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eq2.eq2JuggernautTurretBarrelBase

Extends
XMPVehicleBarrel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.function
      |   
      +-- Engine.XMPVehicleBarrel
         |   
         +-- eq2.eq2JuggernautTurretBarrelBase

Variables Summary
VectorBarrelEnd
ParticleGeneratorBigBoom
boolbImFiring
soundChargeUpSound
VectorEnd
BendiBeamGeneratorFireBeam
floatFireStartTime
floatFiringDelay
byteFiringIndex
RotatorFlashRotation
VectorHitLocation
VectorHitNormal
ParticleGeneratorMuzzledamage
actorOther
Inherited Variables from Engine.XMPVehicleBarrel
AdjustedAim, bAmbientFireSound, BarrelBone, BarrelNumber, BarrelOffset, BaseMesh, bAutoFire, bForceAltFire, bForceFire, bGlowing, bInstantHit, BloodEffect, bPendingAltFire, bPendingFire, bRapidFire, bRepeatFire, bSteadyToggle, bUseMe, Crosshair, Damage, DirtEffect, DisplayFOV, DriverViewMesh, EnergyCost, FireOffset, FirePitch, FireSound, FireTime, FireTimer, FiringOffset, FiringSpeed, Instigator, LastTargetName, MaxRange, MomentumTransfer, MyCabViewModel, MyDamageType, MyFlashCount, MyTurret, NameColor, OfflineSound, OldWeaponStateFiring, OldWeaponStateIdle, OwnedBySVehicle, ProjectileClass, ProjectileFireStartLocation, RefireRate, ShakeMag, ShakeTime, SparkEffect, StopFiringTime, synchronized, TargetableTypes, TempTimer, TraceAccuracy, TraceDist, TraceFireStartLocation, TraceSpread, WarnTargetPct, WeaponStateFiring, WeaponStateIdle
Inherited Variables from Engine.function
aBaseX, aBaseY, aBaseZ, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerLevel, AnnouncerVolume, aStrafe, aTurn, aUp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoSwitch, bAutoTaunt, bBadConnectionAlert, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bDoubleJump, bDynamicNetSpeed, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnablePickupForceFeedback, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumpStatus, bKeyboardLook, BlendedTargetViewRotation, bLook, bLookUpStairs, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, bPendingDestroy, bPendingVote, bPressedJump, bRadarEnabled, bSetTurnRot, bShortConnectTimeOut, bSnapLevel, bSnapToLevel, bSpectatorTeamLocked, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bVehicleBehindView, bViewBot, bXAxis, bYAxis, bZeroRoll, bZooming, CameraDist, CameraEffects, CheatClass, CheatFlyingSpeed, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DeathFont, DefaultFOV, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DoubleClickDir, DrivenVehicle, DynamicPingThreshold, EnemyTurnSpeed, EntryTime, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlaySound, LastPlaySpeech, LastUpdateTime, LastViewTargetActor, LastViewTargetActualDistance, LastViewTargetHitLocation, LastViewTargetHitNormal, LastViewTargetLocation, LastViewTargetRotation, LastViewTargetTime, LastViewTargetTraceDistance, LastZone, LoadingMusic, LocalMessageClass, MaxResponseTime, MaxTimeMargin, MessageFont, Misc1, Misc2, NextSpeedChange, NextTeamChangeTime, NoPauseMessage, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PassengerNumber, PendingMove, Player, PlayerInput, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RocketLockSound, SavedMoves, SavedPhysics, ServerOnlyStates, ServerTimeStamp, ShakeDuration, ShakeMagX, ShakeMagY, ShakeOffset, ShakePeriodX, ShakePeriodY, ShakeTime, ShowFlags, Song, SpectateSpeed, StatsPassword, StatsUsername, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TempTurretRotation, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UIAlpha, UseDistance, UseFixedVisibility, UseLatency, UseProjector, UseTarget, ViewingFrom, ViewTarget, VoteFailedMsg, WaitDelay, WeaponUpdate, ZoomLevel

