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ParticleSystems.ParticleGenerator

Extends
Actor
Modifiers
abstract native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- ParticleSystems.ParticleGenerator

Direct Known Subclasses:

BarbbieHareDesigner, LineManager, ParticleAffector, ParticleBlower, ParticleRadiator, ParticleSalamander, ParticleSkeleton, PulseLineGenerator, TarpBuilder

Constants Summary
PARTICLEVERSION_AffectingForces=2
PARTICLEVERSION_AutoLit=3
PARTICLEVERSION_Current=3
PARTICLEVERSION_NumParticlesFix=1
Inherited Contants from Engine.Actor
CCFloatHeight, DF_Collision, DF_None, MAXSTEPHEIGHT, MINFLOORZ, TRACE_AcceptProjectors, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Corona, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_Projectors, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RotationUnitsToDegrees

Variables Summary
boolbAttachDelayTick
boolbAttachment
boolbForceDelayTick
floatInternalTimer
floatLargestWeight
floatLastBoundSizeSquared
floatLastDeltaSeconds
vectorLastLocation
floatLastPitch
floatLastRoll
floatLastTimeDrawn
floatLastYaw
matrixLockedLocalToWorld
intParticleCount
RampRampDir
floatRampTimer
intTemplateIndex
intTemplateIteration
floatVolumeScale
ParticleAdvanced
boolbCollisionBound
boolbInterpolate
boolbLockParticles
boolbShowBoundingBox
Array<Class<Force>>DefaultForces
floatIdleTime
Array<Name>IgnoredForces
floatMaxTickSize
floatParticleLifeSpan
intParticleVersion
floatPrimeTime
ParticleGenerator
boolbOn
OrderedArray<Force>Forces
OrderedArray<ParticleTemplate>ParticleTemplates
ParticleSelection
boolbLinearFrequenciesChanged
SelectSelectionMethod
Sound
soundSoundLoop
soundSoundOff
soundSoundOn
TriggerSupport
boolbInitiallyOn
intMaxParticles
floatRampDownTime
floatRampUpTime
floatTimerDuration
ButtonTrig
ButtonUnTrig
Inherited Variables from Engine.Actor
Acceleration, ActorRenderData, AlternateSkins, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlwaysRelevant, bAlwaysRelevantToInstigator, bAlwaysRelevantToOwner, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeBaseForPawns, bCanBeDamaged, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableSorting, bDisturbFluidSurface, bDontBatch, bDynamicLight, bDynamicWorldGeometry, bEdShouldSnap, bEdSnap, bFixedRotationDir, bFullVolume, bGameRelevant, bHardAttach, bHasBlood, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bShowUseReticle, bSkipActorPropertyReplication, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUsable, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConglomerateID, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetDependents, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, RepSkinIndex, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, SpecialDisplayFlags, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, Velocity, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Ramp
RAMP_None, RAMP_Up, RAMP_Down
Select
SELECT_Linear, SELECT_Random
Inherited Enumerations from Engine.Actor
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETravelType
Inherited Enumerations from Core.Object
EAlignment, EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, Face, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, CompressedPosition, Coords, Dimension, Guid, InterpCurve, InterpCurvePoint, Matrix, ParticleHandle, Plane, Point, Quat, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
event AddForce (Force AddedForce)
event AddTemplate (ParticleTemplate T)
function AutoDestroy ()
event Clean ()
event Conform (ParticleGenerator Image, optional bool bDeleteExisting)
functionParticleGenerator CreateNew (actor Helper, ParticleGenerator Template, optional vector Location)
event Destroyed ()
event Duplicate (out ParticleGenerator D, Level L)
functionParticleGenerator DynamicCreateNew (actor Helper, class Type, string TemplateName, optional vector Location)
event ExchangeTemplate (ParticleTemplate Old, ParticleTemplate New)
functionfloat GetMaxLifeSpan ()
event GetParticleTemplates (out Object T)
event LockParticles ()
event ManualTick (float DeltaSeconds)
