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ParticleSystems.ActorCollisionNotifier

Extends
Force
Modifiers
native

Core.Object
|   
+-- ParticleSystems.Force
   |   
   +-- ParticleSystems.ActorCollisionNotifier

Direct Known Subclasses:

ParticleDamage

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RotationUnitsToDegrees

Variables Summary
ActorCollisionNotifier
boolbDeleteOnContact
boolbIgnoreInstigator
boolbUseTrace
floatRadius
floatTraceTime
Inherited Variables from ParticleSystems.Force
AffectedTemplates, bIterateAll, GroupName, Priority
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, CompressedPosition, Coords, Dimension, Guid, InterpCurve, InterpCurvePoint, Matrix, ParticleHandle, Plane, Point, Quat, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
event NotifyPenetratingActor (Actor Other, int NumParticles, vector Origin)
Inherited Functions from ParticleSystems.Force
AddExternalTemplate, AddTemplate, RemoveExternalTemplate, RemoveTemplate
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddTimer, AddTimerS, Asc, Asin, Atan, BeginState, Blend, BlendR, Caps, Chr, Clamp, ClassIsChildOf, ClockwiseFrom, ColorCode, Constructed, Cos, Cross, Delete, Disable, Dot, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetPackageContents, GetPropertyText, GetRand, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, ProgressSeed, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveTimer, RemoveTimerS, ResetConfig, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

ActorCollisionNotifier

bDeleteOnContact Source code

var(ActorCollisionNotifier) bool bDeleteOnContact;

bIgnoreInstigator Source code

var(ActorCollisionNotifier) bool bIgnoreInstigator;

bUseTrace Source code

var(ActorCollisionNotifier) bool bUseTrace;

Radius Source code

var(ActorCollisionNotifier) float Radius;

TraceTime Source code

var(ActorCollisionNotifier) float TraceTime;


Functions Detail

NotifyPenetratingActor Source code

event NotifyPenetratingActor ( Actor Other, int NumParticles, vector Origin )


Defaultproperties

defaultproperties
{
    Radius=20.000000
    bIgnoreInstigator=True
    Priority=7.000000
}

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Creation time: Tue 27/4/2010 03:12:33.150 - Created with UnCodeX