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Engine.TextureArray

Extends
Texture
Modifiers
native

Core.Object
|   
+-- Engine.Material
   |   
   +-- Engine.RenderedMaterial
      |   
      +-- Engine.BitmapMaterial
         |   
         +-- Engine.Texture
            |   
            +-- Engine.TextureArray

Variables Summary
intM
intN
TextureArray
boolbRebuild
array<Texture>SourceTextures
Inherited Variables from Engine.Texture
Accumulator, AnimCurrent, AnimNext, bAlphaTexture, bHasComp, bHighColorQuality, bHighTextureQuality, bMasked, bParametric, bRealtime, bRealtimeChanged, bTwoSided, CompFormat, Detail, DetailScale, DetailTexture, EnvironmentMap, EnvMapTransformType, InternalTime[2], LODSet, MaxColor, MaxFrameRate, MaxLOD, MinFrameRate, MinLOD, Mips, MipZero, NormalLOD, Palette, PrimeCount, PrimeCurrent, RenderInterface, Specular, __LastUpdateTime[2]
Inherited Variables from Engine.BitmapMaterial
Format, UBits, UClamp, UClampMode, USize, VBits, VClamp, VClampMode, VSize

Enumerations Summary
Inherited Enumerations from Engine.Texture
EEnvMapTransformType, ELODSet
Inherited Enumerations from Engine.BitmapMaterial
ETexClampMode, ETextureFormat


Variables Detail

M Source code

var int M;

N Source code

var int N;

TextureArray

bRebuild Source code

var(TextureArray) bool bRebuild;

SourceTextures Source code

var(TextureArray) transient array<Texture> SourceTextures;


Defaultproperties

defaultproperties
{
}

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Creation time: Tue 27/4/2010 03:12:40.135 - Created with UnCodeX