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Engine.Mover

Extends
Actor
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Mover

Direct Known Subclasses:

DeploySpinner

Constants Summary
Inherited Contants from Engine.Actor
CCFloatHeight, DF_Collision, DF_None, MAXSTEPHEIGHT, MINFLOORZ, TRACE_AcceptProjectors, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Corona, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_Projectors, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RotationUnitsToDegrees

Variables Summary
array<AntiPortalActor>AntiPortals
vectorBasePos
rotatorBaseRot
boolbClientPause
boolbClosed
boolbDelaying
boolbOpening
boolbPlayerOnly
intClientUpdate
MoverFollower
vectorKeyPos[24]
rotatorKeyRot[24]
MoverLeader
NavigationPointmyMarker
intnumTriggerEvents
vectorOldPos
vectorOldPrePivot
rotatorOldRot
floatPhysAlpha
floatPhysRate
bytePrevKeyNum
vectorRealPosition
rotatorRealRotation
vectorSavedPos
rotatorSavedRot
actorSavedTrigger
vectorSimInterpolate
vectorSimOldPos
intSimOldRotPitch
intSimOldRotRoll
intSimOldRotYaw
AI
boolbAutoDoor
boolbNoAIRelevance
Mover
nameAntiPortalTag
boolbDamageTriggered
boolbDynamicLightMover
byteBrushRaytraceKey
boolbSlave
boolbTriggerOnceOnly
nameBumpEvent
EBumpTypeBumpType
boolbUseShortestRotation
boolbUseTriggered
floatDamageThreshold
floatDelayTime
intEncroachDamage
byteKeyNum
EMoverEncroachTypeMoverEncroachType
EMoverGlideTypeMoverGlideType
floatMoveTime
byteNumKeys
floatOtherTime
namePlayerBumpEvent
floatStayOpenTime
byteWorldRaytraceKey
MoverEvents
nameClosedEvent
nameClosingEvent
nameLoopEvent
nameOpenedEvent
nameOpeningEvent
MoverSounds
soundClosedSound
soundClosingSound
soundLoopSound
soundMoveAmbientSound
soundOpenedSound
soundOpeningSound
ReturnGroup
boolbIsLeader
nameReturnGroup
Inherited Variables from Engine.Actor
Acceleration, ActorRenderData, AlternateSkins, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlwaysRelevant, bAlwaysRelevantToInstigator, bAlwaysRelevantToOwner, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeBaseForPawns, bCanBeDamaged, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableSorting, bDisturbFluidSurface, bDontBatch, bDynamicLight, bDynamicWorldGeometry, bEdShouldSnap, bEdSnap, bFixedRotationDir, bFullVolume, bGameRelevant, bHardAttach, bHasBlood, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bShowUseReticle, bSkipActorPropertyReplication, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUsable, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConglomerateID, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetDependents, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, RepSkinIndex, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, SpecialDisplayFlags, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, Velocity, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
EBumpType
BT_PlayerBump, BT_PawnBump, BT_AnyBump,
EMoverEncroachType
ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,
EMoverGlideType
MV_MoveByTime, MV_GlideByTime,
Inherited Enumerations from Engine.Actor
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETravelType
Inherited Enumerations from Core.Object
EAlignment, EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, Face, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, CompressedPosition, Coords, Dimension, Guid, InterpCurve, InterpCurvePoint, Matrix, ParticleHandle, Plane, Point, Quat, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
function Attach (actor Other)
StandOpenTimed
function BeginEvent ()
BumpButton
function BeginPlay ()
function BeginState ()
TriggerControl
function BeginState ()
TriggerPound
function Bump (actor Other)
function Bump (actor Other)
BumpButton
function Bump (actor Other)
