Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.LevelInfo

Extends
ZoneInfo
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Engine.LevelInfo

Variables Summary
array<Object>AffectedTemplates
boolbAggressiveLOD
boolbBegunPlay
boolbCapFramerate
boolbDropDetail
boolbHasPathNodes
boolbLevelChange
boolbLowSoundDetail
boolbNeverPrecache
boolbNextItems
boolbPathsRebuilt
boolbPlayersOnly
boolbStartup
stringComputerName
ControllerControllerList
intDay
intDayOfWeek
floatDecalStayScale
floatDefaultGravity
textureDefaultTexture
EDetailModeDetailMode
stringEngineVersion
array<Object>ExternalForces
GameInfoGame
GameReplicationInfoGRI
intHour
intHubStackLevel
LandmarkLandmarkList
textureLargeVertex
ELevelActionLevelAction
PlayerControllerLocalPlayerController
intMillisecond
stringMinNetVersion
intMinute
intMonth
floatMoveRepSize
NavigationPointNavigationPointList
ENetModeNetMode
stringNextMapName
floatNextSwitchCountdown
stringNextURL
ObjectPoolObjectPool
floatPauseDelay
PlayerReplicationInfoPauser
PawnPawnList
array<material>PrecacheMaterials
array<staticmesh>PrecacheStaticMeshes
array<Actor>RadarActorList
PlayerControllerReplicationViewer
ActorReplicationViewTarget
intSecond
stringSelectedGroups
array<SquibInfo>SquibTemplates
LevelSummarySummary
floatTimeSeconds
stringVisibleGroups
textureWhiteSquareTexture
textureWireframeTexture
intYear
Audio
floatMusicVolumeOverride
floatPlayerDoppler
stringSong
Karma
boolbKStaticFriction
floatKarmaGravScale
floatKarmaTimeScale
intMaxRagdolls
floatRagdollTimeScale
LevelInfo
boolbKNoInit
boolbLonePlayer
floatBrightness
vectorCameraLocationDynamic
vectorCameraLocationFront
vectorCameraLocationSide
vectorCameraLocationTop
rotatorCameraRotationDynamic
stringDefaultGameType
stringLevelEnterText
stringLocalizedPkg
EPhysicsDetailLevelPhysicsDetailLevel
stringPreCacheGame
textureScreenshot
SpectatorCamStartSpot
floatTimeDilation
array<UIComponentInfo>UIComponents
LevelSummary
StringAuthor
boolHideFromMenus
intRecommendedNumPlayers
StringTitle
Radar
materialRadarImage
floatRadarWorldLeft
floatRadarWorldSize
floatRadarWorldTop
floatTeamIndicatorAngle
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, AmbientVector, bClearToFogColor, bDistanceFog, bLonelyZone, bSoftKillZ, bTerrainZone, DistanceFogBlendTime, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EnvironmentMap, KillZ, KillZType, LocationName, ManualExcludes, SkyZone, Terrains, TexUPanSpeed, TexVPanSpeed, ZoneEffect, ZoneTag

Enumerations Summary
ELevelAction
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching
ENetMode
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client
EPhysicsDetailLevel
PDL_Low, PDL_Medium, PDL_High

Structures Summary
SquibInfo
Template, Effect
UIComponentInfo
Component, Parent
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
function AddPrecacheMaterial (Material mat)
function AddPrecacheStaticMesh (StaticMesh stat)
function DetailChange (EDetailMode NewDetailMode)
event FillPrecacheMaterialsArray ()
event FillPrecacheStaticMeshesArray ()
functionstring GetAddressURL ()
functionclass<GameInfoGetGameClass ()
functionPlayerController GetLocalPlayerController ()
functionstring GetLocalURL ()
functionbool IsDemoBuild ()
functionbool IsEntry ()
function PostBeginPlay ()
event PreBeginPlay ()
function RegisterAffectedTemplate (Object ParticleTemplate)
function RegisterExternalForce (Object Force)
function Reset ()
event ServerTravel (string URL, bool bItems)
function ThisIsNeverExecuted ()
function UnRegisterAffectedTemplate (Object ParticleTemplate)
function UnRegisterExternalForce (Object Force)
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, ZoneActors


