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Legend.EarthquakeTrigger

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- Legend.EarthquakeTrigger

Variables Summary
floatTimeRemaining
EarthquakeTrigger
stringAmbientSoundStr
floatBaseTossMagnitude
boolbTossNPCs
boolbTossPCs
floatDuration
floatMaxTossedMass
floatRadius
floatShakeMagnitude
stringShakeSoundStr
floatTimeBetweenShakes
Inherited Variables from Engine.Trigger
bInitiallyActive, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType

Enumerations Summary
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
function ShakePawn (Pawn P)
Waiting
event Timer ()
Waiting
function Trigger (Actor Other, Pawn EventInstigator)
Waiting
Inherited Functions from Engine.Trigger
CheckTouchList, FindTriggerActor, GetInitiallyActive, IsRelevant, PostBeginPlay, PreBeginPlay, Reset, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch

States Summary
Waiting Source code
state Waiting
ShakePawn, Timer, Trigger


Variables Detail

TimeRemaining Source code

var private float TimeRemaining;

EarthquakeTrigger

AmbientSoundStr Source code

var(EarthquakeTrigger) string AmbientSoundStr;

BaseTossMagnitude Source code

var(EarthquakeTrigger) float BaseTossMagnitude;

bTossNPCs Source code

var(EarthquakeTrigger) bool bTossNPCs;

bTossPCs Source code

var(EarthquakeTrigger) bool bTossPCs;

Duration Source code

var(EarthquakeTrigger) float Duration;

MaxTossedMass Source code

var(EarthquakeTrigger) float MaxTossedMass;

Radius Source code

var(EarthquakeTrigger) float Radius;

ShakeMagnitude Source code

var(EarthquakeTrigger) float ShakeMagnitude;

ShakeSoundStr Source code

var(EarthquakeTrigger) string ShakeSoundStr;

TimeBetweenShakes Source code

var(EarthquakeTrigger) float TimeBetweenShakes;


Functions Detail

ShakePawn Waiting Source code

function ShakePawn ( Pawn P )

Timer Waiting Source code

event Timer ( )

Trigger Waiting Source code

function Trigger ( Actor Other, Pawn EventInstigator )


Defaultproperties

defaultproperties
{
    Duration=10.000000
    ShakeMagnitude=60.000000
    BaseTossMagnitude=2500000.000000
    Radius=2048.000000
    bTossNPCs=True
    bTossPCs=True
    MaxTossedMass=500.000000
    TimeBetweenShakes=0.500000
    InitialState="'"
    Texture=Texture'Legend.S_QuakeTrigger'
}

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Creation time: Tue 27/4/2010 03:12:34.197 - Created with UnCodeX