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eq2.eq2JuggernautFrontTurret

Extends
SJuggernautFrontTurret

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.XMPVehicleTurret
      |   
      +-- Vehicles.SJuggernautFrontTurret
         |   
         +-- eq2.eq2JuggernautFrontTurret

Variables Summary
Inherited Variables from Engine.XMPVehicleTurret
Barrel, Barrel1FiringOffset, Barrel2FiringOffset, bArticulated, bRelativeRotation, bUseMe, CameraOffset, GunBarrelClass, LastTimeRotated, MaxRotation, MyTurretRotation, OwnedBySVehicle, PitchConstraint, ProjectileClass, RateOfFire, RotateSound, RotateStartSound, RotationCenter, synchronized, TurretBone, TurretNumber, TurretOffset, YawConstraint

Functions Summary
function RotateTurret (Rotator TurretRotation, optional Rotator OldTurretRotation)
Inherited Functions from Vehicles.SJuggernautFrontTurret
OnUse
Inherited Functions from Engine.XMPVehicleTurret
Destroyed, EncroachedBy, PostNetBeginPlay, postnetreceive, RotateTurret, SyncParts, TakeDamage


Functions Detail

RotateTurret Source code

simulated function RotateTurret ( Rotator TurretRotation, optional Rotator OldTurretRotation )


Defaultproperties

defaultproperties
{
     AlternateSkins(0)=Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red'
     AlternateSkins(1)=Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue'
}

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Creation time: Tue 27/4/2010 03:12:34.838 - Created with UnCodeX