BumpOpenTimed
function DisableTrigger ()
BumpOpenTimed
function DisableTrigger ()
OpenTimedMover
function DisableTrigger ()
StandOpenTimed
function DisableTrigger ()
TriggerOpenTimed
function DoClose ()
function DoOpen ()
function EnableTrigger ()
BumpOpenTimed
function EnableTrigger ()
OpenTimedMover
function EnableTrigger ()
StandOpenTimed
function EnableTrigger ()
TriggerOpenTimed
functionbool EncroachingOn (actor Other)
function EndEvent ()
BumpButton
function FinishedClosing ()
function FinishedOpening ()
function FinishNotify ()
function InterpolateTo (byte NewKeyNum, float Seconds)
event KeyFrameReached ()
function MakeGroupReturn ()
function MakeGroupStop ()
function PlayClosingSound ()
function PlayOpeningSound ()
function PostBeginPlay ()
function SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation)
function SetTeam (int NewTeam)
function StartInterpolation ()
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)
function Timer ()
function Trigger (actor Other, pawn EventInstigator)
TriggerControl
function Trigger (actor Other, pawn EventInstigator)
TriggerOpenTimed
function Trigger (actor Other, pawn EventInstigator)
TriggerPound
function Trigger (actor Other, pawn EventInstigator)
TriggerToggle
function UnTrigger (actor Other, pawn EventInstigator)
TriggerControl
function UnTrigger (actor Other, pawn EventInstigator)
TriggerPound
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BoneRefresh, bool, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, Clock, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkblue, ColorDkcyan, ColorDkgreen, ColorDkgrey, ColorDkmagenta, ColorDkred, ColorDkyellow, ColorGreen, ColorGrey, ColorLtgrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, ConvertRelativeLocation, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DM, DMN, DMT, DMTN, DMTNS, DrawDebugLine, DrawFace, DrawFaces, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, float, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCollisionExtent, GetCommandLine, GetConsumerClassIndex, GetDebugName, GetHumanReadableName, GetItemName, GetKillerController, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetTeam, GetURLMap, HasAnim, HitWall, HurtRadius, IgnoreEncroachingMovement, int, IsAnimating, IsInPain, IsInVolume, IsRealPlayer, IsTweening, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KSleep, KUpdateState, KVelDropBelow, KWake, Landed, LaunchPawn, LaunchPawnDamage, LinkMesh, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyTeamEnergyStatus, OnlyAffectPawns, OnUnuse, OnUse, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayMusic, PlayOwnedSound, PlaySound, PlayTeleportEffect, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadarAddActor, RadarRemoveActor, RadiusActors, RenderOverlays, RenderTexture, ReplaceText, Reset, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetKillerController, SetLocation, SetNetDirty, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTeam, SetTimer, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopMusic, string, SuggestFallVelocity, TakeDamage, TestLocation, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UsedBy, VisibleActors, VisibleCollidingActors, ZapActor, ZoneChange
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddTimer, AddTimerS, Asc, Asin, Atan, BeginState, Blend, BlendR, Caps, Chr, Clamp, ClassIsChildOf, ClockwiseFrom, ColorCode, Constructed, Cos, Cross, Delete, Disable, Dot, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetPackageContents, GetPropertyText, GetRand, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, ProgressSeed, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveTimer, RemoveTimerS, ResetConfig, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=

