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Engine.Teleporter

Extends
SmallNavigationPoint
Modifiers
placeable native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.SmallNavigationPoint
         |   
         +-- Engine.Teleporter

Direct Known Subclasses:

UseTriggeredTeleporter, VisibleTeleporter

Variables Summary
floatLastFired
ActorTriggerActor
ActorTriggerActor2
Teleporter
boolbChangesVelocity
boolbChangesYaw
boolbEnabled
boolbReversesX
boolbReversesY
boolbReversesZ
soundDestSound
nameProductRequired
soundSourceSound
vectorTargetVelocity
stringURL
Inherited Variables from Engine.NavigationPoint
bAlwaysUseStrafing, bAutoBuilt, bBlocked, bDestinationOnly, bEndPoint, bestPathWeight, bForceNoStrafing, bMustBeReachable, bNeverUseStrafing, bNoAutoConnect, bNotBased, bOneWayPath, bPathsChanged, bPropagatesSound, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, cost, ExtraCost, FearCost, ForcedPaths[4], InventoryCache, InventoryDist, nextNavigationPoint, nextOrdered, PathList, previousPath, prevOrdered, ProscribedPaths[4], taken, TransientCost, visitedWeight

Functions Summary
functionbool Accept (actor Incoming, Actor Source)
function FindTriggerActor ()
function PlayTeleportSounds (actor Source, actor Dest, Pawn P)
function PostBeginPlay ()
function PostTouch (actor Other)
functionActor SpecialHandling (Pawn Other)
event Touch (Actor Other)
function Trigger (actor Other, pawn EventInstigator)
Inherited Functions from Engine.NavigationPoint
Accept, DetourWeight, MoverClosed, MoverOpened, PostBeginPlay, ProceedWithMove, SpecialCost, SuggestMovePreparation


Variables Detail

LastFired Source code

var float LastFired;

TriggerActor Source code

var Actor TriggerActor;

TriggerActor2 Source code

var Actor TriggerActor2;

Teleporter

bChangesVelocity Source code

var(Teleporter) bool bChangesVelocity;

bChangesYaw Source code

var(Teleporter) bool bChangesYaw;

bEnabled Source code

var(Teleporter) bool bEnabled;

bReversesX Source code

var(Teleporter) bool bReversesX;

bReversesY Source code

var(Teleporter) bool bReversesY;

bReversesZ Source code

var(Teleporter) bool bReversesZ;

DestSound Source code

var(Teleporter) sound DestSound;

ProductRequired Source code

var(Teleporter) name ProductRequired;

SourceSound Source code

var(Teleporter) sound SourceSound;

TargetVelocity Source code

var(Teleporter) vector TargetVelocity;

URL Source code

var(Teleporter) string URL;


Functions Detail

Accept Source code

simulated function bool Accept ( actor Incoming, Actor Source )

FindTriggerActor Source code

function FindTriggerActor ( )

PlayTeleportSounds Source code

function PlayTeleportSounds ( actor Source, actor Dest, Pawn P )

PostBeginPlay Source code

function PostBeginPlay ( )

PostTouch Source code

simulated function PostTouch ( actor Other )

SpecialHandling Source code

function Actor SpecialHandling ( Pawn Other )

Touch Source code

event Touch ( Actor Other )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator )


Defaultproperties

defaultproperties
{
    bChangesYaw=True
    bEnabled=True
    RemoteRole=ROLE_SimulatedProxy
    Texture=Texture'Engine.S_Teleport'
    SoundVolume=128
    bCollideActors=True
    bDirectional=True
}

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Creation time: Tue 27/4/2010 03:12:40.025 - Created with UnCodeX