Variables Detail

AffectedTemplates Source code

var array<Object> AffectedTemplates;

bAggressiveLOD Source code

var bool bAggressiveLOD;

bBegunPlay Source code

var bool bBegunPlay;

bCapFramerate Source code

var globalconfig bool bCapFramerate;

bDropDetail Source code

var bool bDropDetail;

bHasPathNodes Source code

var bool bHasPathNodes;

bLevelChange Source code

var bool bLevelChange;

bLowSoundDetail Source code

var config bool bLowSoundDetail;

bNeverPrecache Source code

var config bool bNeverPrecache;

bNextItems Source code

var bool bNextItems;

bPathsRebuilt Source code

var bool bPathsRebuilt;

bPlayersOnly Source code

var bool bPlayersOnly;

bStartup Source code

var bool bStartup;

ComputerName Source code

var string ComputerName;

ControllerList Source code

var const Controller ControllerList;

Day Source code

var transient int Day;

DayOfWeek Source code

var transient int DayOfWeek;

DecalStayScale Source code

var config float DecalStayScale;

DefaultGravity Source code

var float DefaultGravity;

DefaultTexture Source code

var texture DefaultTexture;

DetailMode Source code

var const EDetailMode DetailMode;

EngineVersion Source code

var string EngineVersion;

ExternalForces Source code

var array<Object> ExternalForces;

Game Source code

var GameInfo Game;

GRI Source code

var transient GameReplicationInfo GRI;

Hour Source code

var transient int Hour;

HubStackLevel Source code

var int HubStackLevel;

LandmarkList Source code

var Landmark LandmarkList;

LargeVertex Source code

var texture LargeVertex;

LevelAction Source code

var ELevelAction LevelAction;

LocalPlayerController Source code

var private PlayerController LocalPlayerController;

Millisecond Source code

var transient int Millisecond;

MinNetVersion Source code

var string MinNetVersion;

Minute Source code

var transient int Minute;

Month Source code

var transient int Month;

MoveRepSize Source code

var float MoveRepSize;

NavigationPointList Source code

var const NavigationPoint NavigationPointList;

NetMode Source code

var ENetMode NetMode;

NextMapName Source code

var string NextMapName;

NextSwitchCountdown Source code

var float NextSwitchCountdown;

NextURL Source code

var string NextURL;

ObjectPool Source code

var transient ObjectPool ObjectPool;

PauseDelay Source code

var float PauseDelay;

Pauser Source code

var PlayerReplicationInfo Pauser;

PawnList Source code

var const Pawn PawnList;

PrecacheMaterials Source code

var transient array<material> PrecacheMaterials;

PrecacheStaticMeshes Source code

var transient array<staticmesh> PrecacheStaticMeshes;

RadarActorList Source code

var const array<Actor> RadarActorList;

ReplicationViewer Source code

var const PlayerController ReplicationViewer;

ReplicationViewTarget Source code

var const Actor ReplicationViewTarget;

Second Source code

var transient int Second;

SelectedGroups Source code

var transient string SelectedGroups;

SquibTemplates Source code

var array<SquibInfo> SquibTemplates;

Summary Source code

var LevelSummary Summary;

TimeSeconds Source code

var float TimeSeconds;

VisibleGroups Source code

var string VisibleGroups;

WhiteSquareTexture Source code

var texture WhiteSquareTexture;

WireframeTexture Source code

var texture WireframeTexture;

Year Source code

var transient int Year;

Audio

MusicVolumeOverride Source code

var(Audio) float MusicVolumeOverride;

PlayerDoppler Source code

var(Audio) float PlayerDoppler;

Song Source code

var(Audio) string Song;

Karma

bKStaticFriction Source code

var(Karma) bool bKStaticFriction;

KarmaGravScale Source code

var(Karma) float KarmaGravScale;

KarmaTimeScale Source code

var(Karma) float KarmaTimeScale;

MaxRagdolls Source code

var(Karma) int MaxRagdolls;

RagdollTimeScale Source code

var(Karma) float RagdollTimeScale;

LevelInfo

bKNoInit Source code

var(LevelInfo) bool bKNoInit;

bLonePlayer Source code

var(LevelInfo) bool bLonePlayer;

Brightness Source code

var(LevelInfo) float Brightness;

CameraLocationDynamic Source code

var(LevelInfo) vector CameraLocationDynamic;

CameraLocationFront Source code

var(LevelInfo) vector CameraLocationFront;

CameraLocationSide Source code

var(LevelInfo) vector CameraLocationSide;

CameraLocationTop Source code

var(LevelInfo) vector CameraLocationTop;

CameraRotationDynamic Source code

var(LevelInfo) rotator CameraRotationDynamic;

DefaultGameType Source code

var(LevelInfo) string DefaultGameType;

LevelEnterText Source code

var(LevelInfo) localized string LevelEnterText;

LocalizedPkg Source code

var(LevelInfo) string LocalizedPkg;

