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Engine.InventorySpot

Extends
SmallNavigationPoint
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.SmallNavigationPoint
         |   
         +-- Engine.InventorySpot

Variables Summary
PickupmarkedItem
Inherited Variables from Engine.NavigationPoint
bAlwaysUseStrafing, bAutoBuilt, bBlocked, bDestinationOnly, bEndPoint, bestPathWeight, bForceNoStrafing, bMustBeReachable, bNeverUseStrafing, bNoAutoConnect, bNotBased, bOneWayPath, bPathsChanged, bPropagatesSound, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, cost, ExtraCost, FearCost, ForcedPaths[4], InventoryCache, InventoryDist, nextNavigationPoint, nextOrdered, PathList, previousPath, prevOrdered, ProscribedPaths[4], taken, TransientCost, visitedWeight

Functions Summary
eventfloat DetourWeight (Pawn Other, loat PathWeight)
functionActor GetMoveTargetFor (AIController B, float MaxWait)
Inherited Functions from Engine.NavigationPoint
Accept, DetourWeight, MoverClosed, MoverOpened, PostBeginPlay, ProceedWithMove, SpecialCost, SuggestMovePreparation


Variables Detail

markedItem Source code

var Pickup markedItem;


Functions Detail

DetourWeight Source code

event float DetourWeight ( Pawn Other,float PathWeight )

GetMoveTargetFor Source code

function Actor GetMoveTargetFor ( AIController B, float MaxWait )


Defaultproperties

defaultproperties
{
    bCollideWhenPlacing=False
    bHiddenEd=True
}

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Creation time: Tue 27/4/2010 03:12:36.463 - Created with UnCodeX