States Summary
BumpButton Source code
state BumpButton
BeginEvent, Bump, EndEvent
BumpOpenTimed Source code
state BumpOpenTimed extends OpenTimedMover
Bump, DisableTrigger, EnableTrigger
OpenTimedMover Source code
state OpenTimedMover
DisableTrigger, EnableTrigger
StandOpenTimed Source code
state StandOpenTimed extends OpenTimedMover
Attach, DisableTrigger, EnableTrigger
TriggerControl Source code
state TriggerControl
BeginState, Trigger, UnTrigger
TriggerOpenTimed Source code
state TriggerOpenTimed extends OpenTimedMover
DisableTrigger, EnableTrigger, Trigger
TriggerPound Source code
state TriggerPound
BeginState, Trigger, UnTrigger
TriggerToggle Source code
state TriggerToggle
Trigger


Variables Detail

AntiPortals Source code

var array<AntiPortalActor> AntiPortals;

BasePos Source code

var vector BasePos;

BaseRot Source code

var rotator BaseRot;

bClientPause Source code

var bool bClientPause;

bClosed Source code

var bool bClosed;

bDelaying Source code

var bool bDelaying;

bOpening Source code

var bool bOpening;

bPlayerOnly Source code

var bool bPlayerOnly;

ClientUpdate Source code

var int ClientUpdate;

Follower Source code

var Mover Follower;

KeyPos[24] Source code

var vector KeyPos[24];

KeyRot[24] Source code

var rotator KeyRot[24];

Leader Source code

var Mover Leader;

myMarker Source code

var NavigationPoint myMarker;

numTriggerEvents Source code

var int numTriggerEvents;

OldPos Source code

var vector OldPos;

OldPrePivot Source code

var vector OldPrePivot;

OldRot Source code

var rotator OldRot;

PhysAlpha Source code

var float PhysAlpha;

PhysRate Source code

var float PhysRate;

PrevKeyNum Source code

var byte PrevKeyNum;

RealPosition Source code

var vector RealPosition;

RealRotation Source code

var rotator RealRotation;

SavedPos Source code

var vector SavedPos;

SavedRot Source code

var rotator SavedRot;

SavedTrigger Source code

var actor SavedTrigger;

SimInterpolate Source code

var vector SimInterpolate;

SimOldPos Source code

var vector SimOldPos;

SimOldRotPitch Source code

var int SimOldRotPitch;

SimOldRotRoll Source code

var int SimOldRotRoll;

SimOldRotYaw Source code

var int SimOldRotYaw;

AI

bAutoDoor Source code

var(AI) bool bAutoDoor;

bNoAIRelevance Source code

var(AI) bool bNoAIRelevance;

Mover

AntiPortalTag Source code

var(Mover) name AntiPortalTag;

bDamageTriggered Source code

var(Mover) bool bDamageTriggered;

bDynamicLightMover Source code

var(Mover) bool bDynamicLightMover;

BrushRaytraceKey Source code

var(Mover) const byte BrushRaytraceKey;

bSlave Source code

var(Mover) bool bSlave;

bTriggerOnceOnly Source code

var(Mover) bool bTriggerOnceOnly;

BumpEvent Source code

var(Mover) name BumpEvent;

BumpType Source code

var(Mover) EBumpType BumpType;

bUseShortestRotation Source code

var(Mover) bool bUseShortestRotation;

bUseTriggered Source code

var(Mover) bool bUseTriggered;

DamageThreshold Source code

var(Mover) float DamageThreshold;

DelayTime Source code

var(Mover) float DelayTime;

EncroachDamage Source code

var(Mover) int EncroachDamage;

KeyNum Source code

var(Mover) byte KeyNum;

MoverEncroachType Source code

var(Mover) EMoverEncroachType MoverEncroachType;

MoverGlideType Source code

var(Mover) EMoverGlideType MoverGlideType;

MoveTime Source code

var(Mover) float MoveTime;

NumKeys Source code

var(Mover) const byte NumKeys;

OtherTime Source code

var(Mover) float OtherTime;

PlayerBumpEvent Source code

var(Mover) name PlayerBumpEvent;

StayOpenTime Source code

var(Mover) float StayOpenTime;

WorldRaytraceKey Source code

var(Mover) const byte WorldRaytraceKey;

MoverEvents

ClosedEvent Source code

var(MoverEvents) name ClosedEvent;

ClosingEvent Source code

var(MoverEvents) name ClosingEvent;

LoopEvent Source code

var(MoverEvents) name LoopEvent;

OpenedEvent Source code

var(MoverEvents) name OpenedEvent;

OpeningEvent Source code

var(MoverEvents) name OpeningEvent;

MoverSounds

ClosedSound Source code

var(MoverSounds) sound ClosedSound;

ClosingSound Source code

var(MoverSounds) sound ClosingSound;

LoopSound Source code

var(MoverSounds) sound LoopSound;

MoveAmbientSound Source code

var(MoverSounds) sound MoveAmbientSound;

OpenedSound Source code

var(MoverSounds) sound OpenedSound;

OpeningSound Source code

var(MoverSounds) sound OpeningSound;

ReturnGroup

bIsLeader Source code

var(ReturnGroup) bool bIsLeader;

