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Engine.GameReplicationInfo

Extends
ReplicationInfo
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.GameReplicationInfo

Direct Known Subclasses:

MapVoteGameReplicationInfo

Constants Summary
MaxConsumerClasses=32
MaxReplicatedActors=32

Variables Summary
floatArtifactRevealTime
boolbArtBG_Slot0_Blue_Carried
boolbArtBG_Slot0_Blue_Dropped
boolbArtBG_Slot0_Blue_Stored
boolbArtBG_Slot0_Red_Carried
boolbArtBG_Slot0_Red_Dropped
boolbArtBG_Slot0_Red_Stored
boolbArtBG_Slot1_Blue_Carried
boolbArtBG_Slot1_Blue_Dropped
boolbArtBG_Slot1_Blue_Stored
boolbArtBG_Slot1_Red_Carried
boolbArtBG_Slot1_Red_Dropped
boolbArtBG_Slot1_Red_Stored
boolbArtBG_Slot2_Blue_Carried
boolbArtBG_Slot2_Blue_Dropped
boolbArtBG_Slot2_Blue_Stored
boolbArtBG_Slot2_Red_Carried
boolbArtBG_Slot2_Red_Dropped
boolbArtBG_Slot2_Red_Stored
boolbArtBG_Slot3_Blue_Carried
boolbArtBG_Slot3_Blue_Dropped
boolbArtBG_Slot3_Blue_Stored
boolbArtBG_Slot3_Red_Carried
boolbArtBG_Slot3_Red_Dropped
boolbArtBG_Slot3_Red_Stored
boolbArt_Defense_Slot0
boolbArt_Defense_Slot1
boolbArt_Defense_Slot2
boolbArt_Defense_Slot3
boolbArt_Health_Slot0
boolbArt_Health_Slot1
boolbArt_Health_Slot2
boolbArt_Health_Slot3
boolbArt_Shield_Slot0
boolbArt_Shield_Slot1
boolbArt_Shield_Slot2
boolbArt_Shield_Slot3
boolbArt_Skill_Slot0
boolbArt_Skill_Slot1
boolbArt_Skill_Slot2
boolbArt_Skill_Slot3
boolbArt_Stamina_Slot0
boolbArt_Stamina_Slot1
boolbArt_Stamina_Slot2
boolbArt_Stamina_Slot3
boolbArt_WeaponDamage_Slot0
boolbArt_WeaponDamage_Slot1
boolbArt_WeaponDamage_Slot2
boolbArt_WeaponDamage_Slot3
boolbEnergySource0
boolbEnergySource1
boolbEnergySource10
boolbEnergySource11
boolbEnergySource12
boolbEnergySource13
boolbEnergySource14
boolbEnergySource15
boolbEnergySource2
boolbEnergySource3
boolbEnergySource4
boolbEnergySource5
boolbEnergySource6
boolbEnergySource7
boolbEnergySource8
boolbEnergySource9
boolbEnergySourceBlue0
boolbEnergySourceBlue1
boolbEnergySourceBlue10
boolbEnergySourceBlue11
boolbEnergySourceBlue12
boolbEnergySourceBlue13
boolbEnergySourceBlue14
boolbEnergySourceBlue15
boolbEnergySourceBlue2
boolbEnergySourceBlue3
boolbEnergySourceBlue4
boolbEnergySourceBlue5
boolbEnergySourceBlue6
boolbEnergySourceBlue7
boolbEnergySourceBlue8
boolbEnergySourceBlue9
boolbEnergySourceRed0
boolbEnergySourceRed1
boolbEnergySourceRed10
boolbEnergySourceRed11
boolbEnergySourceRed12
boolbEnergySourceRed13
boolbEnergySourceRed14
boolbEnergySourceRed15
boolbEnergySourceRed2
boolbEnergySourceRed3
boolbEnergySourceRed4
