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Engine.GameMessage

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Engine.GameMessage

Direct Known Subclasses:

MusicDetail, MusicIntro, MusicPlay, MusicStop, Spacer, SuicideRaptorMessage, XMPGameMessage, XMPTEMessage, Yees

Variables Summary
stringEnteredMessage
stringFailedPlaceMessage
stringFailedSpawnMessage
stringFailedTeamMessage
stringGlobalNameChange
stringLeftMessage
stringMaxedOutMessage
stringMustHaveStats
stringNewPlayerMessage
stringNewTeamMessage
stringNewTeamMessageTrailer
stringNoNameChange
stringOvertimeMessage
stringSwitchLevelMessage
stringTeamChangeAlreadyBalancedMessage
stringTeamChangeAlreadyOnTeamMessage
stringTeamChangeAlreadyOnTeamTrailer
stringTeamChangeBalanceMessage
stringTeamChangeBalanceTrailer
stringTeamChangeDelayMessage
stringTeamChangeDelayTrailer
stringTeamChangePickTeamMessage
stringVotePassed
stringVoteStarted
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, MessageFont, MessageHolder, MessageLabel, MessageSound, MessageText, MessageWrapX, SomeoneString, TeamColorCodes[2], XPos, YPos

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFont, GetFontSize, GetFormattedName, GetLifeTime, GetMessageSound, GetOffset, GetRelatedString, GetString, RenderComplexMessage


Variables Detail

EnteredMessage Source code

var localized string EnteredMessage;

FailedPlaceMessage Source code

var localized string FailedPlaceMessage;

FailedSpawnMessage Source code

var localized string FailedSpawnMessage;

FailedTeamMessage Source code

var localized string FailedTeamMessage;

GlobalNameChange Source code

var localized string GlobalNameChange;

LeftMessage Source code

var localized string LeftMessage;

MaxedOutMessage Source code

var localized string MaxedOutMessage;

MustHaveStats Source code

var localized string MustHaveStats;

NewPlayerMessage Source code

var localized string NewPlayerMessage;

NewTeamMessage Source code

var localized string NewTeamMessage;

NewTeamMessageTrailer Source code

var localized string NewTeamMessageTrailer;

NoNameChange Source code

var localized string NoNameChange;

OvertimeMessage Source code

var localized string OvertimeMessage;

SwitchLevelMessage Source code

var localized string SwitchLevelMessage;

TeamChangeAlreadyBalancedMessage Source code

var localized string TeamChangeAlreadyBalancedMessage;

TeamChangeAlreadyOnTeamMessage Source code

var localized string TeamChangeAlreadyOnTeamMessage;

TeamChangeAlreadyOnTeamTrailer Source code

var localized string TeamChangeAlreadyOnTeamTrailer;

TeamChangeBalanceMessage Source code

var localized string TeamChangeBalanceMessage;

TeamChangeBalanceTrailer Source code

var localized string TeamChangeBalanceTrailer;

TeamChangeDelayMessage Source code

var localized string TeamChangeDelayMessage;

TeamChangeDelayTrailer Source code

var localized string TeamChangeDelayTrailer;

TeamChangePickTeamMessage Source code

var localized string TeamChangePickTeamMessage;

VotePassed Source code

var localized string VotePassed;

VoteStarted Source code

var localized string VoteStarted;


Functions Detail

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )


Defaultproperties

defaultproperties
{
    SwitchLevelMessage="Switching Levels"
    LeftMessage=" left the game."
    FailedTeamMessage="Could not find team for player"
    FailedPlaceMessage="Could not find a starting spot"
    FailedSpawnMessage="Could not spawn player"
    EnteredMessage=" entered the game."
    MaxedOutMessage="Server is already at capacity."
    OvertimeMessage="Score tied at the end of regulation. Sudden Death Overtime!!!"
    GlobalNameChange="changed name to"
    NewTeamMessage="is now on"
    NoNameChange="Name is already in use."
    VoteStarted="started a vote."
    VotePassed="Vote passed."
    MustHaveStats="Must have stats enabled to join this server."
    NewPlayerMessage="A new player entered the game."
    TeamChangeAlreadyBalancedMessage="Teams are already balanced."
    TeamChangeAlreadyOnTeamMessage="Already on "
    TeamChangeAlreadyOnTeamTrailer=" team."
    TeamChangeBalanceMessage="Joining "
    TeamChangeBalanceTrailer=" would unbalance the teams."
    TeamChangeDelayMessage="Must wait "
    TeamChangeDelayTrailer=" seconds before changing teams."
    TeamChangePickTeamMessage="Pick a team"
    bIsSpecial=False
    MessageHolder="GameMessageHolder"
    MessageLabel="GameMessageLabel"
}

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Creation time: Tue 27/4/2010 03:12:36.056 - Created with UnCodeX