(17)="Negative."
     Messages(18)="Nice shot!"
     Messages(19)="On my way."
     Messages(20)="Same team!"
     Messages(21)="At the base."
     Messages(22)="At the generator."
     Messages(23)="I'm on defense."
     Messages(24)="I'm on offense."
     Messages(25)="Cover me."
     Messages(26)="Follow me."
     Messages(27)="I need a ride."
     Messages(28)="I need health."
     Messages(29)="Someone revive me!"
     Messages(30)="<--- I'm hacking this."
     Messages(31)="<--- We now own this."
     Messages(32)="Get rid of those deployables!"
     Messages(33)="Hack their DeployPoints!"
     Messages(34)="We need more automated defenses!"
     Messages(35)="Enemy in our base!"
     Messages(36)="I've dropped an artifact!"
     Messages(37)="<--- I've heavily mined this area!"
     Messages(38)="<--- There's a live Juggernaut here."
     Sounds(0)=Sound'Gunner1FemaleA.VMGeneralAcknowledged'
     Sounds(1)=Sound'Gunner1FemaleA.VMTacticsAllClear'
     Sounds(2)=Sound'Gunner1FemaleA.VMTacticsGetInVehicle'
     Sounds(3)=Sound'Gunner1FemaleA.VMTacticsGotArtifact'
     Sounds(4)=Sound'Gunner1FemaleA.VMRequestNeedBackup'
     Sounds(5)=Sound'Gunner1FemaleA.VMRequest2NeedDefense'
     Sounds(6)=Sound'Gunner1FemaleA.VMRequest2NeedDeployPoints'
     Sounds(7)=Sound'Gunner1FemaleA.VMRequest2NeedEnergy'
     Sounds(8)=Sound'Gunner1FemaleA.VMRequestNeedMedic'
     Sounds(9)=Sound'Gunner1FemaleA.VMRequestNeedRepairs'
     Sounds(10)=Sound'Gunner1FemaleA.VMRequestNeedSupplies'
     Sounds(11)=Sound'Gunner1FemaleA.VMGeneralNoProblem'
     Sounds(12)=Sound'Gunner1FemaleA.VMGeneralSorry'
     Sounds(13)=Sound'Gunner1FemaleA.VMGeneralThanks'
     Sounds(14)=Sound'Gunner1FemaleA.VMTacticsIncoming'
     Sounds(15)=Sound'Gunner1FemaleA.VMRequest2WaitUp'
     Sounds(16)=Sound'Gunner1FemaleA.VMGeneral2Affirmative'
     Sounds(17)=Sound'Gunner1FemaleA.VMGeneral2Negative'
     Sounds(18)=Sound'Gunner1FemaleA.VMGeneral2NiceShot'
     Sounds(19)=Sound'Gunner1FemaleA.VMGeneral2OnMyWay'
     Sounds(20)=Sound'Gunner1FemaleA.VMGeneral2SameTeam'
     Sounds(21)=Sound'Gunner1FemaleA.VMLocationAtTheBase'
     Sounds(22)=Sound'Gunner1FemaleA.VMLocationAtTheGenerator'
     Sounds(23)=Sound'Gunner1FemaleA.VMLocationImOnDefense'
     Sounds(24)=Sound'Gunner1FemaleA.VMLocationImOnOffense'
     Sounds(25)=Sound'Gunner1FemaleA.VMOrderCoverMe'
     Sounds(26)=Sound'Gunner1FemaleA.VMOrderFollowMe'
     Sounds(27)=Sound'Gunner1FemaleA.VMRequest3INeedARide'
     Sounds(28)=Sound'Gunner1FemaleA.VMRequest3INeedHealth'
     Sounds(29)=Sound'Gunner1FemaleA.VMRequest3SomeoneReviveMe'
     Sounds(30)=Sound'Gunner1FemaleA.VMStatusImHackingThis'
     Sounds(31)=Sound'Gunner1FemaleA.VMStatusWeNowOwnThis'
     Sounds(32)=Sound'Gunner1FemaleA.VMTactics2GetRidOfThoseDeployables'
     Sounds(33)=Sound'Gunner1FemaleA.VMTactics2HackTheirDeployPoints'
     Sounds(34)=Sound'Gunner1FemaleA.VMTactics2WeNeedMoreAutomatedDefenses'
     Sounds(35)=Sound'Gunner1FemaleA.VMWarningEnemyInOurBase'
     Sounds(36)=Sound'Gunner1FemaleA.VMWarningIveDroppedAnArtifact'
     Sounds(37)=Sound'Gunner1FemaleA.VMWarningIveHeavilyMinedThisArea'
     Sounds(38)=Sound'Gunner1FemaleA.VMWarningTheresALiveJuggernautHere'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Tue 27/4/2010 03:12:36.228 - Created with UnCodeX