boolbEnergySourceRed5
boolbEnergySourceRed6
boolbEnergySourceRed7
boolbEnergySourceRed8
boolbEnergySourceRed9
boolbGetEnergy_Offline_AutoTurrets
boolbGetEnergy_Offline_FieldGenerators
boolbGetEnergy_Offline_IconNode
boolbGetEnergy_Offline_LandMines
boolbGetEnergy_Offline_LaserTripMines
boolbGetEnergy_Offline_RocketTurrets
boolbGetEnergy_Offline_StationaryTurrets
boolbGetEnergy_Offline_SupplyPacks
boolbGetEnergy_Offline_SupplyStations
boolbGetEnergy_Offline_Vehicles
boolbGetEnergy_Online_AutoTurrets
boolbGetEnergy_Online_FieldGenerators
boolbGetEnergy_Online_IconNode
boolbGetEnergy_Online_LandMines
boolbGetEnergy_Online_LaserTripMines
boolbGetEnergy_Online_RocketTurrets
boolbGetEnergy_Online_StationaryTurrets
boolbGetEnergy_Online_SupplyPacks
boolbGetEnergy_Online_SupplyStations
boolbGetEnergy_Online_Vehicles
boolbGetEnergy_Warning_AutoTurrets
boolbGetEnergy_Warning_FieldGenerators
boolbGetEnergy_Warning_IconNode
boolbGetEnergy_Warning_LandMines
boolbGetEnergy_Warning_LaserTripMines
boolbGetEnergy_Warning_RocketTurrets
boolbGetEnergy_Warning_StationaryTurrets
boolbGetEnergy_Warning_SupplyPacks
boolbGetEnergy_Warning_SupplyStations
boolbGetEnergy_Warning_Vehicles
boolbKickBan
boolbMatchHasBegun
boolbStopCountDown
boolbTeamGame
boolbTeamSymbolsUpdated
ECarriedObjectStateCarriedObjectState[2]
intConsumerClassListCountsBlue[MaxConsumerClasses]
intConsumerClassListCountsRed[MaxConsumerClasses]
floatConsumerClassListEnergyBlue[MaxConsumerClasses]
floatConsumerClassListEnergyRed[MaxConsumerClasses]
intElapsedTime
floatEnergyConsumptionPerSecBlue
floatEnergyConsumptionPerSecRed
vectorFlagPos
stringGameClass
stringGameName
intGoalScore
intMatchID
intMaxLives
intNumVotes
intNumVotesRequired
PlayerReplicationInfoPendingKick
PlayerReplicationInfoPollOwner
intRemainingMinute
intRemainingTime
intReplicatedActorClientChanges[MaxReplicatedActors]
intReplicatedActorIcons[MaxReplicatedActors]
stringReplicatedActorIDs[MaxReplicatedActors]
vectorReplicatedActorLocs[MaxReplicatedActors]
intReplicatedActorServerChanges[MaxReplicatedActors]
intReplicatedActorTeams[MaxReplicatedActors]
intReplicatedActorTotalClientChanges
intReplicatedActorTotalServerChanges
floatSecondCount
TeamInfoTeams[2]
intTimeLimit
intVoteTimeRemaining
ActorWinner
GameReplicationInfo
stringAdminEmail
stringAdminName
floatKickPctTeam
floatKickPctTotal
intMinVoteTime
stringMOTDLine1
stringMOTDLine2
stringMOTDLine3
stringMOTDLine4
array<PlayerReplicationInfo>PRIArray
stringServerName
intServerRegion
stringShortName
intVoteTime

