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Engine.Vehicle

Extends
function
Modifiers
native abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.function
      |   
      +-- Engine.Vehicle

Direct Known Subclasses:

KVehicle, SVehicle

Constants Summary
FilterFrames=5
HardMaxPassengers=5
Inherited Contants from Engine.Actor
CCFloatHeight, DF_Collision, DF_None, MAXSTEPHEIGHT, MINFLOORZ, TRACE_AcceptProjectors, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Corona, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_Projectors, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World

Variables Summary
boolbAllowThirdPersonCameraMovement
boolbGameOver
bytebGetOut[HardMaxPassengers]
boolbHistoryWarmup
boolbOldThrottling
boolbThrottling
bytebVehicleIsAltFiring[HardMaxPassengers]
bytebVehicleIsFiring[HardMaxPassengers]
vectorCameraHistory[FilterFrames]
floatCollisionDamageMultiplier
floatCollisionMass
stringDisplayName
class<KTire>FrontTireClass
RotatorInitialTurretRotation[HardMaxPassengers]
intLastOccupiedTeam
floatLastOccupiedTime
intMaxPassengers
class<DamageType>MyDamageType
intMyPassengerNumber
RotatorMyTurretRotation
intNextHistorySlot
intNumPassengers
boolOnLine
VehicleFactoryParentFactory
ControllerPassengerControllers[HardMaxPassengers]
PawnPassengerPawns[HardMaxPassengers]
PlayerReplicationInfoPassengerPRIs[HardMaxPassengers]
floatPseudoHeight
vectorPseudoLocationOffset
floatPseudoRadius
floatSameTeamCollisionDamageMultiplier
VectorSpawnOffset
vectorSprintImpulseOffset
floatStamina
floatStaminaMax
floatStaminaRechargeRate
VectorThirdPersonCameraOffset
VectorThirdPersonLookAtPoint
RotatorThirdPersonRotationModifier
class<XMPVehicleTurret>TurretClass[HardMaxPassengers]
RotatorTurretRotation[HardMaxPassengers]
XMPVehicleTurretTurrets[HardMaxPassengers]
floatWheelVert
Vehicle
boolbAutoDrive
array<vector>ExitPositions
floatSteering
floatThrottle
Inherited Variables from Engine.function
aBaseX, aBaseY, aBaseZ, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerLevel, AnnouncerVolume, aStrafe, aTurn, aUp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoSwitch, bAutoTaunt, bBadConnectionAlert, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bDoubleJump, bDynamicNetSpeed, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnablePickupForceFeedback, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumpStatus, bKeyboardLook, BlendedTargetViewRotation, bLook, bLookUpStairs, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, bPendingDestroy, bPendingVote, bPressedJump, bRadarEnabled, bSetTurnRot, bShortConnectTimeOut, bSnapLevel, bSnapToLevel, bSpectatorTeamLocked, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bVehicleBehindView, bViewBot, bXAxis, bYAxis, bZeroRoll, bZooming, CameraDist, CameraEffects, CheatClass, CheatFlyingSpeed, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DeathFont, DefaultFOV, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DoubleClickDir, DrivenVehicle, DynamicPingThreshold, EnemyTurnSpeed, EntryTime, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlaySound, LastPlaySpeech, LastUpdateTime, LastViewTargetActor, LastViewTargetActualDistance, LastViewTargetHitLocation, LastViewTargetHitNormal, LastViewTargetLocation, LastViewTargetRotation, LastViewTargetTime, LastViewTargetTraceDistance, LastZone, LoadingMusic, LocalMessageClass, MaxResponseTime, MaxTimeMargin, MessageFont, Misc1, Misc2, NextSpeedChange, NextTeamChangeTime, NoPauseMessage, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PassengerNumber, PendingMove, Player, PlayerInput, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RocketLockSound, SavedMoves, SavedPhysics, ServerOnlyStates, ServerTimeStamp, ShakeDuration, ShakeMagX, ShakeMagY, ShakeOffset, ShakePeriodX, ShakePeriodY, ShakeTime, ShowFlags, Song, SpectateSpeed, StatsPassword, StatsUsername, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TempTurretRotation, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UIAlpha, UseDistance, UseFixedVisibility, UseLatency, UseProjector, UseTarget, ViewingFrom, ViewTarget, VoteFailedMsg, WaitDelay, WeaponUpdate, ZoomLevel