function ParticleDestroy ()
functionvector ParticleGetLocation (ParticleHandle P)
functionvector ParticleGetVelocity (ParticleHandle P)
function ParticleSetLocation (ParticleHandle P, vector Loc)
function ParticleSetVelocity (ParticleHandle P, vector Vel)
event PostBeginPlay ()
event PreBeginPlay ()
event RegisterExternallyAffectedTemplates ()
event RemoveForce (Force RemovedForce)
event RemoveForceType (name ClassName, optional bool bAndSubclasses)
event RemoveTemplate (ParticleTemplate T)
event RemoveTemplateType (name ClassName, optional bool bAndSubclasses)
function SendTrigger ()
function SendUnTrigger ()
function SetAttachment (bool B)
function SetParticleLifeSpan (float Seconds)
function Trigger (Actor Other, Pawn EventInstigator)
TriggerControl
function Trigger (Actor Other, Pawn EventInstigator)
TriggerTimed
function Trigger (Actor Other, Pawn EventInstigator)
TriggerToggle
event TurnOff ()
event TurnOn ()
event UnLockParticles ()
event UnRegisterExternallyAffectedTemplates ()
function UnTrigger (Actor Other, Pawn EventInstigator)
TriggerControl
event ValidateComponents ()
function ZapParticleGenerator (out ParticleGenerator PG)
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BoneRefresh, bool, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, Clock, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkblue, ColorDkcyan, ColorDkgreen, ColorDkgrey, ColorDkmagenta, ColorDkred, ColorDkyellow, ColorGreen, ColorGrey, ColorLtgrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, ConvertRelativeLocation, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DM, DMN, DMT, DMTN, DMTNS, DrawDebugLine, DrawFace, DrawFaces, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, float, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCollisionExtent, GetCommandLine, GetConsumerClassIndex, GetDebugName, GetHumanReadableName, GetItemName, GetKillerController, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetTeam, GetURLMap, HasAnim, HitWall, HurtRadius, IgnoreEncroachingMovement, int, IsAnimating, IsInPain, IsInVolume, IsRealPlayer, IsTweening, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KSleep, KUpdateState, KVelDropBelow, KWake, Landed, LaunchPawn, LaunchPawnDamage, LinkMesh, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyTeamEnergyStatus, OnlyAffectPawns, OnUnuse, OnUse, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayMusic, PlayOwnedSound, PlaySound, PlayTeleportEffect, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadarAddActor, RadarRemoveActor, RadiusActors, RenderOverlays, RenderTexture, ReplaceText, Reset, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetKillerController, SetLocation, SetNetDirty, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTeam, SetTimer, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopMusic, string, SuggestFallVelocity, TakeDamage, TestLocation, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UsedBy, VisibleActors, VisibleCollidingActors, ZapActor, ZoneChange
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddTimer, AddTimerS, Asc, Asin, Atan, BeginState, Blend, BlendR, Caps, Chr, Clamp, ClassIsChildOf, ClockwiseFrom, ColorCode, Constructed, Cos, Cross, Delete, Disable, Dot, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetPackageContents, GetPropertyText, GetRand, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, ProgressSeed, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveTimer, RemoveTimerS, ResetConfig, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=

States Summary
TriggerControl Source code
simulated state TriggerControl
Trigger, UnTrigger
TriggerTimed Source code
simulated state TriggerTimed
Trigger
TriggerToggle Source code
simulated state TriggerToggle
Trigger


Constants Detail

PARTICLEVERSION_AffectingForces Source code

const PARTICLEVERSION_AffectingForces = 2;

PARTICLEVERSION_AutoLit Source code

const PARTICLEVERSION_AutoLit = 3;

PARTICLEVERSION_Current Source code

const PARTICLEVERSION_Current = 3;

PARTICLEVERSION_NumParticlesFix Source code

const PARTICLEVERSION_NumParticlesFix = 1;