Functions Summary
function Destroyed ()
functionfloat GetProjSpeed (bool bAlt)
function PlayFiring (optional float Rate, optional name FiringMode)
function PostNetBeginPlay ()
functionProjectile ProjectileFire ()
function Tick (float DeltaTime)
Inherited Functions from Engine.XMPVehicleBarrel
AdjustProjectileAim, AdjustTraceAim, Ammo_GetDamageRadius, Ammo_ProcessTraceHit, Ammo_ShakeView, Ammo_SpawnProjectile, AuthorityFire, BeginState, bool, ClientKDriverEnter, ClientKDriverLeave, ClientReStart, Destroyed, EncroachedBy, EndState, EverywhereFire, ExecuteFire, EyePosition, Fire, float, FocusOnLeader, GetFireStart, GetHumanReadableName, GetProjSpeed, GetWeaponBoneFor, HandleTraceImpact, HideCrosshair, IncrementFlashCount, int, IsFiring, PawnAgentEvent, PlayFiring, PlayWeaponSound, PointOfView, PossessedBy, PostBeginPlay, PostNetBeginPlay, postnetreceive, PostSetAimingParameters, PreBeginPlay, PreSetAimingParameters, ProjectileFire, RangedAttackTime, RecommendRangedAttack, SendEvent, ServerFire, ServerRapidFire, ServerStopFiring, SetFireStartLocations, SpecialCalcView, StopFiring, string, SyncParts, TakeDamage, ThirdPersonEffects, Tick, TraceFire, UnPossessed, WeaponAdjustAim
Inherited Functions from Engine.function
ActivateInventoryItem, ActivateItem, AddCameraEffect, AdjustAim, AdjustView, AllowVoiceMessage, AltFire, AskForPawn, BeginState, BehindView, BlendRot, bool, CalcBehindView, CalcFirstPersonView, CanRestartPlayer, CanSwitchToStateOnClient, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatter, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAddCheats, ClientAdjustGlow, ClientAdjustPosition, ClientCapBandwidth, ClientChangeVoiceChatter, ClientFlash, ClientGotoState, ClientHearSound, ClientLeaveVoiceChat, ClientMessage, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientRestart, ClientSendEvent, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientSetThirdPersonVehicleMode, ClientSetViewTarget, ClientShake, ClientStopForceFeedback, ClientTravel, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, color, CompressAccel, ConsoleCommand, ContinueNotifyRocketLockOnA, ContinueNotifyRocketLockOnB, ContinueNotifyRocketLockOnC, ContinueNotifyRocketLockOnD, CopyToClipboard, CreateCameraEffect, damageAttitudeTo, DemoClientSetHUD, Destroyed, DoUnTeleport, DumpStates, EndState, EndZoom, EnterStartState, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceRestart, FOV, GameOverAnnounce, GetAimRotation, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetKickPlayer, GetPlayerNetworkAddress, GetRadarZoomPct, GetServerNetworkAddress, GetURLProtocol, GetUseBarEnable, GetUseBarIconIndex, GetViewRotation, GetWeapon, GivePawn, HandleDying, HandleMercyKilled, HandlePickup, HandleRevived, HandleSpawnedObject, HandleWalking, InitInputSystem, InitPlayer, IsDead, IsSpectating, Jump, KickRequest, LeaveVoiceChat, LoadPlayers, LocalTravel, LongClientAdjustPosition, MoveAutonomous, Mutate, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, NotifyRocketLockOnA, NotifyRocketLockOnB, NotifyRocketLockOnC, NotifyRocketLockOnD, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerSees, PlayerSeesEx, PlayerSeesEx2, PlayerTick, PlayIntroMusic, PlayLoadingMusic, Possess, PostBeginPlay, PostNetBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, QuickLoad, QuickSave, ReceiveLocalizedMessage, Reload, RemoveCameraEffect, ReplicateMove, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, Say, SendEvent, ServerAddCheats, ServerCanCheat, ServerChangeClass, ServerChangeVoiceChatter, ServerCheckCommandLine, ServerDeployCheat, ServerDrive, ServerDumpStates, ServerGetVoiceChatters, ServerGivePawn, ServerMove, ServerQuit, ServerReload, ServerRestartGame, ServerReStartPlayer, ServerSetClientDemo, ServerSetTeamEnergy, ServerSpectateSpeed, ServerSummon, ServerThrowWeapon, ServerToggleBehindView, ServerToggleVehicleView, ServerUnuse, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, SetFOV, SetFOVAngle, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetSpectatorTeamLocked, SetUseTarget, SetViewTarget, ShakeView, ShortClientAdjustPosition, ShortServerMove, ShouldAutoSwitch, ShowHUD, Speech, StartClientDemoRec, StartZoom, StopForceFeedback, StopIntroMusic, StopLoadingMusic, StopZoom, string, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TargetUnuse, TargetUse, TeamMessage, TeamSay, TeamSpeech, TestShake, ThrowWeapon, Timer, ToggleBehindView, ToggleVehicleView, ToggleZoom, TraceForMemStats, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UnUse, UpdateRotation, UpdateURL, Use, VeryShortClientAdjustPosition, ViewNextBot, ViewShake, VoteNo, VoteYes, WantsSmoothedView


Variables Detail

BarrelEnd Source code

var Vector BarrelEnd;

BigBoom Source code

var ParticleGenerator BigBoom;

bImFiring Source code

var bool bImFiring;

ChargeUpSound Source code

var sound ChargeUpSound;

End Source code

var Vector End;

FireBeam Source code

var BendiBeamGenerator FireBeam;

FireStartTime Source code

var float FireStartTime;

FiringDelay Source code

var float FiringDelay;

FiringIndex Source code

var byte FiringIndex;

FlashRotation Source code

var Rotator FlashRotation;

HitLocation Source code

var Vector HitLocation;

HitNormal Source code

var Vector HitNormal;

Muzzledamage Source code

var ParticleGenerator Muzzledamage;

Other Source code

var actor Other;


Functions Detail

Destroyed Source code

simulated function Destroyed ( )

GetProjSpeed Source code

function float GetProjSpeed ( bool bAlt )

PlayFiring Source code

simulated function PlayFiring ( optional float Rate, optional name FiringMode )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

ProjectileFire Source code

function Projectile ProjectileFire ( )

Tick Source code

Simulated function Tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
    ChargeUpSound=Sound'eq2.LaserFX.LR_Fire'
    FiringDelay=0.200000
    BarrelOffset=(X=-69.370003,Y=-57.549999,Z=7.010000)
    DriverViewMesh=StaticMesh'VehiclesM.Juggernaut.JuggernautTurretCam_TD_001'
    FiringOffset=(X=279.000000,Z=7.010000)
    EnergyCost=0.003000
    FireTime=4.000000
    ShakeMag=4.000000
    ShakeTime=0.500000
    FireOffset=(X=42.000000,Y=9.000000,Z=-34.000000)
    TraceDist=10000.000000
    Crosshair="Crosshair_S"
    StaticMesh=StaticMesh'VehiclesM.Juggernaut.JuggernautTurretBarrelBase_TD_001'
    bUsable=True
     AlternateSkins(0)=Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red'
     AlternateSkins(1)=Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue'
}

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Creation time: Tue 27/4/2010 03:12:34.869 - Created with UnCodeX