Inherited Variables from Engine.Actor
Acceleration, ActorRenderData, AlternateSkins, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlwaysRelevant, bAlwaysRelevantToInstigator, bAlwaysRelevantToOwner, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeBaseForPawns, bCanBeDamaged, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableSorting, bDisturbFluidSurface, bDontBatch, bDynamicLight, bDynamicWorldGeometry, bEdShouldSnap, bEdSnap, bFixedRotationDir, bFullVolume, bGameRelevant, bHardAttach, bHasBlood, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bShowUseReticle, bSkipActorPropertyReplication, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUsable, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConglomerateID, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetDependents, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, RepSkinIndex, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, SpecialDisplayFlags, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.function
TAmmoFlags
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, Face, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
functioninterface bool ((()
functioninterface bool ((()
functioninterface bool ((()
function ClientKDriverEnter (PlayerController pc, int PassengerNum, Pawn p)
function ClientKDriverLeave (PlayerController pc, Rotator exitLookDir)
function CreateShadow ()
function Destroyed ()
function DoSprint ()
event EncroachedBy (actor Other)
function FaceRotation (rotator NewRotation, float DeltaTime)
function fire (optional float F)
functionname GetWeaponBoneFor (Inventory I)
functioninterface int ((()
functioninterface int ((()
functioninterface int ((()
functioninterface int ((()
functioninterface int ((()
functioninterface int ((()
functioninterface int ((()
functionbool IsPassenger (Controller C)
function KDriverEnter (Pawn p, int PassengerNum)
functionbool KDriverLeave (int PassengerNumber, bool bForceLeave)
function NotifyEndGame ()
function PostNetBeginPlay ()
function SetTeam (int NewTeam)
function SetThirdPersonViewMode (PlayerController pc)
function SetUsability (int PassengerNum)
function Smack (actor Other)
functionbool SpecialCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation)
functioninterface string ((()
functioninterface string ((()
functioninterface string ((()
functioninterface string ((()
event Tick (float deltaSeconds)
function TryToDrive (Pawn p, int PassengerLocation)
function UnsetUsability (int PassengerNum)
function VehicleCeaseFire (int PassengerNumber, bool bWasAltFire)
function VehicleFire (int PassengerNumber, bool bWasAltFire)
event VehicleStateReceived ()
Inherited Functions from Engine.function
ActivateInventoryItem, ActivateItem, AddCameraEffect, AdjustAim, AdjustView, AllowVoiceMessage, AltFire, AskForPawn, BeginState, BehindView, BlendRot, bool, CalcBehindView, CalcFirstPersonView, CanRestartPlayer, CanSwitchToStateOnClient, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatter, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAddCheats, ClientAdjustGlow, ClientAdjustPosition, ClientCapBandwidth, ClientChangeVoiceChatter, ClientFlash, ClientGotoState, ClientHearSound, ClientLeaveVoiceChat, ClientMessage, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientRestart, ClientSendEvent, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientSetThirdPersonVehicleMode, ClientSetViewTarget, ClientShake, ClientStopForceFeedback, ClientTravel, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, color, CompressAccel, ConsoleCommand, ContinueNotifyRocketLockOnA, ContinueNotifyRocketLockOnB, ContinueNotifyRocketLockOnC, ContinueNotifyRocketLockOnD, CopyToClipboard, CreateCameraEffect, damageAttitudeTo, DemoClientSetHUD, Destroyed, DoUnTeleport, DumpStates, EndState, EndZoom, EnterStartState, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceRestart, FOV, GameOverAnnounce, GetAimRotation, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetKickPlayer, GetPlayerNetworkAddress, GetRadarZoomPct, GetServerNetworkAddress, GetURLProtocol, GetUseBarEnable, GetUseBarIconIndex, GetViewRotation, GetWeapon, GivePawn, HandleDying, HandleMercyKilled, HandlePickup, HandleRevived, HandleSpawnedObject, HandleWalking, InitInputSystem, InitPlayer, IsDead, IsSpectating, Jump, KickRequest, LeaveVoiceChat, LoadPlayers, LocalTravel, LongClientAdjustPosition, MoveAutonomous, Mutate, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, NotifyRocketLockOnA, NotifyRocketLockOnB, NotifyRocketLockOnC, NotifyRocketLockOnD, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerSees, PlayerSeesEx, PlayerSeesEx2, PlayerTick, PlayIntroMusic, PlayLoadingMusic, Possess, PostBeginPlay, PostNetBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, QuickLoad, QuickSave, ReceiveLocalizedMessage, Reload, RemoveCameraEffect, ReplicateMove, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, Say, SendEvent, ServerAddCheats, ServerCanCheat, ServerChangeClass, ServerChangeVoiceChatter, ServerCheckCommandLine, ServerDeployCheat, ServerDrive, ServerDumpStates, ServerGetVoiceChatters, ServerGivePawn, ServerMove, ServerQuit, ServerReload, ServerRestartGame, ServerReStartPlayer, ServerSetClientDemo, ServerSetTeamEnergy, ServerSpectateSpeed, ServerSummon, ServerThrowWeapon, ServerToggleBehindView, ServerToggleVehicleView, ServerUnuse, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, SetFOV, SetFOVAngle, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetSpectatorTeamLocked, SetUseTarget, SetViewTarget, ShakeView, ShortClientAdjustPosition, ShortServerMove, ShouldAutoSwitch, ShowHUD, Speech, StartClientDemoRec, StartZoom, StopForceFeedback, StopIntroMusic, StopLoadingMusic, StopZoom, string, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TargetUnuse, TargetUse, TeamMessage, TeamSay, TeamSpeech, TestShake, ThrowWeapon, Timer, ToggleBehindView, ToggleVehicleView, ToggleZoom, TraceForMemStats, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UnUse, UpdateRotation, UpdateURL, Use, VeryShortClientAdjustPosition, ViewNextBot, ViewShake, VoteNo, VoteYes, WantsSmoothedView
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BoneRefresh, bool, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, Clock, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkblue, ColorDkcyan, ColorDkgreen, ColorDkgrey, ColorDkmagenta, ColorDkred, ColorDkyellow, ColorGreen, ColorGrey, ColorLtgrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, ConvertRelativeLocation, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DM, DMN, DMT, DMTN, DMTNS, DrawDebugLine, DrawFace, DrawFaces, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, float, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCollisionExtent, GetCommandLine, GetConsumerClassIndex, GetDebugName, GetHumanReadableName, GetItemName, GetKillerController, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetTeam, GetURLMap, HasAnim, HitWall, HurtRadius, IgnoreEncroachingMovement, int, IsAnimating, IsInPain, IsInVolume, IsRealPlayer, IsTweening, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KSleep, KUpdateState, KVelDropBelow, KWake, Landed, LaunchPawn, LaunchPawnDamage, LinkMesh, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyTeamEnergyStatus, OnlyAffectPawns, OnUnuse, OnUse, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayMusic, PlayOwnedSound, PlaySound, PlayTeleportEffect, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadarAddActor, RadarRemoveActor, RadiusActors, RenderOverlays, RenderTexture, ReplaceText, Reset, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetKillerController, SetLocation, SetNetDirty, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTeam, SetTimer, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopMusic, string, SuggestFallVelocity, TakeDamage, TestLocation, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UsedBy, VisibleActors, VisibleCollidingActors, ZapActor, ZoneChange


