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Engine.PlayerReplicationInfo

Extends
ReplicationInfo
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo

Direct Known Subclasses:

CheaterPRI

Constants Summary
NumTotalStats=44

Variables Summary
floatAmmoEquipedPct
boolbAdmin
boolbArtifactOnRadar
boolbBot
boolbHasArtifact
boolbIsFemale
boolbIsSpectator
boolbLockedIn
boolbOnlySpectator
boolbOutOfLives
boolbReadyToPlay
boolbReceivedPing
boolbWaitingPlayer
boolbWaitingToRespawn
boolbWelcomed
stringCharacterName
floatDeaths
stringDefaultMVPName
intGoalsScored
InventoryHasArtifact
intKills
floatLastTalkTime
intNumLives
stringOldCharacterName
stringOldName
class<Pawn>PawnClass
intPing
intPlayerID
stringPlayerName
VolumePlayerVolume
ZoneInfoPlayerZone
stringPreviousName
intRadarArtifactIconBase
floatRequestMedicTime
floatRequestRepairsTime
floatRequestSuppliesTime
ActorRespawnPoint
floatScore
intStartTime
stringStatMVPName[NumTotalStats]
floatStatMVPScore[NumTotalStats]
floatStatPlrScore[NumTotalStats]
StringStringDead
StringStringSpectating
StringStringUnknown
TeamInfoTeam
intTeamID
class<VoicePack>VoiceType

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
event ClientNameChange ()
function Destroyed ()
function DisplayDebug (Canvas Canvas, out float YL, out float YPos)
functionstring GetHumanReadableName ()
functionstring GetLocationName ()
functionmaterial GetPortrait ()
functionint GetTeam ()
function PostBeginPlay ()
function PostNetBeginPlay ()
function Reset ()
function SetArtifact (Inventory NewArtifact)
function SetCharacterName (string S)
function SetPlayerName (string S)
function SetWaitingPlayer (bool B)
function Timer ()
event UpdateCharacter ()
function UpdatePlayerLocation ()


Constants Detail

NumTotalStats Source code

const NumTotalStats = 44;


Variables Detail

AmmoEquipedPct Source code

var float AmmoEquipedPct;

bAdmin Source code

var bool bAdmin;

bArtifactOnRadar Source code

var bool bArtifactOnRadar;

bBot Source code

var bool bBot;

bHasArtifact Source code

var bool bHasArtifact;

bIsFemale Source code

var bool bIsFemale;

bIsSpectator Source code

var bool bIsSpectator;

bLockedIn Source code

var bool bLockedIn;

bOnlySpectator Source code

var bool bOnlySpectator;

bOutOfLives Source code

var bool bOutOfLives;

bReadyToPlay Source code

var bool bReadyToPlay;

bReceivedPing Source code

var bool bReceivedPing;

bWaitingPlayer Source code

var bool bWaitingPlayer;

bWaitingToRespawn Source code

var bool bWaitingToRespawn;

bWelcomed Source code

var bool bWelcomed;

CharacterName Source code

var string CharacterName;

Deaths Source code

var float Deaths;

DefaultMVPName Source code

var localized string DefaultMVPName;

GoalsScored Source code

var int GoalsScored;

HasArtifact Source code

var Inventory HasArtifact;

Kills Source code

var int Kills;

LastTalkTime Source code

var float LastTalkTime;

NumLives Source code

var int NumLives;

OldCharacterName Source code

var string OldCharacterName;

OldName Source code

var string OldName;

PawnClass Source code

var class<Pawn> PawnClass;

Ping Source code

var int Ping;

PlayerID Source code

var int PlayerID;

PlayerName Source code

var string PlayerName;

PlayerVolume Source code

var Volume PlayerVolume;

PlayerZone Source code

var ZoneInfo PlayerZone;

PreviousName Source code

var string PreviousName;

RadarArtifactIconBase Source code

var int RadarArtifactIconBase;

RequestMedicTime Source code

var float RequestMedicTime;

RequestRepairsTime Source code

var float RequestRepairsTime;

RequestSuppliesTime Source code

var float RequestSuppliesTime;

RespawnPoint Source code

var Actor RespawnPoint;

Score Source code

var float Score;

StartTime Source code

var int StartTime;

StatMVPName[NumTotalStats] Source code

var string StatMVPName[NumTotalStats];

StatMVPScore[NumTotalStats] Source code

var float StatMVPScore[NumTotalStats];

StatPlrScore[NumTotalStats] Source code

var float StatPlrScore[NumTotalStats];

StringDead Source code

var localized String StringDead;

StringSpectating Source code

var localized String StringSpectating;

StringUnknown Source code

var localized String StringUnknown;

Team Source code

var TeamInfo Team;

TeamID Source code

var int TeamID;

VoiceType Source code

var class<VoicePack> VoiceType;


Functions Detail

ClientNameChange Source code

event ClientNameChange ( )

Destroyed Source code

simulated function Destroyed ( )

DisplayDebug Source code

simulated function DisplayDebug ( Canvas Canvas, out float YL, out float YPos )

GetHumanReadableName Source code

simulated function string GetHumanReadableName ( )

GetLocationName Source code

simulated function string GetLocationName ( )

GetPortrait Source code

simulated function material GetPortrait ( )

GetTeam Source code

simulated function int GetTeam ( )

PostBeginPlay Source code

function PostBeginPlay ( )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

Reset Source code

function Reset ( )

SetArtifact Source code

function SetArtifact ( Inventory NewArtifact )

SetCharacterName Source code

function SetCharacterName ( string S )

SetPlayerName Source code

function SetPlayerName ( string S )

SetWaitingPlayer Source code

function SetWaitingPlayer ( bool B )

Timer Source code

function Timer ( )

UpdateCharacter Source code

event UpdateCharacter ( )

UpdatePlayerLocation Source code

function UpdatePlayerLocation ( )


Defaultproperties

defaultproperties
{
    StringDead="Dead"
    StringSpectating="Spectating"
    StringUnknown="Unknown"
    RadarArtifactIconBase=27
    DefaultMVPName="  ---"
    NetUpdateFrequency=5.000000
}

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Creation time: Tue 27/4/2010 03:12:38.869 - Created with UnCodeX