ReturnGroup Source code

var(ReturnGroup) name ReturnGroup;


Enumerations Detail

EBumpType Source code

enum EBumpType
{
BT_PlayerBump, BT_PawnBump, BT_AnyBump,
};

EMoverEncroachType Source code

enum EMoverEncroachType
{
ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,
};

EMoverGlideType Source code

enum EMoverGlideType
{
MV_MoveByTime, MV_GlideByTime,
};


Functions Detail

Attach StandOpenTimed Source code

function Attach ( actor Other )

BeginEvent BumpButton Source code

function BeginEvent ( )

BeginPlay Source code

simulated function BeginPlay ( )

BeginState TriggerControl Source code

function BeginState ( )

BeginState TriggerPound Source code

function BeginState ( )

Bump Source code

function Bump ( actor Other )

Bump BumpButton Source code

function Bump ( actor Other )

Bump BumpOpenTimed Source code

function Bump ( actor Other )

DisableTrigger BumpOpenTimed Source code

function DisableTrigger ( )

DisableTrigger OpenTimedMover Source code

function DisableTrigger ( )

DisableTrigger StandOpenTimed Source code

function DisableTrigger ( )

DisableTrigger TriggerOpenTimed Source code

function DisableTrigger ( )

DoClose Source code

function DoClose ( )

DoOpen Source code

function DoOpen ( )

EnableTrigger BumpOpenTimed Source code

function EnableTrigger ( )

EnableTrigger OpenTimedMover Source code

function EnableTrigger ( )

EnableTrigger StandOpenTimed Source code

function EnableTrigger ( )

EnableTrigger TriggerOpenTimed Source code

function EnableTrigger ( )

EncroachingOn Source code

function bool EncroachingOn ( actor Other )

EndEvent BumpButton Source code

function EndEvent ( )

FinishedClosing Source code

function FinishedClosing ( )

FinishedOpening Source code

function FinishedOpening ( )

FinishNotify Source code

function FinishNotify ( )

InterpolateTo Source code

simulated final function InterpolateTo ( byte NewKeyNum, float Seconds )

KeyFrameReached Source code

simulated event KeyFrameReached ( )

MakeGroupReturn Source code

function MakeGroupReturn ( )

MakeGroupStop Source code

function MakeGroupStop ( )

PlayClosingSound Source code

function PlayClosingSound ( )

PlayOpeningSound Source code

function PlayOpeningSound ( )

PostBeginPlay Source code

function PostBeginPlay ( )

SetKeyframe Source code

final function SetKeyframe ( byte NewKeyNum, vector NewLocation, rotator NewRotation )

SetTeam Source code

simulated function SetTeam ( int NewTeam )

StartInterpolation Source code

simulated function StartInterpolation ( )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType )

Timer Source code

simulated function Timer ( )

Trigger TriggerControl Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger TriggerOpenTimed Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger TriggerPound Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger TriggerToggle Source code

function Trigger ( actor Other, pawn EventInstigator )

UnTrigger TriggerControl Source code

function UnTrigger ( actor Other, pawn EventInstigator )

UnTrigger TriggerPound Source code

function UnTrigger ( actor Other, pawn EventInstigator )


Defaultproperties

defaultproperties
{
    MoverEncroachType=ME_ReturnWhenEncroach
    MoverGlideType=MV_GlideByTime
    NumKeys=2
    MoveTime=1.000000
    StayOpenTime=4.000000
    EncroachDamage=9999
    bClosed=True
    Physics=PHYS_MovingBrush
    bNoDelete=True
    bAlwaysRelevant=True
    bOnlyDirtyReplication=True
    RemoteRole=ROLE_SimulatedProxy
    NetPriority=2.700000
    InitialState="BumpOpenTimed"
    bShadowCast=True
    SoundVolume=228
    TransientSoundVolume=1.000000
    CollisionRadius=160.000000
    CollisionHeight=160.000000
    bCollideActors=True
    bBlockActors=True
    bBlockPlayers=True
    bEdShouldSnap=True
    bPathColliding=True
}

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Creation time: Tue 27/4/2010 03:12:38.072 - Created with UnCodeX