Constants Detail

FilterFrames Source code

const FilterFrames = 5;

HardMaxPassengers Source code

const HardMaxPassengers = 5;


Variables Detail

bAllowThirdPersonCameraMovement Source code

var bool bAllowThirdPersonCameraMovement;

bGameOver Source code

var bool bGameOver;

bGetOut[HardMaxPassengers] Source code

var byte bGetOut[HardMaxPassengers];

bHistoryWarmup Source code

var bool bHistoryWarmup;

bOldThrottling Source code

var bool bOldThrottling;

bThrottling Source code

var bool bThrottling;

bVehicleIsAltFiring[HardMaxPassengers] Source code

var byte bVehicleIsAltFiring[HardMaxPassengers];

bVehicleIsFiring[HardMaxPassengers] Source code

var byte bVehicleIsFiring[HardMaxPassengers];

CameraHistory[FilterFrames] Source code

var vector CameraHistory[FilterFrames];

CollisionDamageMultiplier Source code

var float CollisionDamageMultiplier;

CollisionMass Source code

var float CollisionMass;

DisplayName Source code

var localized string DisplayName;

FrontTireClass Source code

var class<KTire> FrontTireClass;

InitialTurretRotation[HardMaxPassengers] Source code

var Rotator InitialTurretRotation[HardMaxPassengers];

LastOccupiedTeam Source code

var int LastOccupiedTeam;

LastOccupiedTime Source code

var float LastOccupiedTime;

MaxPassengers Source code

var int MaxPassengers;

MyDamageType Source code

var class<DamageType> MyDamageType;

MyPassengerNumber Source code

var int MyPassengerNumber;

MyTurretRotation Source code

var Rotator MyTurretRotation;

NextHistorySlot Source code

var int NextHistorySlot;

NumPassengers Source code

var int NumPassengers;

OnLine Source code

var bool OnLine;

ParentFactory Source code

var VehicleFactory ParentFactory;

PassengerControllers[HardMaxPassengers] Source code

var Controller PassengerControllers[HardMaxPassengers];

PassengerPawns[HardMaxPassengers] Source code

var Pawn PassengerPawns[HardMaxPassengers];

PassengerPRIs[HardMaxPassengers] Source code

var PlayerReplicationInfo PassengerPRIs[HardMaxPassengers];

PseudoHeight Source code

var float PseudoHeight;

PseudoLocationOffset Source code

var vector PseudoLocationOffset;

PseudoRadius Source code

var float PseudoRadius;

SameTeamCollisionDamageMultiplier Source code

var float SameTeamCollisionDamageMultiplier;

SpawnOffset Source code

var Vector SpawnOffset;

SprintImpulseOffset Source code

var vector SprintImpulseOffset;

Stamina Source code

var float Stamina;

StaminaMax Source code

var float StaminaMax;

StaminaRechargeRate Source code

var float StaminaRechargeRate;

ThirdPersonCameraOffset Source code

var Vector ThirdPersonCameraOffset;

ThirdPersonLookAtPoint Source code

var Vector ThirdPersonLookAtPoint;

ThirdPersonRotationModifier Source code

var Rotator ThirdPersonRotationModifier;

TurretClass[HardMaxPassengers] Source code

var class<XMPVehicleTurret> TurretClass[HardMaxPassengers];

TurretRotation[HardMaxPassengers] Source code

var Rotator TurretRotation[HardMaxPassengers];

Turrets[HardMaxPassengers] Source code

var XMPVehicleTurret Turrets[HardMaxPassengers];

WheelVert Source code

var const float WheelVert;

Vehicle

bAutoDrive Source code

var(Vehicle) bool bAutoDrive;

ExitPositions Source code

var(Vehicle) array<vector> ExitPositions;