Variables Detail

bAttachDelayTick Source code

var bool bAttachDelayTick;

bAttachment Source code

var bool bAttachment;

bForceDelayTick Source code

var bool bForceDelayTick;

InternalTimer Source code

var float InternalTimer;

LargestWeight Source code

var float LargestWeight;

LastBoundSizeSquared Source code

var transient float LastBoundSizeSquared;

LastDeltaSeconds Source code

var transient float LastDeltaSeconds;

LastLocation Source code

var transient vector LastLocation;

LastPitch Source code

var transient float LastPitch;

LastRoll Source code

var transient float LastRoll;

LastTimeDrawn Source code

var transient float LastTimeDrawn;

LastYaw Source code

var transient float LastYaw;

LockedLocalToWorld Source code

var matrix LockedLocalToWorld;

ParticleCount Source code

var int ParticleCount;

RampDir Source code

var Ramp RampDir;

RampTimer Source code

var float RampTimer;

TemplateIndex Source code

var int TemplateIndex;

TemplateIteration Source code

var int TemplateIteration;

VolumeScale Source code

var float VolumeScale;

ParticleAdvanced

bCollisionBound Source code

var(ParticleAdvanced) bool bCollisionBound;

bInterpolate Source code

var(ParticleAdvanced) bool bInterpolate;

bLockParticles Source code

var(ParticleAdvanced) bool bLockParticles;

bShowBoundingBox Source code

var(ParticleAdvanced) bool bShowBoundingBox;

DefaultForces Source code

var(ParticleAdvanced) Array<Class<Force>> DefaultForces;

IdleTime Source code

var(ParticleAdvanced) float IdleTime;

IgnoredForces Source code

var(ParticleAdvanced) Array<Name> IgnoredForces;

MaxTickSize Source code

var(ParticleAdvanced) float MaxTickSize;

ParticleLifeSpan Source code

var(ParticleAdvanced) float ParticleLifeSpan;

ParticleVersion Source code

var(ParticleAdvanced) int ParticleVersion;

PrimeTime Source code

var(ParticleAdvanced) float PrimeTime;

ParticleGenerator

bOn Source code

var(ParticleGenerator) bool bOn;

Forces Source code

var(ParticleGenerator) editinline OrderedArray<Force> Forces;

ParticleTemplates Source code

var(ParticleGenerator) editinline OrderedArray<ParticleTemplate> ParticleTemplates;

ParticleSelection

bLinearFrequenciesChanged Source code

var(ParticleSelection) bool bLinearFrequenciesChanged;

SelectionMethod Source code

var(ParticleSelection) Select SelectionMethod;

Sound

SoundLoop Source code

var(Sound) sound SoundLoop;

SoundOff Source code

var(Sound) sound SoundOff;

SoundOn Source code

var(Sound) sound SoundOn;

TriggerSupport

bInitiallyOn Source code

var(TriggerSupport) bool bInitiallyOn;

MaxParticles Source code

var(TriggerSupport) int MaxParticles;

RampDownTime Source code

var(TriggerSupport) float RampDownTime;

RampUpTime Source code

var(TriggerSupport) float RampUpTime;

TimerDuration Source code

var(TriggerSupport) float TimerDuration;

Trig Source code

var(TriggerSupport) Button Trig;

UnTrig Source code

var(TriggerSupport) Button UnTrig;


Enumerations Detail

Ramp Source code

enum Ramp
{
RAMP_None, RAMP_Up, RAMP_Down
};

Select Source code

enum Select
{
SELECT_Linear, SELECT_Random
};


Functions Detail

AddForce Source code

native event AddForce ( Force AddedForce )

AddTemplate Source code

native event AddTemplate ( ParticleTemplate T )

AutoDestroy Source code

function AutoDestroy ( )

Clean Source code

native event Clean ( )

Conform Source code

native event Conform ( ParticleGenerator Image, optional bool bDeleteExisting )

