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eq2.CheckPoint

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- eq2.CheckPoint

Variables Summary
CheckPoint
boolbFinishLine
intmyIndex
intmyTrackIndex
RaceMasterSwitchRaceController
Inherited Variables from Engine.Trigger
bInitiallyActive, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType

Enumerations Summary
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
functionVehicleDeployProxy GetNextDeployPoint ()
function Touch (actor Other)
function UnTouch (actor Other)
Inherited Functions from Engine.Trigger
CheckTouchList, FindTriggerActor, GetInitiallyActive, IsRelevant, PostBeginPlay, PreBeginPlay, Reset, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch


Variables Detail

CheckPoint

bFinishLine Source code

var(CheckPoint) bool bFinishLine;

myIndex Source code

var(CheckPoint) int myIndex;

myTrackIndex Source code

var(CheckPoint) int myTrackIndex;

RaceController Source code

var(CheckPoint) RaceMasterSwitch RaceController;


Functions Detail

GetNextDeployPoint Source code

function VehicleDeployProxy GetNextDeployPoint ( )

Touch Source code

function Touch ( actor Other )

UnTouch Source code

function UnTouch ( actor Other )


Defaultproperties

defaultproperties
{
    TriggerType=TT_AnyProximity
}

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Creation time: Tue 27/4/2010 03:12:33.619 - Created with UnCodeX