Steering Source code

var(Vehicle) float Steering;

Throttle Source code

var(Vehicle) float Throttle;


Functions Detail

bool Source code

function interface bool ( ( )

bool Source code

function interface bool ( ( )

bool Source code

function interface bool ( ( )

ClientKDriverEnter Source code

simulated function ClientKDriverEnter ( PlayerController pc, int PassengerNum, Pawn p )

ClientKDriverLeave Source code

simulated function ClientKDriverLeave ( PlayerController pc, Rotator exitLookDir )

CreateShadow Source code

simulated function CreateShadow ( )

Destroyed Source code

simulated function Destroyed ( )

DoSprint Source code

function DoSprint ( )

EncroachedBy Source code

event EncroachedBy ( actor Other )

FaceRotation Source code

simulated function FaceRotation ( rotator NewRotation, float DeltaTime )

fire Source code

function fire ( optional float F )

GetWeaponBoneFor Source code

function name GetWeaponBoneFor ( Inventory I )

int Source code

function interface int ( ( )

int Source code

function interface int ( ( )

int Source code

function interface int ( ( )

int Source code

function interface int ( ( )

int Source code

function interface int ( ( )

int Source code

function interface int ( ( )

int Source code

function interface int ( ( )

IsPassenger Source code

function bool IsPassenger ( Controller C )

KDriverEnter Source code

function KDriverEnter ( Pawn p, int PassengerNum )

KDriverLeave Source code

function bool KDriverLeave ( int PassengerNumber, bool bForceLeave )

NotifyEndGame Source code

function NotifyEndGame ( )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

SetTeam Source code

function SetTeam ( int NewTeam )

SetThirdPersonViewMode Source code

simulated function SetThirdPersonViewMode ( PlayerController pc )

SetUsability Source code

function SetUsability ( int PassengerNum )

Smack Source code

function Smack ( actor Other )

SpecialCalcView Source code

simulated function bool SpecialCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )

string Source code

function interface string ( ( )

string Source code

function interface string ( ( )

string Source code

function interface string ( ( )

string Source code

function interface string ( ( )

Tick Source code

simulated event Tick ( float deltaSeconds )

TryToDrive Source code

function TryToDrive ( Pawn p, int PassengerLocation )

UnsetUsability Source code

function UnsetUsability ( int PassengerNum )

VehicleCeaseFire Source code

function VehicleCeaseFire ( int PassengerNumber, bool bWasAltFire )

VehicleFire Source code

function VehicleFire ( int PassengerNumber, bool bWasAltFire )

VehicleStateReceived Source code

event VehicleStateReceived ( )


Defaultproperties

defaultproperties
{
    bAllowThirdPersonCameraMovement=True
    ThirdPersonLookAtPoint=(X=-100.000000,Z=100.000000)
    ThirdPersonCameraOffset=(X=-600.000000)
    PseudoRadius=160.000000
    PseudoHeight=80.000000
    MaxPassengers=10
    CollisionDamageMultiplier=1.000000
    SameTeamCollisionDamageMultiplier=0.500000
    MyPassengerNumber=-1
    MyDamageType=Class'Engine.DamageType'
    StaminaMax=100.000000
    StaminaRechargeRate=7.000000
    bHistoryWarmup=True
    LastOccupiedTeam=255
    bCanPickupInventory=False
    bSpecialCalcView=True
    bUseEnabled=False
    ControllerClass=None
    Physics=PHYS_Karma
    bActorShadows=True
    bCanBeBaseForPawns=True
    bIgnoreEncroachers=True
    bNetInitialRotation=True
    bOwnerNoSee=False
    CollisionRadius=1.000000
    CollisionHeight=1.000000
    bCollideWorld=False
    bBlockKarma=True
    bEdShouldSnap=True
}

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Creation time: Tue 27/4/2010 03:12:40.556 - Created with UnCodeX