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Fire.WaveTexture

Extends
WaterTexture
Modifiers
native noexport

Core.Object
|   
+-- Engine.Material
   |   
   +-- Engine.RenderedMaterial
      |   
      +-- Engine.BitmapMaterial
         |   
         +-- Engine.Texture
            |   
            +-- Fire.FractalTexture
               |   
               +-- Fire.WaterTexture
                  |   
                  +-- Fire.WaveTexture

Variables Summary
WaterPaint
byteBumpMapAngle
byteBumpMapLight
bytePhongRange
bytePhongSize
Inherited Variables from Fire.WaterTexture
Drops[256], DropType, FX_Amplitude, FX_Depth, FX_Frequency, FX_Phase, FX_Radius, FX_Size, FX_Speed, FX_Time, NumDrops, OldWaveAmp, RenderTable[1028], SourceFields, WaterParity, WaterTable[1536], WaveAmp
Inherited Variables from Fire.FractalTexture
AuxPhase, DrawPhase, GlobalPhase, LightOutput, SoundOutput, UMask, VMask

Enumerations Summary
Inherited Enumerations from Fire.WaterTexture
WDrop

Structures Summary
Inherited Structures from Fire.WaterTexture
ADrop


Variables Detail

WaterPaint

BumpMapAngle Source code

var(WaterPaint) byte BumpMapAngle;

BumpMapLight Source code

var(WaterPaint) byte BumpMapLight;

PhongRange Source code

var(WaterPaint) byte PhongRange;

PhongSize Source code

var(WaterPaint) byte PhongSize;


Defaultproperties

defaultproperties
{
}

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Creation time: Tue 27/4/2010 03:12:40.806 - Created with UnCodeX