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Engine.VehicleShadowProjector

Extends
ShadowProjector

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projector
      |   
      +-- Engine.ShadowProjector
         |   
         +-- Engine.VehicleShadowProjector

Variables Summary
Inherited Variables from Engine.ShadowProjector
bBlobShadow, bShadowActive, LightDirection, LightDistance, RootMotion, ShadowActor, ShadowTexture
Inherited Variables from Engine.Projector
bClipBSP, bClipStaticMesh, bDynamicAttach, bGradient, bLevelStatic, Box, bProjectActor, bProjectBSP, bProjectOnAlpha, bProjectOnBackfaces, bProjectOnParallelBSP, bProjectOnUnlit, bProjectParticles, bProjectStaticMesh, bProjectTerrain, FOV, FrameBufferBlendingOp, FrustumPlanes[6], FrustumVertices[8], GradientMatrix, GradientTexture, Highlight, MaterialBlendingOp, Matrix, MaxTraceDistance, OldLocation, ProjectTag, ProjTexture, RenderInfo, UseTarget

Enumerations Summary
Inherited Enumerations from Engine.Projector
EProjectorBlending

Functions Summary
function InitShadow ()
event PostBeginPlay ()
function UpdateShadow ()
Inherited Functions from Engine.ShadowProjector
Destroyed, InitShadow, PostBeginPlay, Tick, UpdateShadow
Inherited Functions from Engine.Projector
AbandonProjector, AttachActor, AttachProjector, CalcMatrix, DetachActor, DetachProjector, PostBeginPlay, Touch, Untouch


Functions Detail

InitShadow Source code

function InitShadow ( )

PostBeginPlay Source code

simulated event PostBeginPlay ( )

UpdateShadow Source code

function UpdateShadow ( )


Defaultproperties

defaultproperties
{
    bGradient=False
    CullDistance=2400.000000
}

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Creation time: Tue 27/4/2010 03:12:40.635 - Created with UnCodeX