Enumerations Summary
ECarriedObjectState
COS_Home, COS_HeldFriendly, COS_HeldEnemy, COS_Down,

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
function AddPRI (PlayerReplicationInfo PRI)
function AddReplicatedActor (Actor InActor, string ReplicatedActorName, optional int InBaseRadarIconIndex)
function DumpReplicants ()
function EndVote ()
functionint FindReplicatedActorIndex (string ReplicatedName)
functionname GetCarriedObjectState (int Team)
function GetPRIArray (out array<PlayerReplicationInfo> pris)
functionint GetReplicatedActorTeam (string ReplicatedName)
functionTeamInfo GetTeamInfo (int Index)
functionbool KickRequest (PlayerReplicationInfo P, PlayerReplicationInfo Requestor, optional bool bBan)
function PostBeginPlay ()
function PostNetBeginPlay ()
function PostNetReceive ()
function RemovePRI (PlayerReplicationInfo PRI)
function RemoveReplicatedActor (string ReplicatedActorName)
function Reset ()
function SetCarriedObjectState (int Team, name NewState)
function SetReplicatedActorTeam (string ReplicatedName, int InTeam)
function StartVote ()
function TeamSymbolNotify ()
function Timer ()
function UpdateVotes ()
function VoteNo (PlayerController Voter)
function VoteYes (PlayerController Voter)


Constants Detail

MaxConsumerClasses Source code

const MaxConsumerClasses = 32;

MaxReplicatedActors Source code

const MaxReplicatedActors = 32;


Variables Detail

ArtifactRevealTime Source code

var globalconfig float ArtifactRevealTime;

bArtBG_Slot0_Blue_Carried Source code

var bool bArtBG_Slot0_Blue_Carried;

bArtBG_Slot0_Blue_Dropped Source code

var bool bArtBG_Slot0_Blue_Dropped;

bArtBG_Slot0_Blue_Stored Source code

var bool bArtBG_Slot0_Blue_Stored;

bArtBG_Slot0_Red_Carried Source code

var bool bArtBG_Slot0_Red_Carried;

bArtBG_Slot0_Red_Dropped Source code

var bool bArtBG_Slot0_Red_Dropped;

bArtBG_Slot0_Red_Stored Source code

var bool bArtBG_Slot0_Red_Stored;

bArtBG_Slot1_Blue_Carried Source code

var bool bArtBG_Slot1_Blue_Carried;

bArtBG_Slot1_Blue_Dropped Source code

var bool bArtBG_Slot1_Blue_Dropped;

bArtBG_Slot1_Blue_Stored Source code

var bool bArtBG_Slot1_Blue_Stored;

bArtBG_Slot1_Red_Carried Source code

var bool bArtBG_Slot1_Red_Carried;

bArtBG_Slot1_Red_Dropped Source code

var bool bArtBG_Slot1_Red_Dropped;

bArtBG_Slot1_Red_Stored Source code

var bool bArtBG_Slot1_Red_Stored;

bArtBG_Slot2_Blue_Carried Source code

var bool bArtBG_Slot2_Blue_Carried;

bArtBG_Slot2_Blue_Dropped Source code

var bool bArtBG_Slot2_Blue_Dropped;

bArtBG_Slot2_Blue_Stored Source code

var bool bArtBG_Slot2_Blue_Stored;

bArtBG_Slot2_Red_Carried Source code

var bool bArtBG_Slot2_Red_Carried;

bArtBG_Slot2_Red_Dropped Source code

var bool bArtBG_Slot2_Red_Dropped;

bArtBG_Slot2_Red_Stored Source code

var bool bArtBG_Slot2_Red_Stored;

bArtBG_Slot3_Blue_Carried Source code

var bool bArtBG_Slot3_Blue_Carried;

bArtBG_Slot3_Blue_Dropped Source code

var bool bArtBG_Slot3_Blue_Dropped;

bArtBG_Slot3_Blue_Stored Source code

var bool bArtBG_Slot3_Blue_Stored;

bArtBG_Slot3_Red_Carried Source code

var bool bArtBG_Slot3_Red_Carried;

bArtBG_Slot3_Red_Dropped Source code

var bool bArtBG_Slot3_Red_Dropped;

bArtBG_Slot3_Red_Stored Source code

var bool bArtBG_Slot3_Red_Stored;

bArt_Defense_Slot0 Source code

var bool bArt_Defense_Slot0;

bArt_Defense_Slot1 Source code

var bool bArt_Defense_Slot1;

