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Legend.ACTION_PlayAnim

Extends
ScriptedAction

Core.Object
|   
+-- Legend.ScriptedAction
   |   
   +-- Legend.ACTION_PlayAnim

Direct Known Subclasses:

ACTION_FreezeOnAnimEnd

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RotationUnitsToDegrees

Variables Summary
Action
byteAnimIterations
floatAnimRate
nameBaseAnim
floatBlendInTime
floatBlendOutTime
boolbLoopAnim
floatStartFrame
Inherited Variables from Legend.ScriptedAction
ActionString, bValidForTrigger
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, CompressedPosition, Coords, Dimension, Guid, InterpCurve, InterpCurvePoint, Matrix, ParticleHandle, Plane, Point, Quat, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
functionstring GetActionString ()
functionbool InitActionFor (ScriptedController C)
functionbool PawnPlayBaseAnim (ScriptedController C, bool bFirstPlay)
function SetCurrentAnimationFor (ScriptedController C)
Inherited Functions from Legend.ScriptedAction
EndsSection, GetActionString, GetScript, InitActionFor, ProceedToNextAction, ProceedToSectionEnd, StartsSection
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddTimer, AddTimerS, Asc, Asin, Atan, BeginState, Blend, BlendR, Caps, Chr, Clamp, ClassIsChildOf, ClockwiseFrom, ColorCode, Constructed, Cos, Cross, Delete, Disable, Dot, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetPackageContents, GetPropertyText, GetRand, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, ProgressSeed, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveTimer, RemoveTimerS, ResetConfig, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

Action

AnimIterations Source code

var(Action) byte AnimIterations;

AnimRate Source code

var(Action) float AnimRate;

BaseAnim Source code

var(Action) name BaseAnim;

BlendInTime Source code

var(Action) float BlendInTime;

BlendOutTime Source code

var(Action) float BlendOutTime;

bLoopAnim Source code

var(Action) bool bLoopAnim;

StartFrame Source code

var(Action) float StartFrame;


Functions Detail

GetActionString Source code

function string GetActionString ( )

InitActionFor Source code

function bool InitActionFor ( ScriptedController C )

PawnPlayBaseAnim Source code

function bool PawnPlayBaseAnim ( ScriptedController C, bool bFirstPlay )

SetCurrentAnimationFor Source code

function SetCurrentAnimationFor ( ScriptedController C )


Defaultproperties

defaultproperties
{
    BlendInTime=0.200000
    BlendOutTime=0.200000
    AnimRate=1.000000
    ActionString="play animation"
    bValidForTrigger=False
}

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Creation time: Tue 27/4/2010 03:12:32.947 - Created with UnCodeX