PhysicsDetailLevel Source code

var(LevelInfo) EPhysicsDetailLevel PhysicsDetailLevel;

PreCacheGame Source code

var(LevelInfo) string PreCacheGame;

Screenshot Source code

var(LevelInfo) texture Screenshot;

StartSpot Source code

var(LevelInfo) SpectatorCam StartSpot;

TimeDilation Source code

var(LevelInfo) float TimeDilation;

UIComponents Source code

var(LevelInfo) array<UIComponentInfo> UIComponents;

LevelSummary

Author Source code

var(LevelSummary) String Author;

HideFromMenus Source code

var(LevelSummary) bool HideFromMenus;

RecommendedNumPlayers Source code

var(LevelSummary) int RecommendedNumPlayers;

Title Source code

var(LevelSummary) localized String Title;

Radar

RadarImage Source code

var(Radar) material RadarImage;

RadarWorldLeft Source code

var(Radar) float RadarWorldLeft;

RadarWorldSize Source code

var(Radar) float RadarWorldSize;

RadarWorldTop Source code

var(Radar) float RadarWorldTop;

TeamIndicatorAngle Source code

var(Radar) float TeamIndicatorAngle;


Enumerations Detail

ELevelAction Source code

enum ELevelAction
{
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting, LEVACT_Precaching
};

ENetMode Source code

enum ENetMode
{
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client
};

EPhysicsDetailLevel Source code

enum EPhysicsDetailLevel
{
PDL_Low, PDL_Medium, PDL_High
};


Structures Detail

SquibInfo Source code

struct SquibInfo
{
var Actor Effect;
var Actor Template;
};


UIComponentInfo Source code

struct UIComponentInfo
{
var(LevelInfo) string Component;
var(LevelInfo) string Parent;
};



Functions Detail

AddPrecacheMaterial Source code

simulated function AddPrecacheMaterial ( Material mat )

AddPrecacheStaticMesh Source code

simulated function AddPrecacheStaticMesh ( StaticMesh stat )

DetailChange Source code

native simulated function DetailChange ( EDetailMode NewDetailMode )

FillPrecacheMaterialsArray Source code

simulated event FillPrecacheMaterialsArray ( )

FillPrecacheStaticMeshesArray Source code

simulated event FillPrecacheStaticMeshesArray ( )

GetAddressURL Source code

native simulated function string GetAddressURL ( )

GetGameClass Source code

simulated function class<GameInfo> GetGameClass ( )

GetLocalPlayerController Source code

simulated function PlayerController GetLocalPlayerController ( )

GetLocalURL Source code

native simulated function string GetLocalURL ( )

IsDemoBuild Source code

native simulated final function bool IsDemoBuild ( )

IsEntry Source code

native simulated function bool IsEntry ( )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

PreBeginPlay Source code

simulated event PreBeginPlay ( )

RegisterAffectedTemplate Source code

native(1082) final function RegisterAffectedTemplate ( Object ParticleTemplate )

RegisterExternalForce Source code

native(1080) final function RegisterExternalForce ( Object Force )

Reset Source code

function Reset ( )

ServerTravel Source code

event ServerTravel ( string URL, bool bItems )

ThisIsNeverExecuted Source code

function ThisIsNeverExecuted ( )

UnRegisterAffectedTemplate Source code

native(1083) final function UnRegisterAffectedTemplate ( Object ParticleTemplate )

UnRegisterExternalForce Source code

native(1081) final function UnRegisterExternalForce ( Object Force )


Defaultproperties

defaultproperties
{
    TimeDilation=1.000000
    Title="Untitled"
    PhysicsDetailLevel=PDL_Medium
    KarmaTimeScale=0.900000
    RagdollTimeScale=1.000000
    MaxRagdolls=4
    KarmaGravScale=1.000000
    bKStaticFriction=True
    VisibleGroups="None"
    DetailMode=DM_SuperHigh
    bCapFramerate=True
    MusicVolumeOverride=-1.000000
    Brightness=1.000000
    DefaultTexture=Texture'Engine.DefaultTexture'
    WireframeTexture=Texture'Engine.WireframeTexture'
    WhiteSquareTexture=Texture'Engine.WhiteSquareTexture'
    LargeVertex=Texture'Engine.LargeVertex'
    PreCacheGame="Engine.GameInfo"
    DefaultGravity=-1500.000000
    MoveRepSize=64.000000
    bWorldGeometry=True
    bAlwaysRelevant=True
    RemoteRole=ROLE_DumbProxy
    bHiddenEd=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Tue 27/4/2010 03:12:36.791 - Created with UnCodeX