bArt_Defense_Slot2 Source code

var bool bArt_Defense_Slot2;

bArt_Defense_Slot3 Source code

var bool bArt_Defense_Slot3;

bArt_Health_Slot0 Source code

var bool bArt_Health_Slot0;

bArt_Health_Slot1 Source code

var bool bArt_Health_Slot1;

bArt_Health_Slot2 Source code

var bool bArt_Health_Slot2;

bArt_Health_Slot3 Source code

var bool bArt_Health_Slot3;

bArt_Shield_Slot0 Source code

var bool bArt_Shield_Slot0;

bArt_Shield_Slot1 Source code

var bool bArt_Shield_Slot1;

bArt_Shield_Slot2 Source code

var bool bArt_Shield_Slot2;

bArt_Shield_Slot3 Source code

var bool bArt_Shield_Slot3;

bArt_Skill_Slot0 Source code

var bool bArt_Skill_Slot0;

bArt_Skill_Slot1 Source code

var bool bArt_Skill_Slot1;

bArt_Skill_Slot2 Source code

var bool bArt_Skill_Slot2;

bArt_Skill_Slot3 Source code

var bool bArt_Skill_Slot3;

bArt_Stamina_Slot0 Source code

var bool bArt_Stamina_Slot0;

bArt_Stamina_Slot1 Source code

var bool bArt_Stamina_Slot1;

bArt_Stamina_Slot2 Source code

var bool bArt_Stamina_Slot2;

bArt_Stamina_Slot3 Source code

var bool bArt_Stamina_Slot3;

bArt_WeaponDamage_Slot0 Source code

var bool bArt_WeaponDamage_Slot0;

bArt_WeaponDamage_Slot1 Source code

var bool bArt_WeaponDamage_Slot1;

bArt_WeaponDamage_Slot2 Source code

var bool bArt_WeaponDamage_Slot2;

bArt_WeaponDamage_Slot3 Source code

var bool bArt_WeaponDamage_Slot3;

bEnergySource0 Source code

var bool bEnergySource0;

bEnergySource1 Source code

var bool bEnergySource1;

bEnergySource10 Source code

var bool bEnergySource10;

bEnergySource11 Source code

var bool bEnergySource11;

bEnergySource12 Source code

var bool bEnergySource12;

bEnergySource13 Source code

var bool bEnergySource13;

bEnergySource14 Source code

var bool bEnergySource14;

bEnergySource15 Source code

var bool bEnergySource15;

bEnergySource2 Source code

var bool bEnergySource2;

bEnergySource3 Source code

var bool bEnergySource3;

bEnergySource4 Source code

var bool bEnergySource4;

bEnergySource5 Source code

var bool bEnergySource5;

bEnergySource6 Source code

var bool bEnergySource6;

bEnergySource7 Source code

var bool bEnergySource7;

bEnergySource8 Source code

var bool bEnergySource8;

bEnergySource9 Source code

var bool bEnergySource9;

bEnergySourceBlue0 Source code

var bool bEnergySourceBlue0;

bEnergySourceBlue1 Source code

var bool bEnergySourceBlue1;

bEnergySourceBlue10 Source code

var bool bEnergySourceBlue10;

bEnergySourceBlue11 Source code

var bool bEnergySourceBlue11;

bEnergySourceBlue12 Source code

var bool bEnergySourceBlue12;

bEnergySourceBlue13 Source code

var bool bEnergySourceBlue13;

bEnergySourceBlue14 Source code

var bool bEnergySourceBlue14;

bEnergySourceBlue15 Source code

var bool bEnergySourceBlue15;

bEnergySourceBlue2 Source code

var bool bEnergySourceBlue2;

bEnergySourceBlue3 Source code

var bool bEnergySourceBlue3;

bEnergySourceBlue4 Source code

var bool bEnergySourceBlue4;

bEnergySourceBlue5 Source code

var bool bEnergySourceBlue5;

bEnergySourceBlue6 Source code

var bool bEnergySourceBlue6;

