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Legend.WaterVolume

Extends
PhysicsVolume

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Legend.WaterVolume

Variables Summary
stringEntryActorName
stringEntrySoundName
stringExitSoundName
Inherited Variables from Engine.PhysicsVolume
bBounceVelocity, bDestructive, bDistanceFog, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bWaterVolume, DamagePerSec, DamageType, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EntryActor, EntrySound, ExitActor, ExitSound, FluidFriction, Gravity, GroundFriction, KBuoyancy, KExtraAngularDamping, KExtraLinearDamping, NextPhysicsVolume, PainTimer, Priority, TerminalVelocity, ViewFlash, ViewFog, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority

Functions Summary
function PostBeginPlay ()
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayExitSplash, TimerPop, touch, Trigger, untouch
Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch


Variables Detail

EntryActorName Source code

var string EntryActorName;

EntrySoundName Source code

var string EntrySoundName;

ExitSoundName Source code

var string ExitSoundName;


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
    EntrySoundName="PlayerSounds.FootstepWater1"
    ExitSoundName="GeneralImpacts.ImpactSplash2"
    FluidFriction=2.400000
    bWaterVolume=True
    bDistanceFog=True
    DistanceFogColor=(B=128,G=64,R=32,A=64)
    DistanceFogStart=8.000000
    DistanceFogEnd=2000.000000
    KExtraLinearDamping=0.800000
    KExtraAngularDamping=0.100000
    LocationName="under water"
}

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Creation time: Tue 27/4/2010 03:12:40.728 - Created with UnCodeX