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Engine.ShadowBitmapMaterial

Extends
BitmapMaterial
Modifiers
native

Core.Object
|   
+-- Engine.Material
   |   
   +-- Engine.RenderedMaterial
      |   
      +-- Engine.BitmapMaterial
         |   
         +-- Engine.ShadowBitmapMaterial

Variables Summary
boolbBlobShadow
BitmapMaterialBlobShadow
floatCullDistance
boolDirty
boolInvalid
vectorLightDirection
floatLightDistance
floatLightFOV
ActorShadowActor
byteShadowDarkness
intTextureInterfaces[2]
Inherited Variables from Engine.BitmapMaterial
Format, UBits, UClamp, UClampMode, USize, VBits, VClamp, VClampMode, VSize

Enumerations Summary
Inherited Enumerations from Engine.BitmapMaterial
ETexClampMode, ETextureFormat


Variables Detail

bBlobShadow Source code

var bool bBlobShadow;

BlobShadow Source code

var BitmapMaterial BlobShadow;

CullDistance Source code

var float CullDistance;

Dirty Source code

var bool Dirty;

Invalid Source code

var bool Invalid;

LightDirection Source code

var vector LightDirection;

LightDistance Source code

var float LightDistance;

LightFOV Source code

var float LightFOV;

ShadowActor Source code

var Actor ShadowActor;

ShadowDarkness Source code

var byte ShadowDarkness;

TextureInterfaces[2] Source code

var const transient int TextureInterfaces[2];


Defaultproperties

defaultproperties
{
    Dirty=True
    ShadowDarkness=255
    BlobShadow=Texture'Engine.BlobTexture'
    Format=TEXF_RGBA8
    UClampMode=TC_Clamp
    VClampMode=TC_Clamp
    UBits=7
    VBits=7
    USize=128
    VSize=128
    UClamp=128
    VClamp=128
}

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Creation time: Tue 27/4/2010 03:12:39.510 - Created with UnCodeX