CreateNew Source code

static function ParticleGenerator CreateNew ( actor Helper, ParticleGenerator Template, optional vector Location )

Destroyed Source code

simulated event Destroyed ( )

Duplicate Source code

native event Duplicate ( out ParticleGenerator D, Level L )

DynamicCreateNew Source code

static function ParticleGenerator DynamicCreateNew ( actor Helper, class Type, string TemplateName, optional vector Location )

ExchangeTemplate Source code

native event ExchangeTemplate ( ParticleTemplate Old, ParticleTemplate New )

GetMaxLifeSpan Source code

native function float GetMaxLifeSpan ( )

GetParticleTemplates Source code

native event GetParticleTemplates ( out Object T )

LockParticles Source code

native event LockParticles ( )

ManualTick Source code

native event ManualTick ( float DeltaSeconds )

ParticleDestroy Source code

simulated function ParticleDestroy ( )

ParticleGetLocation Source code

static native function vector ParticleGetLocation ( ParticleHandle P )

ParticleGetVelocity Source code

static native function vector ParticleGetVelocity ( ParticleHandle P )

ParticleSetLocation Source code

static native function ParticleSetLocation ( ParticleHandle P, vector Loc )

ParticleSetVelocity Source code

static native function ParticleSetVelocity ( ParticleHandle P, vector Vel )

PostBeginPlay Source code

simulated event PostBeginPlay ( )

PreBeginPlay Source code

simulated event PreBeginPlay ( )

RegisterExternallyAffectedTemplates Source code

native event RegisterExternallyAffectedTemplates ( )

RemoveForce Source code

native event RemoveForce ( Force RemovedForce )

RemoveForceType Source code

native event RemoveForceType ( name ClassName, optional bool bAndSubclasses )

RemoveTemplate Source code

native event RemoveTemplate ( ParticleTemplate T )

RemoveTemplateType Source code

native event RemoveTemplateType ( name ClassName, optional bool bAndSubclasses )

SendTrigger Source code

simulated function SendTrigger ( )

SendUnTrigger Source code

simulated function SendUnTrigger ( )

SetAttachment Source code

function SetAttachment ( bool B )

SetParticleLifeSpan Source code

simulated function SetParticleLifeSpan ( float Seconds )

Trigger TriggerControl Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator )

Trigger TriggerTimed Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator )

Trigger TriggerToggle Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator )

TurnOff Source code

simulated event TurnOff ( )

TurnOn Source code

simulated event TurnOn ( )

UnLockParticles Source code

native event UnLockParticles ( )

UnRegisterExternallyAffectedTemplates Source code

native event UnRegisterExternallyAffectedTemplates ( )

UnTrigger TriggerControl Source code

simulated function UnTrigger ( Actor Other, Pawn EventInstigator )

ValidateComponents Source code

native event ValidateComponents ( )

ZapParticleGenerator Source code

static function ZapParticleGenerator ( out ParticleGenerator PG )


Defaultproperties

defaultproperties
{
     DefaultForces(0)=Class'ParticleSystems.DecayForce'
     DefaultForces(1)=Class'ParticleSystems.LocatorForce'
    MaxTickSize=0.008333
    bAttachDelayTick=True
    LockedLocalToWorld=(XPlane=(X=1.000000),YPlane=(Y=1.000000),ZPlane=(Z=1.000000),WPlane=(W=1.000000))
    SelectionMethod=SELECT_Random
    bLinearFrequenciesChanged=True
    bOn=True
    bInitiallyOn=True
    Trig="SendTrigger"
    UnTrig="SendUnTrigger"
    DrawType=DT_Custom
    RemoteRole=ROLE_None
    CullDistance=5000.000000
    Style=STY_Translucent
    bUnlit=True
    bCanTeleport=True
    bBlockZeroExtentTraces=False
    bBlockNonZeroExtentTraces=False
}

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Creation time: Tue 27/4/2010 03:12:38.744 - Created with UnCodeX