bEnergySourceBlue7 Source code

var bool bEnergySourceBlue7;

bEnergySourceBlue8 Source code

var bool bEnergySourceBlue8;

bEnergySourceBlue9 Source code

var bool bEnergySourceBlue9;

bEnergySourceRed0 Source code

var bool bEnergySourceRed0;

bEnergySourceRed1 Source code

var bool bEnergySourceRed1;

bEnergySourceRed10 Source code

var bool bEnergySourceRed10;

bEnergySourceRed11 Source code

var bool bEnergySourceRed11;

bEnergySourceRed12 Source code

var bool bEnergySourceRed12;

bEnergySourceRed13 Source code

var bool bEnergySourceRed13;

bEnergySourceRed14 Source code

var bool bEnergySourceRed14;

bEnergySourceRed15 Source code

var bool bEnergySourceRed15;

bEnergySourceRed2 Source code

var bool bEnergySourceRed2;

bEnergySourceRed3 Source code

var bool bEnergySourceRed3;

bEnergySourceRed4 Source code

var bool bEnergySourceRed4;

bEnergySourceRed5 Source code

var bool bEnergySourceRed5;

bEnergySourceRed6 Source code

var bool bEnergySourceRed6;

bEnergySourceRed7 Source code

var bool bEnergySourceRed7;

bEnergySourceRed8 Source code

var bool bEnergySourceRed8;

bEnergySourceRed9 Source code

var bool bEnergySourceRed9;

bGetEnergy_Offline_AutoTurrets Source code

var bool bGetEnergy_Offline_AutoTurrets;

bGetEnergy_Offline_FieldGenerators Source code

var bool bGetEnergy_Offline_FieldGenerators;

bGetEnergy_Offline_IconNode Source code

var bool bGetEnergy_Offline_IconNode;

bGetEnergy_Offline_LandMines Source code

var bool bGetEnergy_Offline_LandMines;

bGetEnergy_Offline_LaserTripMines Source code

var bool bGetEnergy_Offline_LaserTripMines;

bGetEnergy_Offline_RocketTurrets Source code

var bool bGetEnergy_Offline_RocketTurrets;

bGetEnergy_Offline_StationaryTurrets Source code

var bool bGetEnergy_Offline_StationaryTurrets;

bGetEnergy_Offline_SupplyPacks Source code

var bool bGetEnergy_Offline_SupplyPacks;

bGetEnergy_Offline_SupplyStations Source code

var bool bGetEnergy_Offline_SupplyStations;

bGetEnergy_Offline_Vehicles Source code

var bool bGetEnergy_Offline_Vehicles;

bGetEnergy_Online_AutoTurrets Source code

var bool bGetEnergy_Online_AutoTurrets;

bGetEnergy_Online_FieldGenerators Source code

var bool bGetEnergy_Online_FieldGenerators;

bGetEnergy_Online_IconNode Source code

var bool bGetEnergy_Online_IconNode;

bGetEnergy_Online_LandMines Source code

var bool bGetEnergy_Online_LandMines;

bGetEnergy_Online_LaserTripMines Source code

var bool bGetEnergy_Online_LaserTripMines;

bGetEnergy_Online_RocketTurrets Source code

var bool bGetEnergy_Online_RocketTurrets;

bGetEnergy_Online_StationaryTurrets Source code

var bool bGetEnergy_Online_StationaryTurrets;

bGetEnergy_Online_SupplyPacks Source code

var bool bGetEnergy_Online_SupplyPacks;

bGetEnergy_Online_SupplyStations Source code

var bool bGetEnergy_Online_SupplyStations;

bGetEnergy_Online_Vehicles Source code

var bool bGetEnergy_Online_Vehicles;

bGetEnergy_Warning_AutoTurrets Source code

var bool bGetEnergy_Warning_AutoTurrets;

bGetEnergy_Warning_FieldGenerators Source code

var bool bGetEnergy_Warning_FieldGenerators;

bGetEnergy_Warning_IconNode Source code

var bool bGetEnergy_Warning_IconNode;

bGetEnergy_Warning_LandMines Source code

var bool bGetEnergy_Warning_LandMines;

bGetEnergy_Warning_LaserTripMines Source code

var bool bGetEnergy_Warning_LaserTripMines;

bGetEnergy_Warning_RocketTurrets Source code

var bool bGetEnergy_Warning_RocketTurrets;

bGetEnergy_Warning_StationaryTurrets Source code

var bool bGetEnergy_Warning_StationaryTurrets;

bGetEnergy_Warning_SupplyPacks Source code

var bool bGetEnergy_Warning_SupplyPacks;

bGetEnergy_Warning_SupplyStations Source code

var bool bGetEnergy_Warning_SupplyStations;

bGetEnergy_Warning_Vehicles Source code

var bool bGetEnergy_Warning_Vehicles;

bKickBan Source code

var bool bKickBan;

bMatchHasBegun Source code

var bool bMatchHasBegun;

bStopCountDown Source code

var bool bStopCountDown;

bTeamGame Source code

var bool bTeamGame;

bTeamSymbolsUpdated Source code

var bool bTeamSymbolsUpdated;

CarriedObjectState[2] Source code

var ECarriedObjectState CarriedObjectState[2];

ConsumerClassListCountsBlue[MaxConsumerClasses] Source code

var int ConsumerClassListCountsBlue[MaxConsumerClasses];

ConsumerClassListCountsRed[MaxConsumerClasses] Source code

var int ConsumerClassListCountsRed[MaxConsumerClasses];

ConsumerClassListEnergyBlue[MaxConsumerClasses] Source code

var float ConsumerClassListEnergyBlue[MaxConsumerClasses];

ConsumerClassListEnergyRed[MaxConsumerClasses] Source code

var float ConsumerClassListEnergyRed[MaxConsumerClasses];

ElapsedTime Source code

var int ElapsedTime;

EnergyConsumptionPerSecBlue Source code

var float EnergyConsumptionPerSecBlue;

EnergyConsumptionPerSecRed Source code

var float EnergyConsumptionPerSecRed;

FlagPos Source code

var vector FlagPos;

GameClass Source code

var string GameClass;

GameName Source code

var string GameName;

GoalScore Source code

var int GoalScore;

MatchID Source code

var int MatchID;

MaxLives Source code

var int MaxLives;

NumVotes Source code

var int NumVotes;

NumVotesRequired Source code

var int NumVotesRequired;

PendingKick Source code

var PlayerReplicationInfo PendingKick;

PollOwner Source code

var PlayerReplicationInfo PollOwner;

RemainingMinute Source code

var int RemainingMinute;

RemainingTime Source code

var int RemainingTime;

ReplicatedActorClientChanges[MaxReplicatedActors] Source code

var int ReplicatedActorClientChanges[MaxReplicatedActors];

ReplicatedActorIcons[MaxReplicatedActors] Source code

var int ReplicatedActorIcons[MaxReplicatedActors];

ReplicatedActorIDs[MaxReplicatedActors] Source code

var string ReplicatedActorIDs[MaxReplicatedActors];

ReplicatedActorLocs[MaxReplicatedActors] Source code

var vector ReplicatedActorLocs[MaxReplicatedActors];

ReplicatedActorServerChanges[MaxReplicatedActors] Source code

var int ReplicatedActorServerChanges[MaxReplicatedActors];

ReplicatedActorTeams[MaxReplicatedActors] Source code

var int ReplicatedActorTeams[MaxReplicatedActors];

ReplicatedActorTotalClientChanges Source code

var int ReplicatedActorTotalClientChanges;

ReplicatedActorTotalServerChanges Source code

var int ReplicatedActorTotalServerChanges;

SecondCount Source code

var float SecondCount;

Teams[2] Source code

var TeamInfo Teams[2];

TimeLimit Source code

var int TimeLimit;

VoteTimeRemaining Source code

var int VoteTimeRemaining;

Winner Source code

var Actor Winner;

GameReplicationInfo

AdminEmail Source code

var(GameReplicationInfo) globalconfig string AdminEmail;

AdminName Source code

var(GameReplicationInfo) globalconfig string AdminName;

KickPctTeam Source code

var(GameReplicationInfo) globalconfig float KickPctTeam;

KickPctTotal Source code

var(GameReplicationInfo) globalconfig float KickPctTotal;

MinVoteTime Source code

var(GameReplicationInfo) globalconfig int MinVoteTime;

MOTDLine1 Source code

var(GameReplicationInfo) globalconfig string MOTDLine1;

MOTDLine2 Source code

var(GameReplicationInfo) globalconfig string MOTDLine2;

MOTDLine3 Source code

var(GameReplicationInfo) globalconfig string MOTDLine3;

MOTDLine4 Source code

var(GameReplicationInfo) globalconfig string MOTDLine4;

PRIArray Source code

var(GameReplicationInfo) array<PlayerReplicationInfo> PRIArray;

ServerName Source code

var(GameReplicationInfo) globalconfig string ServerName;

ServerRegion Source code

var(GameReplicationInfo) globalconfig int ServerRegion;

ShortName Source code

var(GameReplicationInfo) globalconfig string ShortName;

VoteTime Source code

var(GameReplicationInfo) globalconfig int VoteTime;


Enumerations Detail

ECarriedObjectState Source code

enum ECarriedObjectState
{
COS_Home, COS_HeldFriendly, COS_HeldEnemy, COS_Down,
};


Functions Detail

AddPRI Source code

simulated function AddPRI ( PlayerReplicationInfo PRI )

AddReplicatedActor Source code

function AddReplicatedActor ( Actor InActor, string ReplicatedActorName, optional int InBaseRadarIconIndex )

DumpReplicants Source code

simulated function DumpReplicants ( )

EndVote Source code

function EndVote ( )

FindReplicatedActorIndex Source code

simulated function int FindReplicatedActorIndex ( string ReplicatedName )

GetCarriedObjectState Source code

simulated function name GetCarriedObjectState ( int Team )

GetPRIArray Source code

simulated function GetPRIArray ( out array<PlayerReplicationInfo> pris )

GetReplicatedActorTeam Source code

simulated function int GetReplicatedActorTeam ( string ReplicatedName )

GetTeamInfo Source code

simulated function TeamInfo GetTeamInfo ( int Index )

KickRequest Source code

function bool KickRequest ( PlayerReplicationInfo P, PlayerReplicationInfo Requestor, optional bool bBan )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

PostNetReceive Source code

simulated function PostNetReceive ( )

RemovePRI Source code

simulated function RemovePRI ( PlayerReplicationInfo PRI )

RemoveReplicatedActor Source code

function RemoveReplicatedActor ( string ReplicatedActorName )

Reset Source code

function Reset ( )

SetCarriedObjectState Source code

simulated function SetCarriedObjectState ( int Team, name NewState )

SetReplicatedActorTeam Source code

function SetReplicatedActorTeam ( string ReplicatedName, int InTeam )

StartVote Source code

function StartVote ( )

TeamSymbolNotify Source code

simulated function TeamSymbolNotify ( )

Timer Source code

simulated function Timer ( )

UpdateVotes Source code

function UpdateVotes ( )

VoteNo Source code

function VoteNo ( PlayerController Voter )

VoteYes Source code

function VoteYes ( PlayerController Voter )


Defaultproperties

defaultproperties
{
    bStopCountDown=True
    ServerName="Another U2:XMP Server"
    ShortName="XMP Server"
    KickPctTotal=0.500000
    KickPctTeam=0.750000
    VoteTime=24
    MinVoteTime=10
    ArtifactRevealTime=120.000000
    bNetNotify=True
}

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Creation time: Tue 27/4/2010 03:12:36.088 - Created with UnCodeX